Beginning OpenGL Development on OS X
blog.hwrd.meI took a class on this topic last summer. It was hard, but extremely rewarding in the end.
Awesome, thanks for the feedback. I'm looking forward to the rewarding part :)
Or you could use Qt and have it run everywhere...
There's nothing OS X specific (yet) about this tutorial (excluding the install and -framework compilation flag). The author is using http://www.glfw.org, a cross-platform OpenGL windowing/context creation library.
You're right. Sorry for the misleading title. It was more to inform that I will be doing this on OS X, as opposed to for OS X.