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IE11 to support WebGL

microsoft-news.com

269 points by hakim 13 years ago · 135 comments

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judah 13 years ago

Credit to Microsoft for reversing their previous stance on WebGL.

Credit to Mozilla for pushing 3d on the web and forcing the issue. Any browser that doesn't implement WebGL will soon be considered crippled; Microsoft desperately wants to avoid that title again, so in a way, Mozilla forced their hand.

Competition at work.

  • leeoniya 13 years ago

    memorable quote from http://john.jubjubs.net/2011/09/15/mike-shaver-thanks/

    "And [Mozilla's Mike Shaver] affected my framing of the problem deeply – I remember one day a couple of years back when we were talking about some market share point, thinking about how incredibly, insanely competitive the browser technology landscape was – and he said to me: “Look, this is the world we wanted. And this is the world we made.” Wow. Exactly right. He taught me so much about how enormous an impact a group of dedicated people can make."

    • ampersandy 13 years ago

      Thanks for the link.

      I've bumped into Mike a few times at Facebook; he's one of the most knowledgeable people I've ever met.

  • jimmaswell 13 years ago

    "Any browser that doesn't implement WebGL will soon be considered crippled"

    Really? I don't think WebGL is that important. What's it really good for besides laggy browser games? What's with the hype on browser games anyway? They're always going to perform much slower than native code. I don't see WebGL becoming such a critical aspect of browsing that the average user would consider IE "crippled" for not supporting it.

  • dman 13 years ago

    I am surprised they didnt try to push a webdx based off directx.

    • rurounijones 13 years ago

      They did, sort of[1], it didn't appear to fly.

      [1] http://lists.w3.org/Archives/Public/public-fx/2012JulSep/007...

      • snprbob86 13 years ago

        I dunno... Allowing the language to be selected like a video codec or image file format seems like a reasonable request.

        There are three issues:

        1) Language pluggable?

        2) Spec-ed shader languages

        3) Mandatory languages

        The proposal was:

        1) No

        2 & 3) GL SL ES

        Microsoft proposed:

        1) Yes

        2) GL SL ES

        3) None

        The perfectly reasonable compromise would have been:

        1) Yes

        2 & 3) GL SL ES

        • nitrogen 13 years ago

          It may sound reasonable, but ultimately is against the universal spirit of the web, and thus should not be standardized. Your #1 should be No, because if it were Yes, we'd have a mess of mutually incompatible, vendor-specific, proprietary languages fragmenting 3D content on the web.

          • snprbob86 13 years ago

            Mutually incompatible, vendor-specific, proprietary anything is an inevitability. #1 isn't about that. That's what #2 and #3 are about.

            #1 is about planning for extensibility. Just look at the hackery with JS where lonely, otherwise ignored, strings are used for things like "use strict" and "use asm". Or where Microsoft added "conditional comments", which quite frankly, was essential to the development of Outlook Web Access, which basically gave us Ajax. Or all the absurd vendor prefixes on CSS tag names. Or one of 100 other little hacks that browser vendors have invented to try to innovate past the standard. Pushing pass the standard, by the way, is the only way forward. We've learned that lesson by now, so we should plan for extensibility.

            • nitrogen 13 years ago

              OpenGL already has a mechanism for extensibility, and proprietary junk is only an inevitability if we allow it to be enshrined in open standards. There is no reason to accept proprietary DRM plugins in CDM, and there is no reason to accept proprietary shader languages.

              The reasons are manifold, but here are a few:

              - Standardizing non-standardness gives proprietary implementations an unwarranted air of legitimacy and blesses incompatibility.

              - Proprietary plugins and extensions are more likely to have untested security vulnerabilities and widen the browser attack surface.

              - Proprietary extensions violate the essential web principles of cross-platform compatibility, graceful degradation, progressive enhancement, and accessibility.

    • gsnedders 13 years ago

      MS have done little to push the IE team around in recent years, thankfully.

      • dman 13 years ago

        Sounds great - theres so much talent locked away at Microsoft if only business models werent getting in the way.

