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Show HN: PipeDream – A state-aware AI visualizer for CLI text adventures

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2 points by PxldLtd 19 days ago · 2 comments

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PxldLtdOP 19 days ago

OP here. I posted an earlier version of PipeDream about month ago, I’ve just released v0.3.0 which attempts to improve visual-consistency.

PipeDream is a CLI utility that wraps the stdout of terminal games (like Frotz/Zork or Colossal Cave) and generates visualisations using the Gemini API.

The early version just generated isolated images, which felt disjointed. I built a state-aware navigator and an AI director that attempts to solve this by mapping out physical paths and cardinal directions. When you use the new --img2img flag, PipeDream uses the previous scene as a structural guide. If you walk North, the new room maintains the lighting, style, and architectural geometry of the previous room. It makes exploring feel a bit more cohesive than a slideshow.

I also added aggressive smart-caching. If you backtrack to a previously visited room, it bypasses the LLM entirely and loads the cached state, which keeps API costs down per session.

To try the built-in demo (API key required, free tier works fine): pip install pipedream-fiction export GEMINI_API_KEY=YOUR_GEMINI_API_KEY pipedream-gui --img2img

If you want to try it with a real game, you can install Colossal Cave via uv tool install adventure and run pipedream-gui --img2img adventure.

You can find more examples of usage on the repo: [github.com/cpritch/pipedream]

I recommend running it with the --img2img flag enabled. It costs slightly more per generation, but the visual consistency is entirely worth it. I’d love to hear your thoughts, feedback or suggestions.

todsacerdoti 18 days ago

Love the name :-)

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