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Every GPU That Mattered

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328 points by jonbaer 2 days ago · 212 comments

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dantillberg 2 days ago

I don't believe this list was curated as the title suggests. It's just a semi-random list of popular-ish GPUs with LLM-generated descriptions.

The site looks nice, which fools us into thinking thought and effort was put into this.

  • specproc 2 days ago

    It does start with the Voodoo, so I got what I came for.

    • tharkun__ a day ago

      They do which is fine.

      Where's my Matrox?

      Matrox Mystique was a combination 2D/3D consumer card, which at the time, was still something that mattered. Sure a Voodoo addon card mattered more, very soon, but then quickly things shifted back to combination 2D/3D card with Nvidia!

      Also, how is a "first $2000 consumer card" something that "matters"? That's precisely the kind of thing that doesn't matter. My entire laptop cost less than that and I play games with it. What matters much more is that I can play quite a bunch of games that are even pretty recent with a laptop that cost less than that, all with an integrated graphics chip from a company that is precisely known for having abysmal 3D performance: Intel (I have an Iris Xe)

      • ldng 18 hours ago

        Indeed. It was, sadly, more important than popular. Which, to my eyes, comfort the generated content theory.

    • spacedcowboy a day ago

      Should have started with ANTIC - the very first programmable video chip I'm aware of...

    • ChrisClark 2 days ago

      It didn't start with the Verite, so I didn't get what I came for. :(

    • pcdevils 2 days ago

      They had great box art

  • Dead_Lemon a day ago

    Considering they list multiple version of the same generation of card, like the GTX 1080 and GTX 1080TI. This list is just a list of popular cards over the last 30 years

  • liquid_thyme 2 days ago

    Dystopian future where AI pumps out slop and uses human feedback and comments to correct the output.

    • andrekandre 2 days ago

        > uses human feedback and comments to correct the output
      
      tbf, lots of saas have a similar attitude with things like "give us feedback" on their pages; like i'm paying you money to figure this stuff out so why are you asking me if its good or not? with more and more "vibing" i feel this kind of attitude is going to infect everything at some point...
    • addaon 2 days ago

      Isn’t this a bit like spell-checking a Nigerian Prince email? The valuable eyeballs are the ones that don’t notice or don’t care.

      • liquid_thyme 21 hours ago

        Sure, If ranking is done purely based on clicks and not quality. I'm just thinking of it as a meta "loss" function in the AI context. So I'd say its the passionate enthusiasts who care enough to provide feedback on such topics.

    • sealeck 2 days ago

      Dystopian present

mrweasel 2 days ago

It's probably just me being out of touch, but I don't think the GeForce RTX 4000 or 5000 series really mattered/matters that much.

At the same time I'd add the S3 ViRGE and the Matrox G200. Both mattered a lot at the time, but not long term.

  • mizzack 2 days ago

    Or the S3 Savage3D, which, while being inferior to the TNT2, pioneered texture compression.

    https://en.wikipedia.org/wiki/S3_Texture_Compression

    • jdewerd 2 days ago

      Loads of games from the era roundtripped their textures through lossy S3/DXT compression and then stored them as uncompressed RGB or RGBA.

      I know this because I wrote a Unreal Engine texture repacking tool with a "DXT detection" feature so that I wouldn't be responsible for losing DXT compression on a texture which had already paid the price, only to find that this situation was already hyperabundant in the ecosystem.

      Many Unreal Engine games of the day could have their size robotically halved just by re-enabling DXT compression in any case where this would cause zero pixel difference. This was at a time before Steam, when game downloads routinely took a day, so I was very excited about this discovery. Unfortunately, the first few developers I emailed all reacted with hostility to an unsolicited tip from what I'm sure they saw as a hacker, so I lost interest in pushing and it went nowhere. Ah well.

    • ryandrake 2 days ago

      The article blew a huge opportunity to showcase the great diversity of “Pioneering Era” 3D accelerators (they weren’t called GPUs until later). But instead they just pretended it was always NVIDIA vs ATI, and threw in a few Voodoos.

      • flohofwoe 2 days ago

        It was only 3dfx and NVIDIA (since the TNT) that mattered in the 1990s though. All the other 3D accelerators were only barely better than software rasterization, if at all.

        Seeing Quake II run butter smooth on a Riva TNT at 1024x768 for the first time was like witnessing the second coming of Christ ;)

        • djmips 2 days ago

          Rendition's VQuake was actually pretty good, more than barely better than software rasterization.

        • ChrisClark 2 days ago

          Before that, you could even run Quake with anti-aliasing on one of those "barely better than software rasterization" cards, couldn't even be done on the first Voodoo cards.

      • djmips 2 days ago

        And they say that Nvidia coined the phrase GPU - but I recall that Sony did it earlier... not that it really matters.

    • aruametello 2 days ago

      +1 to that, when i first saw unreal tournament with the add-on compressed texture pack was a real WOW moment.

    • holoduke 2 days ago

      Yeah it also lacked driver support. But it was for a very brief moment the king of the hill.

  • formerly_proven 2 days ago

    The G200 mattered to some degree for a long time, because most x86 servers up until a few years ago would ship a G200 implementation or at least something pretending to be a G200 card as part of their BMC for network KVM.

    • mrweasel 2 days ago

      Like virtualized NICs pretending to be an NE2000? That's interesting, do you know why they'd use a G200 and not something like an older ATI chip?

