Show HN: Playtest my browser-based RPG
archipelago-sandy.vercel.apphey there, I'm making an isometric rpg, tentatively titled Archipelago. it is very bare-bones for now, but I wanted to get some outside feedback on the foundations of the systems as I work. if you're a fan of combat-heavy crpgs, please do give it a whirl. looking forward to discussing it with anyone who plays. thank you!
NOTE!
made with web tech, requires modern browser.
only keyboard+mouse controls for now.
unfinished in every way, from systems to graphics to sound. Nice job. Some Feedback: I’d recommend adding a small animation of an X if you click on a space where you can’t move. I clicked on a few spots where I expected something to happen and there was no response. I like the formation visualization. It would be nice if I could drag the icons within the formation screen to rearrange them there - it would feel more intuitive. RTwP (real-time with pause) reminds me a lot of early Black Isle games like Baldur’s Gate. two good ideas, thank you. if you come up with any others, I'll check back here.