  • ihsw 13 years ago

    Hopefully MS collaborates with other browser vendors in accommodating asm.js-optimized code, too.

  • hatu 13 years ago

    Now let's see when mobile browsers start to support it. Probably 3 years from now for any meaningful support.

  • camus 13 years ago

    > Credit to Microsoft for reversing their previous stance on WebGL.

    One cant believe anything MS says. And it's another proof of that.

    Remember when WebGL wasnt "secure"? Strange , now it is.

    I say bull* , like their bull Venture Capital sh*t.

    But I guess they have enough spare change to do community management on HN ( ie propaganda ), looking at all the MS spin here.

    • kryten 13 years ago

      Hey I slated their VC stuff (see my threads), but this is good news.

      I wouldn't tar the entire organisation with the same brush.

      There is hope yet!

idupree 13 years ago

What engineering did they do to reduce the security risk? As much as I like WebGL as a dev, Microsoft's arguments against feeding arbitrary machine code to buggy graphics cards that have kernel-level memory access privileges... seemed a bit convincing.

  • pvnick 13 years ago

    Just want to reply to say I also would like to hear an answer to this question. Something I've wanted to do for a while is write a fuzzer [1] that puts together arbitrary garbage shader script code and runs it with weird webgl operations looking for exploitable crashes. I would expect there to be a ton of bugs found, but then again the monetary barrier to entry might be high considering differences between hardware.

    It also looks like the good folks at Mozilla have already been doing this to some degree [2], presumably shrinking the untested threat surface considerably (man I love those guys).

    [1] http://en.wikipedia.org/wiki/Fuzz_testing

    [2] https://bugzilla.mozilla.org/show_bug.cgi?id=665936

  • azakai 13 years ago

    I don't know anything about what Microsoft has done in particular. But I can tell you what other WebGL implementations do, for example: rewrite shaders to ensure their memory accesses are safe, not accept as valid shaders code that is dangerous (but would be valid GLSL in general), validate input to the graphics card (e.g., buffers are bound, avoids depending on the GL driver to check that), do fuzz testing, maintain blacklists of known buggy drivers, etc. etc.

    I would guess Microsoft is doing much the same, but it does have the extra advantage of only caring about one OS and also owning that OS.

  • seanmcdirmid 13 years ago

    You know, the drivers could have just gotten better over time. Remember when Vista came out, they moved to a new driver model, and there were lots of bugs...people were worried about untrusted shader code bringing down machines (not quite security vulnerability, but definitely a DOS!).

    These days, the driver model is more mature, drivers that consumers have are a bit more robust, they probably re-evaluated their worries, which I think is great! Dynamism and flexibility is good in big.corp.

    Disclaimer: Microsoft employee, but speaking for myself.

  • mtgx 13 years ago

    It was just an excuse. The real reason is they didn't want to support anything OpenGL-based.

  • gavanwoolery 13 years ago

    I agree that the threat is present, but rather than restrict freedom it is better to place decisions in the user's hands sometimes. There are security threats everywhere, even beyond the software or hardware level (i.e. phishing for passwords). I think that rather than not implement WebGL, it would be better to ask permission if the user trusts the domain (just as Chrome does with any plugin).

  • sampk 13 years ago

    Who cares.

    Typical way: Download game -> Confirm execution -> Play

    WebGL way: Confirm execution -> Play

    • simpsond 13 years ago

      As of right now, with WebGL enabled, there is no confirmation of execution... it just happens. One time confirmation of execution per domain per code load might be a good option.

    • hudo 13 years ago

      or: WebGL way: wait for textures and other stuff to download -> play

  • fulafel 13 years ago

    > Microsoft's arguments against feeding arbitrary machine code to buggy graphics cards

    That would indeed be a bad idea. This is not how WebGL works. There's a translation layer that gets the WebGL calls and relays them to the graphics drivers after determining the calls are safe.

    This layer can have bugs of course, like other sandboxes (javascript, flash, etc).

  • randomfool 13 years ago

    Shader validation in ANGLE and black-listed drivers are how this is protected against in Chrome and Firefox. Microsoft was never really clear what the security issues were- really felt like a bunch of FUD.

