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Show HN: Build iOS and Android games in Objective-C with SpriteBuilder

spritebuilder.com

42 points by collinjackson 12 years ago · 8 comments

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philbarr 12 years ago

This looks really good! A couple of things that I noticed watching the video and reading the site:

- are you responsible for creating the variables in the xcode project yourself, and ensuring they're exactly the same as the ones in the SpriteBuilder project? Couldn't that be done automatically for me?

- saying that it converts to Android when really it uses Apportable, which requires a license (and cash for some purposes), seems a little disingenuous. Unless you really have added something to help with that which I didn't see. (Please correct me if I'm wrong).

  • collinjacksonOP 12 years ago

    You can use any Objective-C compiler with SpriteBuilder. We happen to make a really good one, but it's not the only option for compiling Objective-C on Android.

    • philbarr 12 years ago

      Oh right, I see now that you are in fact the Apportable guys. Fair enough ;)

seivan 12 years ago

I love how Apportable was in the license comments. Also why define instance variables when auto-synthesized properties would do fine?

I love the editor, I hope you guys add support for SpriteKit as well.

CmonDev 12 years ago

Looks well-done. Do you/they use Entity-Component-System engine design?

gurvinder 12 years ago

This seems like a fork of Cocosbuilder http://cocosbuilder.com/

  • collinjacksonOP 12 years ago

    Yes, the CocosBuilder project has been renamed SpriteBuilder. The creator of CocosBuilder now works at Apportable.

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