2048 in Famo.us
harleykwyn.comThis is pretty amazing. Nice way to test out the capabilities of a new graphics library.
Do you have any takeaways from the experience you'd like to share? Famo.us seems like a wild, strange beast to me.
http://harleykwyn.com/famous-2048/ Feel free to ping me if you have any questions though. :)
Anything you have learned while using famo.us that you could share with us?
The interest of this post is the fact that you are using famo.us but without a complementary explanation of the project you created, it just looks like another 2048 clone with less colors.
The interest is in the fact it is written using this new library... please tell us more about it.
Here's her article on famo.us for those wondering what her experience was like:
Thanks for posting this! :D
When you are going fast, it is confusing when the squares move and then pop back into place. I think if just the numbers moved it would look a lot nicer.
Very interesting, although seems a bit much. I'm excited to go to the Famous class at the HTML5 dev conf next month.
I noticed edge tile problems. How the tile hits the end and pushes it back when it shouldn't.
Who knew making such a simple game could be so annoying? Needs more lensflare.
I think that this will make or break Famo.us.
What am I looking at?
a remake of this game http://gabrielecirulli.github.io/2048/ in the https://famo.us/ frame work.
i like the original. Keep it simple
I agree, the original is easier to play since each numerical value has a different background color.
Agreed. This was an academic pursuit to use famo.us to do animations between motions. Not changing color.
i like how the tiles fall apart when you lose. cool animations.
Badass
Mind-bending !
Incredible!
What do you find incredible?
slick.