Show HN: A full-scale build simulator for Dreadmyst (Action RPG)
dreadmystbuildsimulator.comI built a simulator for Dreadmyst (a recent Action RPG) to help players model complex character stats and damage scaling.
In these types of games, calculating the final DPS involves a lot of nested multiplicative/additive logic that isn't transparent in-game. I wanted to build a UI that makes this math reactive and visual. 1. Handles complex dependency graphs (e.g., Attribute A → % Defense → Flat Damage). 2. Everything is calculated client-side for zero-latency UI updates. Even if you don't play the game, I'd love feedback on the UI/UX for handling large sets of interdependent variables!
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