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CG-WFC – A Hybrid Method for Designer-Guided, Replayable Game Worlds

blog.ptidej.net

5 points by yann-gael 3 months ago · 1 comment

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yann-gaelOP 3 months ago

Procedural Content Generation (PCG) is a powerhouse technique that creates the vast, replayable worlds we love in games like Rogue and Minecraft. However, this power comes with a fundamental challenge: How do you maintain the structured pacing and intentional design of a handcrafted level while still benefiting from algorithmic variability?

The CG-WFC method, short for Cyclic-Graph and Wave Function Collapse, offers an elegant, two-layer solution to solve this issue.

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