      • formerly_proven 2 days ago

        Probably started out as a real G200 chip which might’ve been the cheapest and easiest to integrate in the 2000s? Or it had the needed I/O features to support KVM (since this would’ve involved reading the framebuffer from the BMC side), or matrox was amenable to adding that.

      • hypercube33 2 days ago

        The ATi Rage 128 was used in everything short of toasters for a long time too. I assume that the drivers are part of what made it obsolete.

        • jandrese 2 days ago

          I remember having a ton of servers with cut down Mach64 chips. They were so bad that you would get horizontal lines flickering across the screen while text was scrolling in an 80x25 text console. I don't know why server manufacturers go to so much effort to make the console as terrible as possible. Are they nostalgic for the 8 bit ISA graphics from the original 5150? They seem offended at the idea that someone might hook a crash cart directly up to their precious hardware.

      • jandrese 2 days ago

        They were probably forced to update when they dropped older busses. Without a PCI or AGP bus on there they have to find something that can hang off of a PCIe lane.

      • bluedino 2 days ago

        Drivers, probably.

    • jeffbee 2 days ago

      Even current Dell servers less than a year old ship with G200 graphics. If it works, why change it? A 1998 ASIC can be put in the corner of a modern chipset for pennies or less.

  • xattt 2 days ago

    My contributions: Matrox Parhelia for the first card supporting triple-monitors, and ATI All-in-Wonder which did TV out when media centre TVs weren’t really a thing.

    • MBCook 2 days ago

      The big feature of the All-in-Wonder was TV in. You could record, in glorious analog detail that could quickly use up your entire hard drive.

      • doubled112 2 days ago

        I can remember using an AiW card to play PS2 on my computer screen when my TV died. The latency wasn’t great but we still had fun.

  • gen2brain 2 days ago

    I remember there was a kernel module for the Matrox/MPlayer combination. You get a new device that MPlayer could use. You did get `-vo mga` for the console and `-vo xmga` for X11; you couldn't tell the difference, and both produced high-quality hardware YUV output.

  • tbyehl 2 days ago

    For a moment, a Matrox G400 DualHead was THE card to have for a multi-monitor setup.

  • whizzter 2 days ago

    Recency bias probably, Iirc I think the 3000 and 4000 series did make significant improvements on RTX performance so compared to the 2000 series it's far more useful today.

    • aruametello 2 days ago

      4000 certainly did, the "shader execution reordering" gave an meaningful uplift to tasks that "underutilized warp units due to scattered useful pixels".

      it seems to have helped path tracing by a lot.

    • LoganDark 2 days ago

      I think their point is RTX is not useful.

  • flohofwoe 2 days ago

    > S3 ViRGE and the Matrox G200

    Both were only really famous for how terrible they were though. I think the S3 Virge might even qualify as 3D decelerator ;)

    • pak9rabid 2 days ago

      The only thing the ViRGE was good for was passing through to a Voodoo2

      • MBCook 2 days ago

        But it WAS ultra popular with OEMs. If you had embedded video there was a huge chance that was it.

    • jandrese 2 days ago

      Matrox was really halfhearted with game support. They seemed far more interested in corporate customers, advertising heavily stuff like "VR" conference calls that nobody wants. They were early with multi-monitor support back when monitors were big, heavy, and expensive. I had a G200 that was the last video card I've ever seen where you could expand the VRAM by slotting in a SODIMM. It also had composite out so you could hook it to a TV. I played a lot of games on it up until Return to Castle Wolfenstein, which was almost playable but the low res textures looked real bad and the framerate would precipitously drop at critical times like when a bunch of Nazis rushed into the room and started shooting.

      Last time I saw a Matrox chip it was on a server, and somehow they had cut it down even more than the one I had used over a decade earlier. As I recall it couldn't handle a framebuffer larger than 800x600, which was sometimes a problem when people wanted to install and configure Windows Server.

  • fooker a day ago

    > RTX 4000 and 5000

    These GPUs have made DLSS and frame generation usable technologies, getting you reasonable 4k gaming on a budget.

    It’s not perfect yet, but almost all new games support it and despite the widespread complaints, very few people actually disable these features.

  • cubefox 2 days ago

    This is an ad from viral marketing company and everyone here is falling for it.

    • john_strinlai 2 days ago

      >This is an ad from viral marketing company

      they arent a marketing company:

      "Dashboards, CRMs, automations. We're a small consulting team that turns your messy spreadsheets into systems that run your business."

    • izzydata 2 days ago

      What are they advertising? Nvidia graphics cards?

      • cubefox 2 days ago

        Yes. They are likely also advertising for themselves with how viral their ads are. The article is featured on their website.

  • PunchyHamster 2 days ago

    G200 Matrox GPUs came integrated with servers for absolute ages,like past 2010's

  • rasz 2 days ago

    >S3 ViRGE

    decelerator?

    >Matrox G200

    because it never got opengl driver? Because it was 2x slower than even Savage3D? Nvidia TNT released a month later offering 2x the speed at lower price

    https://www.tomshardware.com/reviews/3d-chips,83-7.html

    truly a graphic card that mattered! :)

  • ActorNightly 2 days ago

    From memory the cards that stood out were

    Nvidia 6xxx series, which was the first card to support SLI. I remember my gaming pc in college with 6x series card, and being able to get another card and use and SLI bridge that increased performance in some games.

    Nvidia GeForce 900 series, which had the Titan with 12gb, first card iirc to able to support larger resolution gaming.

