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Beating the Tutorial

elliotmorris.net

31 points by demorro 24 days ago · 4 comments

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simonw 23 days ago

Here's the key idea:

> Creating any one single behavior in a computer system is almost always trivial for the experienced engineer. When the experienced engineer on your team says that something can’t be done easily, they almost always mean is that the thing can’t be done easily in a way that is acceptable to the health of the product. Junior engineers tend not to have to consider this constraint.

I completely agree. One of the things that makes a senior engineer senior is the ability to design and implementing code with the health of the overall system in mind.

This is really hard, especially since you simultaneously have to resist the temptation to build abstractions for a future that may not come to pass - sticking to the YAGNI principle https://en.wikipedia.org/wiki/You_aren%27t_gonna_need_it

jackblemming 23 days ago

The greatest trick management ever pulled was creating arbitrary ranks for software devs to chase while they make the real money.

hvs 23 days ago

Hug of death? https://web.archive.org/web/20260110140341/https://elliotmor...

cadamsdotcom 23 days ago

All of engineering is tradeoffs, so one must consider when to craft the solution and when other constraints override (eg. time to market)

A buyable thing delivered now is often better than a promise, especially when there’s competition.

Taking out a mortgage worth of tech debt at least gives you a place to live ;)

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