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superdario.pawb.de

397 points by thepasch 21 days ago · 107 comments

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mrkeen 21 days ago

This game was so good, it's as if the developer was given a team of PhD-level experts to work on it.

  • Waterluvian 21 days ago

    Haters will suggest AI built this, but I can personally tell there’s at least a kilomolyneux (approx. 55 centikojimas) of PhD-level game dev expertise involved.

goldenarm 21 days ago

Funny idea but wow the gameplay is terrible and full of bugs. Bad hitboxes, shells that bounce in front of holes, bad physics.

AI still cannot oneshot 2D platformers, the most documented videogame genre with so much source code available.

  • dvt 21 days ago

    One-shotting is a bit of a red herring, imo. Let's say I wanted to build a "Super Dario" meme platformer. I would do some research, find a platformer on Codepen or Github that "feels" good, tweak it to my liking, change the sprites, and voila.

    I constantly have to tell agents to just "look it up online" and "don't hallucinate your own components" because people have already done this a million times. Ironically, being more lazy could make these models more useful.

    • bogwog 21 days ago

      So you're saying that it's not fair to rate a coding model on its ability to code, and instead the best way to use it is to tell it to find existing human-written code online rather than generate actual code on its own?

      • dvt 21 days ago

        If you're testing how good LLMs are at compressing information, then I think that's a fair test. Personally, I don't really think that's where their strength comes from (especially considering how much more useful local models that are orders of magnitude smaller than Claude/OpenAI-tier models have gotten). In other words, we already have a "super-intelligence"—it's called the internet, so just use the darn thing.

      • darkwater 21 days ago

        Isn't part of the human coding that Super Dario tells us LLM are going to replace also made of what you are saying GP is saying?

    • sefrost 21 days ago

      Yes for any slightly non-standard web UI components I either tell the LLM to search the web and find examples or I provide them myself.

      Usually the ones I provide myself are better than the ones they find themselves.

      I'm not super clear how they search the web or what they do and don't have access to. It seems to be quite fast.

    • port11 19 days ago

      Strange, I use M3 and Sonnet a lot, they never hallucinated. Gemini used to make up some function names, but it was in long context windows. My AGENTS.md does specific they should use context7 when unsure about a library, but still…

    • jimkleiber 21 days ago

      TBH, I wonder how much one-shotting posts are just lying about one-shotting it.

  • input_sh 21 days ago

    On the "bright side", it's impossible to die!

  • micromacrofoot 21 days ago

    I think that supports the premise more than it defies it

  • slopinthebag 21 days ago

    Not to mention it feels like 30hz on my 120hz monitor. It's actually impressive how it managed to mess that up.

    But yeah guys, AI sure will be writing all the code just give it another 6 months...

    • tavavex 21 days ago

      It feels like each new SOTA model brings the average quality a bit closer to the asymptote of well-made non-vibecoded software but it can't quite cross it.

  • uncivilized 21 days ago

    I don’t know if it’s showcasing that AI is still that bad, or if it’s purposely built to be this bad in a funny type of way.

  • nsxwolf 21 days ago

    Just amazing how right a few people at Nintendo got this in 1985, and its still so easy to get it absolutely wrong.

    • reactordev 21 days ago

      Nintendo wasn’t even trying, it was all their old sprite characters from Japan market that didn’t do well smashed together in a rushed title for an NA launch. It surprised them.

      • nsxwolf 21 days ago

        Shigeru Miyamoto has spoken many times about the process of perfecting the controls for SMB, which is quite the opposite of "wasn't even trying".

        • reactordev 21 days ago

          Oh he absolutely cared about the programming and process of game development, don't get me wrong. It's that Nintendo (corporate) needed something for the NA market and he was eager to fill that gap with already used characters (such as Mario). Anything else is corporate propaganda they have been telling as a creation myth to make it sound more fairytale-like than it was. They were going broke. They needed money. North America was ripe for the picking. The risk paid off.

      • Wowfunhappy 21 days ago

        Huh? This is very much not my understanding of SMB1’s development. Are you maybe thinking of Donkey Kong (made to replace a failed arcade game) and/or the US version of SMB2 (a re-skinned non-Mario Japanese game)?

  • vunderba 21 days ago

    Yep. Additionally having experimented pretty heavily in this space, I'll state that even with state-of-the-art models (like NB Pro or GPT-Image-2), good luck getting them to generate sprite sheets with consistent frames for animation particularly if you're shooting for a pixel art aesthetic.

    I've made a few sprite-based animations with AI assistance but it still required a fair amount of manual photoshop (or in my case Aseprite) post-processing.

    • nananana9 21 days ago

      If you're not going for pixel art, use the video to video models (the character swap ones that take in a video reference of the animation and a still of the character (the tiktok deepfake models)).

      You can e.g. download a run cycle from Mixamo, use Blender to render a video from whatever angle you wish, and feed that into the model along with your sprite on a green background, it's pretty much perfect.

      • vunderba 21 days ago

        Thanks for the info! I'll give this a shot. Most of my knowledge is from over a year ago, when I would set up OpenPose-style positioning with a controlnet at a high strength to guide an image-to-image workflow in comfyui. But it was pretty tedious and prone to errors.

    • throwthrowuknow 21 days ago

      It’s a tough problem but Retro Diffusion is making some incredible progress

      https://retrodiffusion.ai/

      • vunderba 21 days ago

        Nice. I need to go check them out again. I really liked their original Retro Diffusion models but this a while back in the SDXL days. It felt like it was trained on more natural language, so prompting it was quite nice for that era.

        But if they’ve been working on it specifically for animation, that’s pretty neat.