  • cmccabe 13 years ago

    The security claims were bullshit. For details see:

    http://games.greggman.com/game/webgl-security-and-microsoft-...

    tl;dr: While it was talking up the security risk of WebGL, Microsoft was allowing Silverlight to permit untrusted code to access graphics APIs in exactly the same way. Chrome validates everything before calling the actual driver APIs, so the opportunities for fuzzing are limited.

    • josteink 13 years ago

      > Chrome validates everything before calling the actual driver APIs, so the opportunities for fuzzing are limited.

      Well I guess that's the end of the story then. Google says it's secure so there can't possibly be any bugs or risks or anything worth caring about.

      Everyone: put down your work. It's OK now. Google says so.

    • Paradigma11 13 years ago

      But in SL you had to specifically and manually whitelist the website to allow access to the graphics api.

      • snogglethorpe 13 years ago

        If it's a user-accessible WL, that doesn't actually add much security of course, because it's pretty simple to get users to add to the whitelist ("To play our awesome game online, open up the preferences dialogue and ...").

        • TheAnimus 13 years ago

          >open up the preferences dialogue and

          Ultimately though, that is the difference between a drive by infection and user interaction required. In the same way people on the whole now are too savy to download the super-awesome-screensaver or whatever, plenty are smart enough to not say yes to some prompt.

          The security model of Silverlight dare is say, is superior to that of WebGL. The guys blog post doesn't actually help the issue of "Is WebGL a worrying attack vector?" instead it starts a seperate concern about Silverlight.

          • cmccabe 13 years ago

            If we learned anything from ActiveX, it's that "click to continue" is an ineffective defense against malware on the web-- at least for most people.

            I don't think it's 100% impossible that there will be a WebGL exploit against some driver or other at some point, but I think the odds have been greatly exaggerated by Microsoft and others. The reality of modern graphics cards is that most of the action happens on the card, not on the host CPU. Combine that with Intel's recent IOMMU technology and you find that exploits usually aren't that interesting. Even if you can get control of the card, you can't do much with it.

            Of course, there could be a flaw in the host driver, but it would have to be a really unusual flaw. WebGL itself stops almost all invalid input (and some unsupported valid input) from being sent to the driver, so you'd have to find a perfectly reasonable set of polygons that still triggered an exploit. It would be similar to finding an mp3 that, when played, hacked your sound card driver. It's not impossible, but it's getting into tinfoil hat territory.

        • kristiandupont 13 years ago

          Well there is the case where you were redirected to a page you are not interested in (like popups). If confirmation is required, users will mostly close them without being exposed.

        • ajuc 13 years ago

          It would be still useful to ask users before enabling WebGL on a site the first time. I would certainly think twice before enabling webgl if a site doesn't seem to need it. It could work like flash content with flashblock extention.

      • AshleysBrain 13 years ago

        Don't forget they were already supporting the same things in Java and Flash.

nivla 13 years ago

Love the new changes in IE and the direction it is taking.

>IE11 allow you to turn off the SmartScreen filter right in the download UI.

Now only if chrome would do that I can keep myself from switching away from it. Its frustrating to know that everytime I download a file or save an image, the file hash, IP and the download URL is sent to Google. The whole NSA thing isn't making it better either. [1][2]

[1] http://superuser.com/questions/387724/how-to-disable-downloa... [2] http://blog.chromium.org/2012/01/all-about-safe-browsing.htm...

  • JoshTriplett 13 years ago

    You can turn off the "Safe Browsing" features in Chromium; your link [2] explicitly says how to do so.

    • nivla 13 years ago

      I know but that also turns off the malware links protection. I don't mind the malware site/link protection since it only sends in a small part of the URL's hash for matching (similar to how we have in Firefox). Comparatively, the file scanner requires the whole hash of the file, the clear text of the download URL and the IP address which I find far more intrusive to privacy. I am hoping for a future update where they would let us enable/disable them individually.

      • mayanksinghal 13 years ago

        > only sends in a small part of the URL's hash for matching ...

