Show HN: MMORPG prototype inspired by World of Warcraft

github.com

25 points by nickyvanurk 2 days ago


MacNCheese23 - 2 days ago

Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

ricardobayes - 2 days ago

Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.

MJGrzymek - 2 days ago

I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)