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Xs of Y – roguelike that names itself every run. Written in 4kLoC

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184 points by andsoitis 4 days ago · 81 comments

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seabass-labrax 13 hours ago

I killed myself with a flaming spear and the game said this:

> FATAL ERROR: [program exited] "cannot subtract nil and let-go.lang.Int", :data {:trace ("game-loop (<unknown>)" "game-loop (<unknown>)" "update-world (<unknown>)" "run-until-player-turn (<unknown>)" "creature-turn (<unknown>)" "update-ai-state (<unknown>)" "distance (<unknown>)")}}

A fatal error indeed!

hales 4 hours ago

Been having fun today trying to work this game out.

Questions:

1. How do I learn the magic/rune system? I can inscribe them on weapons & armour. Some are verbs and some are adjectives. I am yet to see obvious effects (edit: except for 'arc'), so I wonder if they always do things or often do nothing unless specific combinations are used (like subject-verb-object requirements of a sentence or certain weapon/armour+spell combo validity)?

2. What does "magic" mean when I try to inscribe more than one rune on a thing? Does this mean one rune is free but multiple require magic and are detrimental if you have none?

3. How do I interpret the weapon stats? Eg "Current: 3-5 -> 2-4"

Notes:

1. The game is much easier if I set my gamma up (xgamma -gamma 1.5). Most of the levels are very dark (10% of RGB values dark) so I easily miss items and routes to check otherwise.

2. There are a lot more keybinds than shown onscreen. 'x' to autoexplore, 'r' for a runes page I'm trying to work out. Shift+Z to autorest/heal. '>' will fasttravel you to the stairs down if you have already found them. Shift+direction will autowalk.

3. Don't press 'q'. There is no confirmatin prompt. There are no saves. Aieee :D

marcingas 16 hours ago

Author here! Thanks for posting! This game is written in a Clojure-like programming language I've made. So this is a (B)rogue-like in a Clojure-like :)

What I think is interesting is that this game computes the entire world state each tick and does so efficiently thanks to persistent data structures.

To anyone who dared to fire it up: thank you for playing, I'm curious what you think!

  • allknowingfrog 11 hours ago

    I did a quick run on the web version. I was able to sneak attack everything on the first two levels, which felt like a bug, but I'm honestly not sure.

    When I found a spear, I kind of expected to be able to throw it, but I didn't find a throw option anywhere. I think that makes the short sword better in every case, but maybe I missed something.

    Overall, I love the execution. Quality retro fun with a really nice interface.

    • marcingas 11 hours ago

      This totally is a bug. Was this recently? I thought I fixed this in WASM version.

  • jackpirate 15 hours ago

    The name let-go of your programming language is awesome!

  • onlyrealcuzzo 13 hours ago

    This is awesome!

    I'm interested in building something similar, any tips besides looking at what you've done and Brogue?

  • biosubterranean 14 hours ago

    Little buggy (dying from things not on the screen), but I love the dwarf fortress esque vibes

  • cmrdporcupine 10 hours ago

    My 15 year old's (who is a roguelike fanatic) first comment was: there's no diagonal movement?

    "The visuals are interesting.... oh I died."

    • marcingas 9 hours ago

      I don't have a numpad so it did not occur to me to add diagonals :D

      Good feedback though, I'll add it. Thanks to your 15 year old!

      • jdiff 9 hours ago

        most roguelikes also add (IIRC looking at my phone keyboard and reverse engineering muscle memory) yubn for diagonals.

cheald 11 hours ago

"Applied theology with inadequate safety margins" might just be my favorite difficulty description ever.

Jeremy1026 16 hours ago

Gets stuck in a redirect loop with the message:

> Interactive input unavailable (no cross-origin isolation).

> Deploy coi-serviceworker-js alongside this file.

in Safari on 26.4

ssalka 6 hours ago

Not sure how you feel about including sound, but I feel like there needs to be a warning sound that plays when you're low HP, like in Pokemon. I keep dying because I don't realize I'm at low health

  • marcingas an hour ago

    Interesting idea... maybe it could send terminal bell or tint the screen red at low health?

fhn 8 hours ago

let's not have q=quit. most rouge games have q=quaff. I mean if people want to quit, they can just refresh or close the tab. At the very least, ask.

Parcival 17 hours ago

Pretty fun! I keep getting instantly killed by things though and I'm not sure why, possibly a bug.

  • andai 17 hours ago

    I see you haven't played Noita!

    • marcingas 15 hours ago

      Noita was another inspiartion when making this - the inverted power curve is real! Start squishy, become a god, die anyway.

      • zardo 14 hours ago

        A wand related accident has to be the number one cause of a Noita run ending.

    • ticulatedspline 13 hours ago

      I feel this comment. Seriously though, damage reflection was one of the many insanely annoying things about that game.