    Nvidia RXT series which started with 20xx i think, first card to come with 24gb of ram.

    And then the modern 4xxx series which used to fry power cables.

__alexs 2 days ago

A lot of GPUs in this list are basically just previous GPU but faster or more RAM. I kind of thought it was going to focus on interesting new architecture innovations.

  • ndarray 2 days ago

    Not only that but a lot of the "defining games" are just games that appeared at about the same time but can be handled by much older GPUs without issues. For me graphics haven't made a real difference since Unreal Engine 4 anyway. It's all about the content these days, not the skin.

  • gcr 2 days ago

    does anyone have pointers to similar articles that talk about GPU history?

    One example is "No graphics API" by Sebastian Aaltonen shared here 3 months ago, which is a great tour de force of graphics stack innovations through contrasting the history of OpenGL/Vulkan and WebGPU/Metal development: https://news.ycombinator.com/item?id=46293062 Because it requires an in-depth understanding of the shader pipeline, the article touches on significant graphics cards of the era. I'd love to see more about that!

  • koolala 2 days ago

    like the PS3? seems like everything is using PC architecture now. it does have RDNA.

vman81 2 days ago

Honorable mention, the Rendition Vérité 1000 https://fabiensanglard.net/vquake/index.html

Released before the Voodoo 1 with glquake and gl support for Tomb Raider.

  • whizzter 2 days ago

    Agreed, those early manufacturers/models that experimented more feels more relevant than the more incremental listings of multiple 2000 3000 and 4000 series NVidia GPU's.

  • hypercube33 2 days ago

    This sent me down a huge rabbit hole of memories and reading. Thank you! I remember everyone being hyped for that card for their first Pentium / Pro builds at the time but I think a lot of people held off for the Pentium II and a TNT or Rage 128 card that I was hanging around with.

  • jnpnj 2 days ago

    Very interesting culture difference between rendition and 3dfx in their chip design approach..

  • HerbManic 2 days ago

    Look at that! I thought I had a fairly decent overview of the history of GPU but this is a card I have never heard of before. Thanks for this.

  • aruametello 2 days ago

    its a very honorable mention in my eyes because its more appropriate of the tile of "first independent Graphics unit" than the Geforce 2. (did more than just blast already projected triangles at the screen)

    not that it was an awesome product, but certainly it was flexible.

    a good (albeit tiny) demo of that is that vquake has the same wobbling water distortion of the software renderer quake but rendered entirely through the gpu. Perhaps with some interpretation this could be called the "caveman discovered fire" of the pixel shading era.

  • christkv 2 days ago

    The first fully programmable gpu being a mips cpu core with bolted on stuff. To bad about the hardware bugs. Was my first accelerator with the creative 3d blaster

paavohtl 2 days ago

I think pairing RX 5700 XT with Control as the "defining game" is an interesting choice, considering the facts 1. AMD cards were incapable of RT at the time and 2. Control was basically the first game with a good, comprehensive RT implementation that had a massive positive impact on the graphics.

  • chmod775 2 days ago

    > massive positive impacts on graphics

    I remember the main noticeable difference being ray traced reflections. However that was mostly on immovable objects in extremely simple scenes (office building). Old techniques could've gotten 90% there using cubemaps, screen space reflections, and/or rasterized overlays for dynamic objects like player characters. Or maybe just completely rasterize them, since the scenes are so simple and everything is flat surfaces with right angles anyways. Might've looked better even because you don't get issues with shaders written for a rasterized world on objects that are reflected.

    Games that heavily advertise raytracing typically don't use traditional techniques properly at all, making it seem like a bigger graphical jump than it really is. You're not comparing to a real baseline.

    Overall that was pretty much the poorest way to advertise the new tech. It's much more impressive in situations where traditional techniques struggle (such as reflections in situations with no right angles or irregular surfaces).

    • dahauns 2 days ago

      The most impressive part of Control's RT (on PC at least) was that it very much applied to (most) dynamic objects - and it features a TON of dynamic destruction.

      The "office building" setting meant resticted areas, sure, but it features TONS of reflections - especially transparent reflections (which are practically impossible to decently approximate with screen space techniques).

      Oh, and: The Northlight Engine already did more than most other engines at the time to get "90% there" with a ton of hybrid techniques, not least being one of the pioneers regarding realtime software GI.

    • keyringlight 2 days ago

      The other elephant in the room is the consoles, and even if they're capable of RT they also have to consider the performance capabilities versus visual payoff. As I see it the PC versions of games like Control from studios like Remedy are trailblazers, it's an early implementation (geforce 20 released in 2018, Control was 2019) as the ultra option to shakedown their implementation and start iteration early so future games will benefit, however the baseline is non-RT.

arjie 2 days ago

Absolute nostalgia fever. About a month ago, I dug up an old desktop in the corner, took the drives out and gave away the machine. It felt like putting a racehorse to pasture: i7-4790k, 1080 Ti. It was my dream machine when I got it. Dual-boot (as we did back in the old days when Proton wasn't here) to Ubuntu, then Elementary, then Arch. By the time I gave it away it wasn't worth the power cost.

And that brought to mind my older dream machine, an 8800 GT from generations past, before which we made do with a Via Unichrome that worked sufficiently enough on the OpenChrome driver that I could edit open software (Freespace only needed a few constants changed) so it would render (though some of the image was smeared and so on I could play!).