        Isn't it incredibly easy to bypass that check by using a randomly generated url segment?

        [Edit: Formatting + isn't]

        • agentS 13 years ago

          No, its more like this. You download a series of truncated hashes; you generate a bunch of permutations of your URL (strip the query params, strip components of the path/domain), you hash those, check them against your local list. If you get any matches, you request an expanded list from Google, giving them the truncated hashes that matched. This gives you a cacheable list of full hashes; you check your matched hashes against those full hashes, and if any match, then its a match.

          tl;dr No, its not that easy.

        • nivla 13 years ago

          I have used the Safe Browsing API for one of my projects and if I remember correctly, you are supposed to sent hash of the root domain along with the hash of the URL. Assuming it works similarly for browsers, once the root domain is blacklisted randomly generated URLs won't be able to get through.

        • scott_karana 13 years ago

          Right, so next time we download something private from a different party, we'll ask them to change their file structure to suit our privacy needs. :)

          • mayanksinghal 13 years ago

            I am not questioning that sending entire URLs is undesirable, I am asking if the hash solution works (at all).

      • drivebyacct2 13 years ago

        Usually I groan when people complain about the Malware features in Chrome in relation to privacy but this is definitely one I'd not heard of. The hash of the whole file is bad enough, but even if it were unique, the full URL could easily contain sensitive information or information about the file contents.

        • tmzt 13 years ago

          why wouldn't it be a hash of the download URL only?

          • pests 13 years ago

            Perhaps they are worried about the same url being used to serve multiple files. Eg: example.php/download/invoice.pdf might be customer / order specific.

            • tmzt 13 years ago

              Right, I can see why the hash of the file would be important, but I can't see why they would include the plain text URL instead of a hash.

              It would be interesting to have a hash of a file that could identify embedded data but exclude private data. For instance, for a Microsoft Office file it would include hashes of embedded binary assets but exclude the text of the document.

          • drivebyacct2 13 years ago

            No idea, I'm taking the GP at their word, their phrasing made me think that they work in the browser space and know that as a fact.

            I can't say I've inspected Chrome specifically in Wireshark, nor looked at the code, so I will refrain from making any claims; I simply don't know.

DigitalSea 13 years ago

I, for one, welcome our new WebGL overlords. Seriously though, it's good to see Microsoft reversed their stance on WebGL no doubt their hand was forced by Mozilla and Webkit (probably Mozilla more so). And SPDY support as well? Looks like IE11 might actually be a decent contender in the browser race. The future of web development doesn't look so bad after all.

sdoowpilihp 13 years ago

This is potentially great news for anyone using a browser. Let's hope that the implementation is close to spec, and makes for a relatively seamless experience across all browsers.

  • chez17 13 years ago

    > Let's hope that the implementation is close to spec

    I got so excited for a moment and then you had to go and post this. Microsoft seems to have a desire to make things difficult for web developers.

    • sudont 13 years ago

      Considering they way it went down [1], Microsoft felt (and may still feel) that the web is an enterprise market. In so, that it was selling developer tools to web shops because the code goes through Microsoft servers to Microsoft clients. IE, a vertical integration to simplify HR decisions. [2]

      That ideology carries through to the spec—enterprise products often contain janky features that mean little to developers, but the world to the bosses buying them.

      Thankfully Android and iOS are a driving force showing that the web is more a consumer broadcast space than one built simply for the spec that best matches someone's tech opinions.

      1. http://www.techdirt.com/articles/20120507/12295718818/

      2. Paraphrasing, but I've personally turned down jobs that were in this vein, specifically writing IE HTML in Visual Studio, because if their browser share is 80% IE, they might as well use the IDE from the company that makes the browser.

      • bliker 13 years ago

        Is it common practice to force particular IDE to developers? Especially for web developers. I imagine my productivity would decrease quite dramatically for some time.

