Show HN: A roguelike language flashcard game
store.steampowered.comI have built a game that combines popular rogue like mechanics with language flashcards. This way you can effortlessly pick up new vocabulary.
To play: build a deck of super cards, and flashcards. Build combos playing around letters in your cards and score big points.
A year ago I played a very popular and fun rogue like deck builder. I thought "I wish language learning was this fun". So I started this project.
The game has a free playtest open for anyone to check out. Wow, this concept is really intriguing! I tried the free playtest, and I was genuinely impressed by how smoothly the rogue-like mechanics blend with language learning. The way you can build combos using letters from your cards adds a layer of strategy I didn’t expect in a flashcard-based game. It makes practicing vocabulary feel rewarding rather than repetitive. While exploring this, I also stumbled upon a resource that highlights free online games with demo modes, like https://casinosanalyzer.com/free-slots-online/40-Burning-Hot which was helpful in comparing different game interfaces and mechanics without spending money. The experience made me appreciate how thoughtful game design can turn learning into something engaging. I can see this being useful for anyone looking to strengthen language skills while having fun with deck-building strategies. What is the underlying engine for your game? How did you make it? I created the game in Godot using .NET and C#. I found it made it easier to pass classes and instances around using event / delegates than gdscript. Linq is also quite handy for list iterations etc. Been using procreate for simple sketches.