  • ramon156 2 days ago

    I'm still rocking a Z97, i7-4790k and a 980Ti :) I'm still waiting until I need an upgrade. DDR3 is still performing good enough for the games I run.

    • karmakaze 2 days ago

      Same. Still play StarCraft2 on a 4790k and AMD R9 Fury X.

    • kawsper 2 days ago

      I was running a 970ti for the longest time, it was only when I wanted to get into some VR gaming that it was time for an upgrade.

  • formerly_proven 2 days ago

    I used my 1080 Ti for about eight years. The successor GPU is in some ways way faster (raytracing, AI features etc.), but in others really quite stagnant considering the huge stretch of time that passed between them. ~10 years for 2-3x performance in GPUs at higher nominal and real price points shows how slow silicon advances have been compared to the 90s and 2000s. The same period from 2000 to 2010 would've seen 1000x performance if not more. The difference between a 1080 Ti and a more expensive RTX 50 card is the RTX can render ideally triple the frames in synthetic benchmarks, double the frames in some rasterizing games (most games won't see gains that high), and do a few relatively tame raytracing tricks at performance which is still not really good. At the same throughput it consumes maybe half the power or a bit less. The difference between a GeForce 2 and e.g a Radeon HD 4k is several planes of existence.

    • giobox 2 days ago

      My 1080ti is still working away in my kid's PC. If you connect a 1080p monitor, it will still hit 60fps in mostly everything.

      The only thing that holds this card back now is a handful of titles that will not run unless ray-tracing support present on card - Indiana Jones and The Great Circle springs to mind etc.

      I am very likely going to get a decade of use out of it across three different builds, one of the best technology investments I've ever made.

      • strictnein 2 days ago

        It really is an impressive bit of hardware. I finally pulled it out of my last system a year ago, but it was definitely holding its own up until that point.

    • holoduke 2 days ago

      Well. The 5090ti is significantly faster than a 1080ti. It has 92b vs 12b transistors. That's the 10 years difference you mention. 10 years before the 1080ti we had the 8800 ultra with 600m transistors. So yeah you are a bit right. But stacked transistors in the future might become reality and enable transistor increase again.

      • formerly_proven 2 days ago

        A 5090 is more than twice as expensive as a 1080 Ti in real MSRP terms and way more than that in actual real terms, since the 1080 Ti was available for some time below MSRP, while the 5090 realistically never was and usually goes for 50-100% above MSRP. So I don't think these can be compared. Basically a similar story with the 5080, it's significantly more expensive in real terms (and about ~2x in nominal terms).

        The 5070 Ti would be the same spot.

        If you compare these - the RTX 50 card has a bit higher TDP (which it will usually not reach due to clock limits), is a roughly 100mm² smaller die with around 4x the transistors and about 3x the compute (since much more of the chip is disabled compared to the 1080 Ti's chip). It has 5 GB more memory (11->16) and a lot more bandwidth.

  • ge96 2 days ago

    It is interesting the consumer high you get from buying things. I remember being in a microsoft store like 12 years ago and wanting this Surface laptop. Holding it in my hands but I couldn't afford it. Now I have a Surface Book 3 and it's still cool but not the same experience as it being a flagship/new at the time.

    Still there are a lot of laptops I'd like to try when they get cheaper. As far as GPUs I like the Nvidia founder designs, it was a while before I got a 3080 Ti Fe that I ended up having to sell at a loss when I didn't have a job that was sad. I have a 4070 founders now which does struggle on certain games at 1440p but I'm going to use it to run local LLMs.

  • sva_ 2 days ago

    I also have that exact setup sitting around, but am just using my ryzen laptop now.

  • jandrese 2 days ago

    My current machine is an i5-3570k with a 1070Ti...

    The old CPU is actually more of an issue. I couldn't run Civ 7 because the game (probably the DRM) uses some instructions that aren't implemented on that CPU. Other than that I bet it would run just fine.

    I was just about to upgrade before hardware prices went through the roof. Now I'm just holding on until some semblance of sanity returns, hoping every day that the bubble pops and loads of gently loved hardware starts appearing on the secondary market. Also, the way nVidia has been skimping on memory for all but the most outrageously expensive chips has grated on me. I was really hoping they would buck the trend with the 5xxx generation, but nope, and with RAM prices the way they are I have little hope for the 6xxx generation. My current card is close to a decade old and has 8GB of VRAM. I'm not upgrading to a card with 8GB of VRAM, or ever 12GB. That 8GB was crucial in future proofing the original card, none of its 4GB contemporaries are of much use today.

  • alasano 2 days ago

    My truenas scale server still happily running on a i7-3770.

  • brailsafe 2 days ago

    Hey, I could have used that i7-4790k!

    I've been running the worst gaming set up I can get away with, which atm is a 3080 10gb, using random DDR3 ram, a budget WD 512gb ssd, and an i5 of the same socket as the i7-4790k that doesn't even support hyperthreading and can't do more than 4 tasks in parallel.

    It's absolutely laughable at this point, but I'm unironically looking for a deal on that cpu lmao, it would be a huge upgrade.

Shalomboy 2 days ago

This is a wonderful-looking infographic, but I truly don't think there are 49 GPUs that mattered in the PC gaming hardware space - let alone all of computer graphics. Call it recency bias, but after the Pascal cards it feels like maybe one or two more entrants actually mattered?

  • flohofwoe 2 days ago

    Pascal is already too late to matter (2016) IMHO.