        • plorkyeran 13 years ago

          Only the most insane of companies explicitly require the use of a specific editor, but it's easy for the choices of technology to implicitly limit developers to a single IDE. If your project's build system assumes that everyone is using Visual Studio (or Eclipse, or whatever), then using something else is going to either require a lot of switching between them or a lot of extra work on your part.

fhd2 13 years ago

Now that's good news.

I feel this whole "but IE won't ever support it!" argument was seriously holding WebGL back. IE still has very significant market share, and since they arguably got their act together lately, I doubt it's going to get smaller in the short term.

Considering that existing C++/OpenGL code bases can be ported to the web relatively easy with Emscripten, my bet is that we'll see a bunch of games come to the browser over the next ~3 years.

  • mtgx 13 years ago

    IE has a lot of market share with IE7, IE8 and possibly IE9. They don't have a lot of marketshare with IE11 - and possibly never will.

    So the argument that "WebGL is not supported by IE so I'll never use it" was pretty bogus anyway, since the people using those versions of IE were probably never in your target market anyway.

    • fhd2 13 years ago

      You're right. Last time I checked, IE8 was still the most popular IE version. However, since IE9, it's being updated automatically, so I have some hopes that most IE users will end up using the latest version, just as with Chrome and Firefox.

      The main reason for IE8's popularity is probably that it's the last IE version available on Windows XP, which is still popular. I really hope Microsoft gives up on the idea that new browser versions can only come with new OS versions.

      But still, even if only 10% of all IE users use IE11, that percentage can only grow. Previously, IE was a dead end for WebGL. Now there's a perspective, and that's probably good enough.

mzarate06 13 years ago

Love the improved dev tools and WebGL decision, but I also hate how long it's taken MS to reach this point.

Would also love for IE 11 to be available on Windows 7.

  • winslow 13 years ago

    Have they said it won't be on Windows 7? I would expect them to release it on Win7 to try and keep their market share. I hope they do as I am building a WebGL application for work :)

  • Already__Taken 13 years ago

    So far it's at least safe to assume MS support current and previous releases. As this is a feature pack to w8 and not w9 I should be ok so assume ie11 will see w7.

    But who knows, MS seem to think ie is some carrot to lure people to them. It could as such be crippled to w8.

lucb1e 13 years ago

Is it just me, or are that others that think "Didn't it support that yet?!" at every IE release? I don't use Windows so I never use IE anymore, but I'd think IE9 or 10 would support WebGL by now...

  • chc 13 years ago

    WebGL was bleeding-edge when IE 9 was released, and there were still very valid concerns about its security for a while after that. Opera implemented it, but disabled it due to these concerns. After their nightmarish history with security, Microsoft are very focused on hardening Windows — so I wouldn't exactly call it regressive to leave WebGL out of IE 10, which was probably feature-frozen in early 2012.

    • azakai 13 years ago

      It is fair to say that there were some security concerns, but those have been addressed, and actually Microsoft - which controls the OS and the browser, and is heavily involved in driver quality - is in an excellent position to create a safe implementation of WebGL.

      It's fine that it took them time and they wanted to do it properly. It is however annoying that they did not give any forward notice of their intention to implement WebGL and have not been active in the standards bodies at all. For example, Microsoft input on the safety aspects could have been very useful.

    • gsnedders 13 years ago

      Opera didn't disable it due to security concerns per se — rather more just the general bugginess of Opera's hardware acceleration. I wouldn't consider crash bugs in general security issues. Equally, there is software rendered mode, but it's pointlessly slow to enable.

      Note the prior concerns are still just as true today as they were a few years ago — graphics drivers are still relatively easy to find crash bugs in, leading browser vendors to try and hack around and avoid hitting those bugs in all too many cases. :(

      • bmm6o 13 years ago

        > I wouldn't consider crash bugs in general security issues

        You should, until proven otherwise. If it crashes because it's reading an invalid memory location (for instance), it's a matter of time before someone figures out how to place executable code there.

        I have no problem with MS's original position. WebGL forces your hardware drivers to run random code downloaded from the internet. I'm frankly surprised that the other browser vendors ran ahead with it so quickly and that we haven't heard about any exploits caused by it.