    • CyberShadow 15 hours ago

      No, I think I'm seeing the same bug. Time seems to sometimes subjectively freeze:

          ─── Messages ───                                                                                                                                                                                                              
            Old man shuts the gate behind you. You hear him mutter "every time, I swear..."                                                                                                                                              
            You must retrieve the Amulet of Lost Semicolons.                                                                                                                                                                             
            You kill the rat! (sneak attack!)                                                                                                                                                                                            
            The rat squeals and dies!                                                                                                                                                                                                    
            You wait. (x10)                                                                                                                                 ᛜ                                                                            
          ᚢ You kill the rat! (sneak attack!)                                                             ᛉ                                                                                                                              
            The rat squeals and dies!                                                                                                                                                                                                    
            You hear muttering.                                                  ᛋ                                                                                                                                                       
            You hear muttering.                                                                                                                                                                                                          
            You hear muttering.                                                                                                                                                                                                          
            You hear a distant creak.                                                                                                                       ᛖ                                                     ᛃ                      
            The runestone crumbles as you touch it. You learn: ᛟ means "ice"!                                               ᛚ                                                                                                            
            You hear a distant creak.                                                                                                                                                                                                    
            The goblin misses you. (x3)                                                                                                                                                                                                  
            The goblin hits you for 4.                                                                                                                                                                                                   
            The goblin hits you for 3.                                                                                                           ᛏ                                                                                       
            The goblin hits you for 4.                                                                                                                                                                                                   
            The goblin hits you for 3.                                                                                                                                                                                                   
            The goblin misses you.                                                                                                 ᛚ                                                                                                     
            The goblin hits you for 4.                                                                                                                                                                                                   
            The goblin hits you for 2.                                                                                                                                                                                                   
            The goblin hits you for 4.                                                                                                                                                                                                   
            The goblin misses you.                                                                                                                                                                                                       
            The goblin hits you for 2.                                                                                                                                                                                                   
            The goblin misses you. (x2)                                                                                                                                                                                                  
            The goblin hits you for 2.                                                                                                                                                                                                   
            The goblin kills you!                                                                                                                                                                                                        
            You die...
      
      Note how there were no user action messages during the time the goblin was attacking.
      • marcingas 15 hours ago

        Definitely a bug. I'll look into this at some point. Please note that this is not a finished game by any means. If anyone asked I'd call it a tech demo at this point :)

        • CyberShadow 14 hours ago

          Seems to be that the sort function accepts a ternary predicate but then passes it to an implementation accepting a boolean one?

      • dpkp 14 hours ago

        I see the same but only in browser / wasm. Also notice that the mobs dont move in browser mode. Local via lg in console works great though.

      • fhn 15 hours ago

        yeah. something is wrong. You don't even get to fight back.

      • marcingas 14 hours ago

        I think I fixed it!

  • devindotcom 16 hours ago

    that's actually a beloved feature of "true" roguelikes

gchamonlive 17 hours ago

Reminds me a lot of NetHack, good times

pgt 15 hours ago

Not a Rogue-like specialist, it's hard – I haven't made it out of level 1 yet.

  • fhn 8 hours ago

    I just got to lvl2 only because goblins aren't insta-killing me

sandoze 17 hours ago

No credit for the art direction and inspiration? Brogue?

Or did I miss the attribution?

* Edit: I’m not looking for the downvotes or to stir things up. I’m simply calling out that this is a small niche community we notice these things, we’re very free with our code, and copy is a compliment, but so is attribution.

The author wasn’t so much inspired the by Brogue style, but copied it directly down to the animations and ASCII.

Razengan 17 hours ago

Noun of Noun

bennettpompi1 17 hours ago

fun project!

otikik 16 hours ago

Found it a bit annoying having to press 'i' at the start in order to equip the dagger and armor that were on my backpack, but well done.

binary0010 15 hours ago

Isn't this the kind of thing you can essentially fully offload to Claude code these days? Don't really get the point of these tiny primarily llm generated game clones tbh.

  • marcingas 14 hours ago

    I see your point but I like to think it's not as sloppy as you'd expect. This one is written in a programming language I've been making since 2021 and it's not a direct Brogue clone despite its looks.

  • frakt0x90 14 hours ago

    Is this a troll comment? I don't see where the author used AI to generate the code and if you don't see the point of experimenting with technology, you're on the wrong website.

    • binary0010 14 hours ago

      You really don't see where the author uses ai? Pretty much everywhere, all the docs, the overview of the project, a LOT of the code is obviously primarily ai written, etc.

      • sandoze 13 hours ago

        So the author used the latest and greatest development tech to create a unique little demo in their custom language. I'm unsure your point. You know what I don't use to program with anymore? Punch cards and Borland C++. The industry has evolved for better or worse.

        • binary0010 13 hours ago

          What are you going on about?

          No idea what you think you are arguing. Are you in the wrong thread?

          I said I don't get why people keep posting essentially vibe coded game clones... I get bored checking out GitHub projects on HN that are doing absolutely nothing new and are essentially baby projects made by Claude on a weekend, and terribly architected to boot. Cluttering the feed.

      • marcingas 13 hours ago

        FWIW it's a good fuzz test for the interpreter ;)

  • postalrat 12 hours ago

    Consider them prototypes. Like the games submitted to game jams.

    • marcingas 12 hours ago

      I wouldn't even dare posting this to a game jam... or HN at this point but someone posted it for me, welp.

      • postalrat 6 hours ago

        I guess it depends whats more important, getting the game in your head out where others can try it, or the process of building the game itself.

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