    With the release of D3D9 in 2002, GPUs of different vendors didn't really stand out anymore since they all implemented the same feature set anyway (and that's a good thing).

    • ColonelPhantom a day ago

      Nvidia Turing (RTX 20) definitely marked a major shift IMO.

      - It was the first card to enable real-time ray-traced effects. - Mesh shaders are a significant overhaul of the geometry pipeline that's only recently getting real traction. - Its tensor cores enabled a new generation of AI-driven upscaling/antialiasing. DLSS 2, FSR 4 and XeSS are all some variation of "TAA + neural networks", and these all rely on specialized matrix hardware to get optimal performance.

      Obviously all of these features are supported across all vendors. Intel Arc Alchemist has all of these features as well, and AMD got RT and mesh shader support with RDNA2 along with slowly building up to tensor cores with RDNA3/4. But Turing clearly debuted these feature which have majorly changed the landscape of realtime 3D graphics.

    • bee_rider 2 days ago

      IMO there’s room for something more recent, maybe a Titan or something, to stand in as an avatar for making GPUs as compute accelerators a thing. I know that’s been going on forever, but at some point it went from some niche hacky thing to a primary use-case for the cards.

      But yeah this list has a on of incremental bumps on it. Maybe there was some mixing of cards that mattered historically and cards that mattered to the author.

    • pjmlp a day ago

      Kind of, because they still had different kinds of limitations, and that played a role in what is available to shaders ever since.

      Just like nowadays not all mesh shaders, compute, ray tracing or DirectStorage are born alike across all vendors.

      Usually one can expect that an Intel GPU will never deliver as much as one AMD or let alone NVidia one.

      Naturally this is us focusing on the PC space, if taking mobile, game consoles, or Apple ecosystem, then there are many other factors.

bob1029 2 days ago

The 8800 GT is easily the most impactful GPU in my mind. The combination of that video card with valve's Orange Box was insane value proposition at the time.

I'd put the 5700xt at #2 for being the longest lived GPU I've owned by a very wide margin. It's still in use today.

  • polyterative 4 hours ago

    my 5700xt is still in use, has some instability after it repaid itself with mining but I love this card. newer cards are overpriced anyway

  • aeonik 2 days ago

    Came here for this ommission. I saved up for a long time to get an 8800 GTX, and I had that card for 5 years before upgrading again.

  • skerit 2 days ago

    I retired my 5700 XT a few years ago. Wasn't there some kind of hardware problem with it? It kept locking up my Linux kernel.

    • MrDOS 2 days ago

      Still using my RX 5700 XT. The amdgpu driver had a major issue resuming from suspend a few months ago[0], but other than that, I'm not aware of (nor have I experienced) any stability issues. Maybe you had a bad card.

      0: https://gitlab.freedesktop.org/drm/amd/-/issues/4531

    • exitb 2 days ago

      I don't like to spend much on hardware, so I bought an 5700XT a few years ago and run a "steam machine" of sorts. Never had any Linux-related problems.

andai 2 days ago

There's no horizontal scroll bar, apparently I need to click and drag the GPU section leftwards with the mouse. (Am I old now?)

  • kiddico 2 days ago

    Kind of funny that a someone making a website about desktop hardware didn't expect anyone to use desktop hardware to look at their site.

  • dleslie 2 days ago

    Everything is designed for phones now.

    Apparently it's a Millenial trait to insist on doing things with a "big screen".

  • akashwadhwani35 2 days ago

    Fixed it, thanks for the feedback

bnolsen 3 hours ago

The radeon 8500 deserves to be on that list. It still has active Linux support under mesa.

pjmlp 2 days ago

That mattered on the PC evolution, it misses many others e.g TMS34010.

https://en.wikipedia.org/wiki/TMS34010

  • jeffbee 2 days ago

    SGI IMPACT would be another

    • gt0 a day ago

      Glad to see I'm not the only person that noticed the lack of SGI stuff.

    • wk_end 2 days ago

      Or the RealityEngine, but really any SGI - that's kind of where modern 3D computer graphics began.

      • kps 2 days ago

        Ikonas 3000

      • jeffbee 2 days ago

        Sure. I picked IMPACT for having hardware textures. An interesting list would contain the first examples of processors that had things we still have today, like geometry processors. It would also contain evolutionary dead ends that tried to do things differently, like the Rendition Vérité.

xcodevn 2 days ago

I have a strong feeling that this website was designed by Claude Code using the /frontend-design skill.

  • alienbaby 2 days ago

    Ok? Not bad to be able to throw something like that together with minimal effort. Works nicely enough.

    • vman81 a day ago

      It's pretty, but almost exclusively focused on ATI/AMD and Nvidia with an intel thrown in for fun. Not actually a list of important GPUs.

snarfy 2 days ago

Matrox needs a mention somewhere. GPUs do raster too, and theirs optimized for an entirely different market.

  • qingcharles 2 days ago

    I remember the Millennium as the first 3D accelerator. It didn't do texturing, but a lot of the games didn't need it yet. It still did gouraud shading.

tetris11 2 days ago

I really want to see TDP over time.

If I can at least tell myself that our technological achievements come with efficiency gains instead of just apeing power throughput, I can rest a little better

  • ssl-3 2 days ago

    Here's one anecdotal datapoint:

    About a decade ago, I discovered that the HD 530 iGPU included with my budget-oriented i3-6300 CPU was better-performing than the physically-impressive SLI pair of 9800GTs I had been using, at something like 1/10th the power consumption.