        • yuhong 13 years ago

          On that matter, it is not difficult for someone who knows how to use WinDbg or similar to see if a crash is exploitable. For example, in user mode, null pointer accesses are generally not exploitable. I personally was able to get an IE6/IE7 bug described in http://www.satzansatz.de/cssd/pseudocss.html#fltadjacent fixed in the May 2013 security update by proving there is an exploitable crash.

        • gsnedders 13 years ago

          Most crashes as shipped are just the shader over running maximum time and it being killed, AIUI, rather than actual segmentation faults or attempts to read garbage. Most actual known issues that are potentially security concerns are worked around through preprocessing what the driver gets, and given the level of testing I don't worry about it more than any other OS component security wise. The biggest risk would probably be a new driver release shipping with bug leading to exploitable code being executed.

          Also, if I'm not mistaken Chrome shipped first: and they'd done masses of fuzzing of both their code and the drivers. Nobody really rushed into it, everyone keeping it off by default for an unusually long time to catch issues before shipping.

  • judah 13 years ago

    Additionally, Microsoft was on record saying they believed plugins like Silverlight provided sufficient 3d capabilities, and that WebGL was huge surface area for security vulnerabilities.

    They've apparently reversed that stance.

    • mey 13 years ago

      Since Windows 8, MS has reversed it's stance on Silverlight and browser plugins in general.

      I don't disagree with Microsoft's point in this article. http://blogs.technet.com/b/srd/archive/2011/06/16/webgl-cons...

      I assume that they've decided to work towards solving the security issues instead of simply staying away from the issue.

      Long term I hope this means more stable and reliable video drivers :)

  • bskap 13 years ago

    IE 9 was released only 11 days after WebGL was standardized.

    • coldtea 13 years ago

      So? It didn't prevent other browsers for having a mostly working implementation that they could improve upon with time.

      • bskap 13 years ago

        And they supported those mostly working implementations for about 6 weeks. Microsoft supports their releases for years.

        • drivebyacct2 13 years ago

          Is that even true now that IE11 keeps itself auto-updated to the latest major version?

          • yuhong 13 years ago

            The support lifecycle still will be the same as far that I can tell.

          • dstorey 13 years ago

            IE has had auto-update since IE9. IE9 is in the process of being auto-updated to IE10, unless auto-update has been disabled.

mtgx 13 years ago

Will Microsoft support the full OpenGL on Windows, too, now? Or will they just run WebGL through Google's ANGLE project?

At least Google had the "excuse" to use it because they couldn't put OpenGL on Windows themselves, so they had to translate DirectX to OpenGL to make WebGL work.

What's Microsoft's excuse? They should support OpenGL and allow Google and Mozilla to use the OpenGL API's directly, too. Then we'll all get faster, and possibly richer WebGL.

  • CJefferson 13 years ago

    OpenGL on Windows is a driver issue. Some hardware manufacturers make opengl drivers, of varying quality. I'm not clear what you want Microsoft to do?

    • freehunter 13 years ago

      Microsoft should control Windows like Apple controls OSX except when I don't want them to! If something is wrong with Windows, it's Microsoft's fault for not controlling third party vendors! When Microsoft controls third party vendors, they're being anti-competitive!

cromwellian 13 years ago

If you build it, they will eventually be dragged, kicking and screaming to it.

bhauer 13 years ago

Thank goodness that "Text - Empty Text Node" has been removed from the DOM explorer!

The new developer tools, especially that UI responsiveness report [1] are hot looking. Looking forward to giving that a spin.

[1] http://microsoft-news.com/wp-content/uploads/2013/06/UI-Resp...

roschdal 13 years ago

This is great news for game development of the web. WebGL will become the standard for 3D browser games.

signed0 13 years ago

The other big takeway is that they added support for SPDY3!

showwebgl 13 years ago

Awesome news! And the Xbox One is already available in 3D display with WebGL! https://sketchfab.com/show/qsRPEw7hTKC4E02XMop9DUpu2wb

Zikes 13 years ago

And IE11 will support Windows 7, right?

orf 13 years ago

I love the look of the new development tools, lightyears ahead of IE10. Lets see how it matches up to Chrome

opinali 13 years ago

Shaming link 1: http://arstechnica.com/information-technology/2011/06/micros...

