Settings

Theme

Evaluating Godot (2023)

caseyyano.com

18 points by Trung0246 20 hours ago · 3 comments

Reader

vivzkestrel 12 hours ago

- absolutely stupid question since we are on the topic

- take a guy like me who has no idea about gamedev even in the slightest bit

- let us say i wanted to make a game, i understand i have 2 options 1) make a game with a game engine such as unreal, unity, godot or 2) make a game without a game engine

- what are the tradeoffs for each?

- do you learn how games work if you tried to build a game without an engine

- what are some things that are going to be super duper hard to build without a game engine?

- we are talking specifically about 3d games just to clarify

  • jsharpe 10 hours ago

    If you're interested in making and finishing a game, there is no good argument to be made for writing your own engine unless you have some very very specific rendering requirements (e.g. you want your game to be in hyperbolic space or something, or have 3D portals).

    In every other case by writing your own engine you'll be wasting your time on a million already solved problems instead of actually, you know, making a game.

    If you're interested in game engine development, or graphics programming, and not so much in finished games, then you can write some engine code as an educational exercise, though.

Keyboard Shortcuts

j
Next item
k
Previous item
o / Enter
Open selected item
?
Show this help
Esc
Close modal / clear selection