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TRELLIS.2: state-of-the-art large 3D generative model (4B)

github.com

81 points by dvrp 3 days ago · 16 comments · 1 min read

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https://microsoft.github.io/TRELLIS.2/

momojo 14 hours ago

I'm surprised at the lukewarm reception. Admittedly I don't follow the image-to-3D space as much, but last time I checked in, the gloopy fuzzy outputs did not impress me.

I want to highlight what I believe is the coolest innovation: their novel O-Voxel data structure. I'm still trying to wrap my head around how they figured out the conversion from voxel-space to mesh-space. Those two worlds don't work well together.

A 2D analogy is that they figured out an efficient, bidirectional, one-shot method of converting PNG's into SVG's, without iteration. Crazy.

jrm4 a day ago

As an old guy

"System: The code is currently tested only on Linux."

:)

summarity a day ago

TRELLIS 1 had a massive impact on the research in this area, not least because it’s actually open (full dataset, training and inference). Research like SynCity or PhysX-3D (not the NVIDIA one) wouldn’t have been possible.

Excites for the follow ups for this new generation.

OldMatey a day ago

State of the art for Open Source. This is a nice improvement, but far out I cannot wait for a Sparc3D equivalent for local use. Its a step change in quality. I really hope Hunyuan3D-3 is the one to level up to that quality now

  • Geee a day ago

    To me it seems Trellis 2 has higher quality and it also generates PBR materials and textures.

dvh a day ago

Where they get training data from?

nice_byte a day ago

You can play with a demo here: https://huggingface.co/spaces/microsoft/TRELLIS.2 (requires a hugging face acct)

The results from arbitrary pictures are not nearly as good as what's shown in the posting. So either the demo is running a gimped version of the model or the examples are _very_ handpicked.

NotGMan a day ago

Needs 24GB gpu to run.

ChrisArchitect 3 days ago

Project website gives a nice look: https://microsoft.github.io/TRELLIS.2/

  • dang a day ago

    Thanks, we'll put that link in the toptext as well.

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