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177 points by memalign 5 days ago · 48 comments

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verytrivial 5 days ago

For some context, I think this is by mr.doob of three.js fame.

  • nojvek 4 days ago

    Originally of Flash-ActionScript frame.

    He’s been an inspiration for me, his demos got me into coding.

TacticalCoder 5 days ago

I have fond memories of visiting a university in the early 90s on a demo day and there was a (physical) sphere in a Cornell box:

https://en.wikipedia.org/wiki/Cornell_box

And next to it was a super beefy computer doing a 3D rendering of a similar scene.

35 years+ later I've got "many spheres in a Cornell box" rendering in my browser, love it : )

p1necone 5 days ago

This runs pretty smoothly on my middling laptop CPU while looking like a typical raytracing demo. I assume there's some smoke and mirrors involved?

  • h4ch1 5 days ago

    No, it's using the newish SSGI and TRAA webgpu nodes. The three team has been making great progress with SSGI and webgpu in general and i'd recommend checking it out if you're interested.

    There's also a denoise node in three (not used in this example), but SSGI still looks kinda blurry.

    Work though is still going on: https://github.com/mrdoob/three.js/issues/31892

    • Sharlin 5 days ago

      Jesus Christ, trying to figure out what TRAA is (presumably an anti-aliasing algorithm) and how it works and it's entirely impossible to google.

      • h4ch1 5 days ago

        TRAA basically works by using a history buffer, for example using the last couple of frames, all jittered a little bit to compute the pixel. There's still ghosting and smearing that can happen though because of this technique, so you have methods to counteract like subpixel correction where u increase temporal alpha when velocity is subpixel, but that can introduce some artifacts as well.

        There's also SMAA T2x which the pmndrs team is planning on integrating into their postprocessing package[0]. This cryengine3 slideshow gives a nice overview of antialiasing methods if you're interested: http://iryoku.com/aacourse/downloads/13-Anti-Aliasing-Method...

        [0] https://github.com/pmndrs/postprocessing

        This paper also provides a decent overview of TRAA: https://fileadmin.cs.lth.se/cs/Education/EDAN35/projects/17C...

      • menno-dot-ai 5 days ago

        Temporal reprojection anti aliasing :)

        https://www.threejs-blocks.com/docs/traaHD

        • Sharlin 5 days ago

          The only thing even remotely related to graphics I found was references to "TrAA" in forum posts from 2006 (yeah) where I believe they referred to NVIDIA "Transparency AA" or something like that. "TRAA", "TRAA meaning", "TRAA graphics", "TRAA 3D" all gave fully irrelevant results :D

          • jldugger 5 days ago

            If you make the assumption that "AA" is some form of antialiasing, it's not too bad: first scholar[1] hit expands the acronym to Temporal Reprojection Anti-Aliasing

                [1]: https://scholar.google.com/scholar?hl=en&as_sdt=0%2C5&q=traa+anti+aliasing&btnG=
            • Sharlin 5 days ago

              Yeah, should've tried with "antialiasing". Still, astonishingly obscure given that it's not even a new thing anymore and apparently implemented in UE4 and others.

      • nilkn 5 days ago

        The free Google AI mode got it for me on the first try by just pasting in the comment and asking what TRAA was in that context.

chrysoprace 5 days ago

What a time to be alive. It runs surprisingly smooth on Firefox/Linux and doesn't appear to put much strain on my 9070 XT.

  • cbarrick 5 days ago

    Doesn't appear to put much strain on my Pixel 10!

    Graphics and physics performance in 2026 across all kinds of hardware is wildly impressive.

simlevesque 5 days ago

Beware: this might totally freeze your computer like it did for me.

RankingMember 5 days ago

> The babies look unhappy

> Add more balls

Fun simulation. The novelty of stuff like this still hasn't worn off for me in this era where we've got ray tracing in-browser.

hermitcrab 5 days ago

I'm a C++ programmer and only passingly familiar with web/JS stuff. What libraries/technologies is this using, apart from Javascript and three.js?

Rendello 5 days ago

Beautiful, this must have been an excellent learning experience to make.

I've done some very basic rendering code in C from a rendering internals course, and at the same time I'm learning about perspective from the drawing/art side. I wonder how much learning one would help the other, in a practical way.

  • akie 5 days ago

    The author is a world renowned expert in 3D graphics.

    • Rendello 5 days ago

      I see, it looks like he's the one behind ThreeJS. Well, he had to make ThreeJS before he could make this, and that must have been a learning experience, right? :D

rbosinger 5 days ago

I opened that on a Pixel 9a and was impressed on how well it worked. There's something neat about this.

slopinthebag 5 days ago

It's cool but shockingly slow for an SSGI implementation, especially without any denoising.

CodeWriter23 5 days ago

I was able to get all the balls stuck on the 'ceiling'. Bug or feature?

nerptastic 4 days ago

Man. Runs like butter on an iPhone 15 (Non-Pro). Impressive!

fuzzfactor 5 days ago

This does work good with Linux and Firefox on older PCs too.

petermcneeley 5 days ago

Nice! I raise https://www.shadertoy.com/view/3tcGD2

appstorelottery 5 days ago

Runs great on MacBook Air M1! Super!

artursapek 5 days ago

that's amazing. it runs so smoothly on my M4 Pro

chirau 5 days ago

No offense, and please pardon my lack of knowledge, but what exactly is so special about this?

newobj 5 days ago

path tracer?

jessepasley 5 days ago

Is this marketing for the Shape Store? It's cool but I still don't know when my area is getting a Shape Store.

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