Shaming link 2: http://www.extremetech.com/computing/87696-webgl-is-fundamen...

  • drivebyacct2 13 years ago

    What are we supposed to take away from those links? The latter isn't even written from the perspective of Microsoft, it's just another generic {Open/Web}GL rant (if anything, you've granted MS legitimacy here by acknowledging other legitimate complaints about the spec).

    Yes, I was annoyed when they boldly claimed they wouldn't be supporting it at all. I'm also gracious enough to say "Thanks" when handed a gift. The IE team is clearly making an effort.

    • opinali 13 years ago

      My takeaway is simple, just exposing the BS from Microsoft's original stance wrt OpenGL. One thing is saying "WebGL is right now hard to secure because current OpenGL drivers are buggy, or IE's sandboxing tech is not good enough, whatever". A different thing is, "WebGL is fundamentally flawed, will never work, IE will not and should not support it ever".

      Of course the same people are already changing the discourse and claiming that _now_ WebGL is safe, and IE11's WebGL will have the upper hand in security because MS controls the whole stack, etc.

      This doesn't mean I don't appreciate the change, I'm really happy that IE11 is apparently going to be an awesome improvement (over IE10 which is already pretty good, even if dated).

quackerhacker 13 years ago

I really hope IE11 will integrate WebRTC.

I have to give credit to IE10 though...a cool feature that I have only seen in safari (through quicktime), is IE10 allows multi audio track support for html5 mp4...great for multi-language videos, and adapting a single video to play on multiple devices (like some that don't support 5.1 audio).

  • tmzt 13 years ago

    It would be extremely useful for getting Skype in Outlook.com.

cscx 13 years ago

Seriously who's using IE nowadays? http://news.netcraft.com/archives/2013/06/25/ssl-intercepted...

aoberoi 13 years ago

now, where do they stand on WebRTC?

bliker 13 years ago

the dev tools look promising. But I do not understand what are they are trying to achieve by this. I do not see myself, or many people, switching to IE for development when there are no extensions available. I at least want some REST client like Postman. Now It appears they are only catching up on Chrome and Firebug, that will hardly convince anybody.

Do not get me wrong, they are doing good work making IE modern browser, But they can't do it alone, especially with such long release cycle. Maybe making dev branch like Canary or Aurora?

  • shadowfox 13 years ago

    > But I do not understand what are they are trying to achieve by this. I do not see myself, or many people, switching to IE for development

    Perhaps there are others who have to support IE as a target and would like to debug/verify front ends in-browser?

coldtea 13 years ago

>IE11 to support WebGL

Always 2 years at least late to the party, so that using the latest technologies across all browsers remains constantly (also considering adoption) 3-4 years in the future.

marcosscriven 13 years ago

Now we just need Apple to make it available in Safari, without having to explicitly turn it on.

Oh, and enable it in iOS Safari too - which I rather suspect they wnt any time soon unfortunately.

lepunk 13 years ago

my long term dream is to see microsoft finally giving up on using their own rendering engine and move to either mozilla or webkit. both of them are following the standards pretty neatly so it would make dev's life far easier.

with each major release IE promises being better. which is true for an extent but they also introduce new bugs so our css / html has different hacks for each version

ger_phpmagazin 13 years ago

Does this imply that those features will be henceforth natively available to windows 8.1?

isarat 13 years ago

He's a fat boy. Walks really slow :) I expected WebDirectX!

Aqueous 13 years ago

It's going to "support" WebGL.

hartror 13 years ago

This is huge!

herge 13 years ago

This is great news1 I'll be able to use WebGL with the majority of my users who use IE in what, 5-6 years?

T_T 13 years ago

better late than never i guess.

drivebyacct2 13 years ago

Wow. IE11 looks like it has some really great stuff in it, particularly the dev tools, even over the WebGL. Props to the IE team!

sampk 13 years ago

Typical stubborn child.

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