    (It didn't do PhysX, but nobody cared.)

Tepix 2 days ago

Missing the Radeon RX Vega 64!

CamouflagedKiwi 2 days ago

I don't think much of the "defining game" thing. Many of them feel like they're just thrown in as a big game at the time - Diablo 2 is an amazing game, and was very popular, but it wasn't fully 3D and the resolution was so limited I don't think there was usually a need to buy a new video card to play it (in fact I think it might have been just fine in software most of the time).

Lammy 2 days ago

> Apple chose the Rage 128 [Pro] for the original iMac G3, making it the most popular Mac GPU of its era.

This is misleadingly-worded because the original iMac had a 3D RAGE ⅡC, the five-colors models had 3D RAGE Pro, and the slot-loading models had the earlier RAGE 128 VR.

Yes those are all confusingly named by ATi :p

But based on the timeline and features mentioned, they're specifically talking about this one and not any of the earlier chips in the RAGE family: https://en.wikipedia.org/wiki/ATI_Rage#Rage_128_Pro_/_Rage_F...

iMacs didn't ship with RAGE 128 Pro until the year-2000 Indigo & DV models, by which time the RAGE 128 Pro was already 11 months old: https://everymac.com/systems/apple/imac//faq/imac-g3-video-p...

mikepurvis 2 days ago

Well my 9070 XT made the list; I've been quite happy with it, great performance with paying the Nvidia tax.

RIP my Radeon 7500 from high school though, that was always a budget card, and we all had them but wanted the 9700. Couldn't beat the box are from that era though: https://www.ebay.com/itm/206159283550

cestith 2 days ago

Rx580 is on there, but not the R9 290. I’m not sure where the Rx500 series actually pushed technology forward. They always seemed like the AMD budget line. And if 580 is important, why not the 590 or the 570?

Few of the “pre-GPU” graphics accelerators that seem to have mattered are here. The ViRGE. The Mach32 and Mach64. The Trident cards, like the TGUI9440. Yet the Voodoo often isn’t considered a GPU and is on the list.

  • esseph 2 days ago

    The 590x was great and lasted me around 5-6 years until I picked up a replacement, but it was really just a rebadged 580.

    The 580 is a solid card that was an excellent price/performance value and held a respectable spot in the market for a very long time. Many video games now use is as the entry level bar for playability.

    It doesn't hold the same "type" of spot, but it's a workhorse in the same way something like a NVIDIA 1070 was.

alentred 2 days ago

Awwww..., this brings so many memories. I had almost all of the early ones: Voodoo 2, Riva TNT2, then GeForce 3 (I think...). Then I switched to laptops and didn't have a discrete graphics till last year when I started playing with LLMs locally. So basically I jumped from GeForce 3 to RTX 3090 :) Thank you for bringing those memories back!

blackhaz 2 days ago

I don't understand this - where's Trident VGA?

kawsper 2 days ago

We had the Riva TNT2 in our family computer, so that was fun to see that again, I think it was paired with an AMD K6-2 chip.

One day one of my friends from school wanted to optimize airflow in our computer, and re-did the cabling, but he managed to block the CPU-fan from spinning. I am not sure how, but we didn't realise it for a couple of months.

When I got my own PC, it had an AMD Barton chip, and it allowed me to play Half-Life 2.

Neil44 2 days ago

I had the Voodoo 1 with VGA passthrough from the 2D card. When you loaded a game you'd head a little clunk from a relay on the Voodoo taking over the VGA signal and you knew you were about to have a good time. Doesn't seem that long ago!

latentframe a day ago

Compute stopped behaving like a consumer good and started behaving like an infrastructure; the prices went from competitive cycles to higher while the performance kept compounding and that’s usually what happens when something becomes a bottleneck for entire industries and not just for end users so the gap between what people use and what’s at the frontier says it all.

paddy_m 2 days ago

I'd be really interested to see SGI on this chart. When did consumer hardware exceed what you could do on an SGI box?

I think Sun and HP had some 3d capabilities, but it was mostly aimed at engineering/CAD

  • somat 2 days ago

    The sgi stuff was also engineering focused. The net result was it was not really that fast, powerful sure, but my understanding is the early consumer cards(voodoo) could run rings around them. The game cards did not have the z-buffer depth, fill rate, 3d texture support, line drawing, that sgi's had(cad features), but they could keep the frame rates high and had more features that made the games look pretty.

    My personal favorite sgi from the mid 90's was the o2. It had a unified memory model so it was the slow red headed step child of the sgi ecosystem. But because of that unified memory you could effectively pack it with close to a gigabyte of texture memory, whatever the OS and app did not need. This was an obscene amount in 1996. For comparison the top of the line sgi desktop system at the time had 8 mb of texture memory. It does not hurt that the o2 was probably the best designed and engineered computer I have ever seen.

    https://computers.popcorn.cx/sgi/o2/o2-05.jpg

    https://computers.popcorn.cx/sgi/o2/

RantyDave 2 days ago

The Nvidia NV1 mattered even if it was a misstep.

I'd say Voodoo 3 mattered because it killed 3dfx.

And the Matrox Parhelia mattered for much the same reason.

0x70dd 2 days ago

This brings so many memories. I remember how badly I wanted an GeForce 6800 Sadly, I was never able to justify spending this much money on a GPU. Still holds true, even today.