        • throwthrowuknow 21 days ago

          They have a few different specialized models now and have put a lot of work into generating sprite sheet animations. The latest thing is a pipeline for ensuring pixel perfect results that also look good stylistically.

  • reactordev 21 days ago

    You’re absolutely right! /s

jake_and_fatman 21 days ago

Absolute fire. Love how Deepseek tortoise shell can only be slowed, not killed.

thepaschOP 21 days ago

Okay, so, maker here!

I was expecting this to drown in the flood of /newest, so seeing so many folks get a chuckle out of this is a very pleasant surprise. The obvious spark for this was yesterday's second last-minute extension of the Fable promotional window (a phrase comprised of two heavily strained words at this point), and an hour or so of back-and-forth with GLM-5.2 and Opus later, here we are.

The game is, of course, unwinnable on purpose. There is no ending. The flag always escapes, the date always extends, and new GPT releases will continue to wipe your valuation no matter how many coins or funding round power-ups you collect. The win condition is closing the tab because you're tired of it, which I'd argue makes it the most realistic AI-industry simulation currently available on the internet.

The code is, of course, vibe-slopped, most of the imagery is original human-slop (or sourced from icon libraries). Happy to answer any and all questions and take any and all flak. The bugs are a part of the joke, I swear!

andrew_ocs 21 days ago

I think you should try submitting it to anthropic community :)

https://claude.com/community#:~:text=What,Claude%3F

aliasxneo 21 days ago

Wow, my entire feelings on this series of events summed up in a single game. Extra rich its vibe coded. We need more of this.

GaggiX 21 days ago

Someone didn't know how to use the remaining credits.

  • thepaschOP 21 days ago

    The heavy lifting was done by Opus. I wouldn't burn precious soon-to-be-departing Fable usage on this!

    • andrew_ocs 21 days ago

      I wouldnt be so sure Fable wouldnt just refuse to do this

      • thepaschOP 21 days ago

        I mean, technically, "I selected Fable for this task" and "Opus did the heavy lifting" aren't mutually exclusive statements...?

ecollis6 11 days ago

I see your super dario and raise you doctor dario:

https://doctordario.ai

neural_thing 21 days ago

If you like tech-themed games, I made Good Til Canceled for GTC - check it out - https://goodtilcanceled.com/

ryandrake 21 days ago

Desktop Safari 18.6 / Mac: Nice, but none of the text on the signs are readable. Just appears as unreadable dots. Also the music doesn't work on Safari.

Firefox works great!

  • thepaschOP 21 days ago

    Agh, sorry about that. I had no Mac around to test this on, though I might be able to get one by proxy. I'll try to get it fixed.

sajithdilshan 21 days ago

The game is really cool, but I'm a bit dissapoint by the music. I want the original them song. Also the fact that the game is never ending bothers my OCD

m_w_ 21 days ago

+1 for the claude icon fire bars

nico 21 days ago

Omg, so funny! I can’t believe I played this for like 5 min straight

Are those little Sam Altmans?!

Love the power ups: tokenmaxxing, usage reset

jdw64 21 days ago

After playing this game, I think it's time to launch 'vibe game design.' Now that the code is solved, it's time to release 'vibe game design,' 'vibe music design,' and 'vibe control design' for serious game design

einpoklum 21 days ago

This reminded me of how much I suck at side-scroller arcade games. I keep missing those coins and falling off ledges... :-(

Good thing I have a day job. Where I don't use AI.

danielrmay 21 days ago

For all of the advertising of GPT 5.6 in this charming little game, the chatgpt.com UI has failed to load in the past several hours for me

kaeruct 21 days ago

Why do the coins spin faster when I move?

forestingfisher 21 days ago

Can’t believe this doesn’t already exist.

ashish004 20 days ago

Out of all AI slops, this is best one and depicts what Dario's AI (Claude) is capable of.

seydor 21 days ago

The game must be banned for 6 months

salahadawi 21 days ago

  New Gemini model! Nobody cares.
With the Gemini power-up falling off the screen got a chuckle out of me
meken 21 days ago

The music reminds me of Mappy Land (one of my favorite childhood games).

helloplanets 21 days ago

Shouldn't the valuation be in Bs instead of Ms?

thatxliner 21 days ago

a perfect representation of the situation

clutter55561 21 days ago

This wins the internet this week!

CrzyLngPwd 21 days ago

I wonder which model built it :-)

pixelpanic 21 days ago

this guy fits better, I guess: https://helios-i.mashable.com/imagery/videos/04iSw6696vB87oa...

slicendice 21 days ago

Absolutely hilarious

geoffbp 21 days ago

Open source it? :-)

Cider9986 21 days ago

No mobile support.

dancemethis 21 days ago

I mean, Sam should be more of a ghoul with those creepy sunken eyes. And Dario that guy with hair on the sides.

starik36 21 days ago

Nice and clever!

sherlock-holmes 21 days ago

incredible

dude250711 21 days ago

Like political satire, only in IT.

_s_a_m_ 21 days ago

hahaahhahahahahahahahahahah

dhg72 21 days ago

There are plenty of critiques of the AI labs but it's a bit ironic leveling criticism in a game which was obviously one-shotted by their models and which would never have been made without AI

  • ipsum2 21 days ago

    That's part of the joke.

  • gordon_freeman 21 days ago

    who needs this AI-genrated game for real though? Would not I rather play the real Mario instead? this is clearly part of the joke!

  • androiddrew 21 days ago

    A model harness can launch a bagillion sub agents and we still call it one shotting.

    • zahlman 21 days ago

      ... And why shouldn't we? The system still responded to a single prompt, and we still took its first submitted candidate.

  • croes 21 days ago

    Fighting them with their own weapons isn’t ironic it’s poetic justice

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