Show HN: Narcissistic Abuse Simulator exposes toxic patterns
narcissisticabusesimulator.comCreator here. This was inspired by a trivia game called Fallacy Quiz, but I kept thinking about how narcissists construct arguments to be circular, sometimes intentionally, sometimes not. The gimmick of this game is that you can't really "beat" it, because the main way to beat a narcissist in real life is to disengage.
The game presents 20 random scenarios from different manipulation tactic categories (DARVO, gaslighting, strawman arguments, etc.). No matter which response you choose - logical, emotional, gray rock, or boundary-setting - your stress level increases and the manipulator escalates predictably.
Coded in vanilla JS as a single HTML file with Claude Code and elbow grease. Hosted on S3/CloudFront. Has sounds, basic animations, and gives you a breakdown of how you answered. Also links to DV resources across multiple English-speaking countries.
Huge thanks to r/NarcissisticSpouses, r/WebGames, and r/LivingWithNarcissists for the first round of feedback that helped shape this.
Sometimes the winning move really is not to play.
This is bad UX to the point it’s not coherent at all.
The “question” - is a statement at the top in smaller italic type that you can hardly see? It should be largest. And then what am I supposed to do? Why one option has a heart on it?
Is “simulation” questions and answers? Then it’s a quiz? Why simulate, do you learn through that?
Thank you for the feedback!
> The “question” - is a statement at the top in smaller italic type
That's context to the question
> Why one option has a heart on it?
That's the question, the answers are below it. There are different categories of questions, the emoji changes based on the category
I can probably just add labels overlapping/replacing the box outline and have it look pretty nice
> Is “simulation” questions and answers?
Yup, that's the gimmick!