  • yread 2 days ago

    I had the 6600 GT, insane price-perf ratio, kept it for like 8 years

BoredPositron 2 days ago

Missed the Voodoo 5 5000 which laid the ground work for nvlink

dist-epoch 2 days ago

I think it's a terrible UI - requires 3 different things to see the GPUS: scrolling vertically down to see the Era buttons which then scrolls up and hides the Era buttons even if you have enough vertical screen space, clicking on the Era buttons, clicking < > buttons to see the GPUs of an Era.

I can't remember last time I've seen such a confused design.

  • elictronic 2 days ago

    This wasn't even the worst part for me. To scroll within it as it's horizontal it is not intuitive to use the scroll wheel so you click and drag the mouse , however as the entire surface of the GPU image seems clickable it feels like your going to pull up another webpage. It feels like a bad ad that is trying to catch you off guard.

  • akashwadhwani35 2 days ago

    Appreciate the feedback, fixed it

slabtickler 2 days ago

Fails to mention any TBDR-based GPU at all. Do PowerVR and Qualcomm not exist? Or hell, Apple?

finaard 2 days ago

I have fond memories of lending a Voodoo 2 from a friend when I was moving from a 486 to a K6 based system component by component. At that time I was still using my old ISA VGA card, which meant 2D performance was horrible, and I couldn't really watch videos on that thing - but thanks to the Voodoo I could play Unreal Tournament without problems.

Lwrless 2 days ago

I don't see my first GPU on there, it was the humble GeForce4 MX440. It could run almost any game I cared about for a surprisingly long time, even if it's not a true modern card. These days almost all my machines are on iGPUs baked into the CPU. There's way less fun for me, but they are a lot more compact at least.

  • kllrnohj 2 days ago

    The GeForce 4 generation as a whole, while being solid enough cards, were historically not interesting. They were just basic spec bumps over the GeForce 3. No new features or similar. And, critically, the 9700 Pro released the same year as the GeForce 4 and absolutely smoked the living shit out of it.

    • fabioborellini 2 days ago

      And the 4 MX versions were GeForce 2 MX based IIRC. 3 was expensive.

    • uncivilized 2 days ago

      The MX440 allowed players that were playing games on id Tech 3 to finally play at high frame rates. I remember this card being all the rage back then in pro gaming circles for this reason.

      • kllrnohj 2 days ago

        The MX440 was an entry level budget card? If it was all the rage in pro gaming circles at the time that's really just a reflection of how poor pro gamers were back then rather than anything to do with the MX440 being particularly noteworthy. In fact looking back at old reviews, it was if anything a flop. Launch MSRP was too expensive for the performance it offered. Especially when it was a DX7 card surrounded by DX8 cards at almost the same price point (including Nvidia's own Ti4200 for just $50 more)

  • uncivilized 2 days ago

    Yes the MX440 deserves to be on this list. More important than the GeForce2 imo.

  • cogman10 2 days ago

    That will probably be my next GPU.

    I'm on a 3060 currently and the changes in the 4xxx and 5xxx just aren't appealing to me. As soon as iGPUs get 3060 performance I'll probably switch. And they aren't far off.

    • xnorswap 2 days ago

      The MX440 is a nearly 25 year old GPU, it performed somewhere between a Geforce 2 and GeForce 3 ti 200.

      It was a good budget option those decades ago.

silversmith 2 days ago

Missing the Rage Fury Maxx, finest welding job by the boffins at ATI, severely hampered by software support.

Night_Thastus 2 days ago

I wouldn't call a card like the 5080 important. It was incremental compared to the previous generation, a poor value for money, and was awkwardly placed - being very cut down compared to the 90 class of that generation - significantly more than earlier generations.

cubefox 2 days ago

> We build visual stories like this for companies

Combined with the color scheme of this site, this might be a cleverly disguised Nvidia ad.

Edit: Clicking through to their main page [1]: yeah, that's definitely an Nvidia ad.

1: https://sheets.works/data-viz/hire

  • akashwadhwani35 2 days ago

    I made this, and it's not an ad. Chose Nvidia colours, thinking that a GPU website should seem familiar

    • cubefox 2 days ago

      You seem to be affiliated with sheets.works, so it appears to be an ad for that site then.

      • Chaosvex 2 days ago

        I noticed that the list seemed a little Nvidia heavy when there were absolutely other cards that deserved a mention in the earlier years.

  • forsalebypwner 2 days ago

    I don't think there's strong evidence of this being an ad. I was surprised to see the Intel Arc A770, a GPU I've never heard of, included on this list. I think it's just that Nvidia has been the dominant force in consumer-level GPUs for a while now.

    • cubefox 2 days ago

      > I don't think there's strong evidence of this being an ad.

      There is strong evidence. Click on the link above. It was posted by a viral marketing company. They even feature the GPU story on their website: https://sheets.works/data-viz

      > I was surprised to see the Intel Arc A770, a GPU I've never heard of, included on this list.

      Yes, because otherwise the ad would be too obvious.

Zealotux 2 days ago

Ah I was just trying to remember the model names last week and this website pops up like magic, weird how the internet works sometimes. The 560 Ti was a dream for teenage me and most of my friends back then, but I must say my Radeon HD 4870 game powered most of my favourite Team Fortress 2 years.

