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Show HN: Ziva – Cursor for Godot Game Engine

ziva.sh

1 points by OsrsNeedsf2P 15 hours ago · 0 comments · 1 min read

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After returning to game development a couple months ago, it felt like the stone age. Unlike most software, game development is massively sped up by Game Engines which support building 3D models, scenes, physics, etc - Which means no Cursor, and no Claude Code.

Godot is one of the fastest growing game engines on the market, but the existing AI agent plugins kinda blow.

Ziva is built on top of ~50 MCP tools for doing things like code, animations, tilemaps, scene generation, node customization and more. The agent-loop is client side for lower latency, and we let the user pick whichever model they want. I know HN likes to ask "Where's the proof that AI makes you faster?", so we did some user testing (n=26); the median time for users building a relatively simple game with Ziva was over 2x faster (88 min -> 37 min).

Happy to answer any questions about Ziva/building agent loops/MCP tooling/game dev you might have :). And if you're a game dev - come check try it out!

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