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Show HN: Turning a Gaussian Splat into a videogame

blog.playcanvas.com

6 points by yak32 a day ago · 2 comments

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sev_verso a day ago

Plays decently smooth on my M4 Max. It's probably still a long way from being a production-ready replacement for meshed environments, but I could imagine a hybrid mode where certain elements like grass and shrubbery are drawn with gaussians, perhaps with support for basic procedural animation. Great work with the playable demo!

  • yak32OP a day ago

    Thanks! Yeah hybrid is a way forward, dynamic stuff is not easy

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