  • noxvilleza 2 days ago

    Yeah the 560 Ti was insanely popular in my group of friends. In ~2004 there was a good amount of FX 5700s, some people struggling on Geforce 4, and some on the FX 5900 Ultras. Some were updating every two years, some closer to four. When the 560 Ti came out, everyone got it.

bobsmooth 2 days ago

I was so sad when I retired my 1060 6GB. That thing served me well for almost a decade.

abhikul0 2 days ago

The 9400 GT mattered to me as it was my first gpu. Had bought NFS Carbon only to find that the home pc only had a CD drive not DVD lol, so finally with that drive upgrade also came the 9400 GT and fun ensued.

glitchc 2 days ago

Not including the Diamond Monster Fusion, the first 2D/3D card, is a glaring omission.

momocowcow 2 days ago

not a very good list, from a historical perspective it’s missing many important cards, as mentioned by others

also, the gpu did not exist until 1999

looks like this was created for engagement

deadcore 2 days ago

Did anyone else notice the decline of graphics on the GPU's coolers! I missed that classic box artwork too!

scorpionfeet 2 days ago

Voodoo shipped with tomb raider. That was its defining game

Diablo II wasn’t even a 3d game.

Many problems on this page.

stared 2 days ago

I remember Voodoo - precisely because I didn't have it back then, as it was a luxury option.

charcircuit 2 days ago

Why didn't datacenter GPUs make the list. AI trained with them is such a significant part of computing today.

  • Chaosvex 2 days ago

    Because consumers don't care about them, probably. They're never going to be remembered fondly like gaming cards.

    • dist-epoch 2 days ago

      Website is called "Every GPU that mattered". The GPUs that trained AlexNet, GPT-1 and 2 are probably the most consequential GPUs in compute history.

      • Chaosvex 2 days ago

        Sure, I just explained why they probably aren't there. Every GPU that gamers cared about isn't as catchy, I suppose.

        • PunchyHamster 2 days ago

          The reason datacenter cards even exist are gaming GPUs. gaming basically funded GPU development up to the point of AI explosion.

          So no, the most important AI card isn't AI card, it's gaming GPUs that funded that mess

          • charcircuit 2 days ago

            If there are 49 cards we have enough to cover both the gaming era of GPUs and the AI era of GPUs.

yasuocidal 2 days ago

Cant seem to load the page, is it down? can’t establish a connection to the server at sheets.works

schnitzelstoat 2 days ago

I remember having the Voodoo card to play Thief: The Dark Project. It felt incredible at the time.

ipmanlk 2 days ago

To this day I still use RX580 (8GB version) on Linux. This card is really underrated.

  • kiddico 2 days ago

    It's basically AMD's 1080ti, except they just kept making them lol

rayiner 2 days ago

Wow I stopped following hardware releases after the GeForce 2 and that was in 2004?

bdavbdav 2 days ago

Surprised PUBG was the defining game for so many. I don’t recall it being a demanding one.

hchak 2 days ago

I know sheets.works was made with an agent, however, still good taste on the design.

  • redorb 2 days ago

    I was going the other way, it wasn't obvious enough that it was going to be a horizontal scroll or how to do it. Vertical spacing felt off and the 'defining game' card at the bottom of the video card is nice information but displayed in a distracting manner.

  • DiffTheEnder 2 days ago

    Do you think it was entirely AI? Surely some human involved to get this sort of layout..

rjnaisu 2 days ago

My old GTX770 sitting in a drawer somewhere appreciates this post.

justin66 2 days ago

"Hey, I wonder what they'll say about SGI Impact."

Oh well.

nickel0800 2 days ago

This is such a cool visualization. Thanks for creating it!

rythie 2 days ago

The title of site should probably have "for gaming" at the end as it doesn't consider GPUs for compute such as the A100 or the GTX 580 3GB that AlexNet was trained on.

oceansky 2 days ago

My GPU is there! Rocking my 980ti since 2015.

craftkiller 2 days ago

nit: The 9070XT is listed as $599 but that price essentially never existed. I was lucky to get one for $730.

whalesalad 2 days ago

not the whitehouse.gov design language

ananandreas 2 days ago

Interesting! Through the times

jbverschoor 2 days ago

S3 Trio, Matrix Millennium

rvz 2 days ago

You all fell for a marketing site for: https://sheets.works.

I have to say that this site is complete low-effort slop.

  • pavon 2 days ago

    Yet if it weren't for the people complaining about it being an ad I wouldn't have even noticed who it was an ad for. Thanks for helping them out!

sakex 2 days ago

Gaming GPUs only which are those we are all nostalgic about, but hardly the ones that matter now for Nvidia.

  • Ygg2 2 days ago

    Turns out corporations and governments can pay way more than individuals.

  • keyringlight 2 days ago

    I see it as similar to virtual reality, it was born and grew up with gaming demands and influences, but other disciplines may be more attractive for a mature product

Xenoamorphous 2 days ago

Oh, my beloved TNT2 Ultra.

Computer0 2 days ago

Thanks for the website Claude! By the way the GTX 1080 and 1080ti use the same image.

PowerElectronix 2 days ago

Terrible list that should not list almost anything released in the last 10 years. We do live in a very dark and longlasting gpu era.

holoduke 2 days ago

This is what I call AI slop.

paglaghoda 2 days ago

So so so disappointed by not seeing GTX 1650

Such a capable graphics card it was

joshu a day ago

sgi? evans and sutherland? gl came from sgi originally!

this is just slop

u8080 2 days ago

>No RX480

Hard pass.

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