NetBSD 10.x Kernel Math_emulation

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57 points by jaypatelani 3 days ago


jmclnx - 3 days ago

I saw this a few days ago, nice, especially since Linux is dropping support for older hardware. Even OpenBSD is slowly limiting i386 (32bit) support:

https://www.openbsd.org/i386.html

NetBSD so far has no plans to drop 32bit x86 support, and it is always nice to be able to run a modern UN*X on older hardware. IIRC, porting NetBSD to a new platform is quite easy when compared to other systems. This is due to how their HAL (hardware abstraction layer) is designed.

Today I saw in the OpenBSD @misc mailing list one of the issues they are having with i386 is rust is too large for them to compile on a i386 system. That means software packages that need rust are being removed from their packages.

This does not affect NetBSD because they allow cross-compiling of everything on their systems.

SudoSuccubus - 2 days ago

This is the most worthless thing in the world. Why would anybody give a rat's fucking ass about a third? Not even a third rate like a 10th rate. Fucking operating system having math support. Oh wow! Congratulations! Now you can go ahead and support computers from 1985 now

__s - 3 days ago

This sort of platform support is cool, but it's a sign when existing hardware is failing & the platform support is shown with emulation

If uou run ancient hardware, use ancient software. Preservation efforts in keeping an image of that ancient software available makes sense (which becomes harder as modern build systems pull from network to build)

anthk - 3 days ago

On math FP emulation, by looking up the code it seems pretty close to the code from Robert F. Illyes for Forth 83.

Forth implementation in Eforth it's like this:

    ( FORTH-83 FLOATING POINT.
      ----------------------------------
      COPYRIGHT 1985 BY ROBERT F. ILLYES
            PO BOX 2516, STA. A
            CHAMPAIGN, IL 61820
            PHONE: 217/826-2734  )     HEX
    : ZERO  OVER 0= IF DROP 0 THEN ;
    : FNEGATE 8000 XOR ZERO ;
    : FABS  7FFF AND ;
    : NORM  >R 2DUP OR
            IF BEGIN DUP 0< NOT
               WHILE D2* R> 1- >R
               REPEAT SWAP 0< - ?DUP
               IF R> ELSE 8000 R> 1+ THEN
            ELSE R> DROP THEN ;
    : F2*   1+ ZERO ;
    : F*    ROT + 4000 - >R UM* R> NORM ;
    : FSQ   2DUP F* ;
    : F2/   1- ZERO ;
    : UM/   DUP >R UM/MOD SWAP R>
            OVER 2* 1+ U< SWAP 0< OR - ;
    : F/    ROT SWAP - 4000 + >R
            0 ROT ROT 2DUP U<
            IF   UM/ R> ZERO
            ELSE >R D2/ FABS R> UM/ R> 1+
            THEN ;
    : ALIGN 20 MIN 0 DO D2/ LOOP ;
    : RALIGN 1- ?DUP IF ALIGN THEN
            1 0 D+ D2/ ;
    : FSIGN FABS OVER 0< IF >R DNEGATE R>
            8000 OR THEN ;
    : F+    ROT 2DUP >R >R FABS SWAP FABS -
            DUP IF DUP 0<
                    IF   ROT SWAP  NEGATE
                         R> R> SWAP >R >R
                    THEN 0 SWAP RALIGN
            THEN SWAP 0 R> R@ XOR 0<
            IF   R@ 0< IF 2SWAP THEN D-
                 R> FSIGN ROT SWAP NORM
            ELSE D+ IF 1+ 2/ 8000 OR R> 1+
                    ELSE R> THEN THEN ;
    : F-    FNEGATE F+ ;
    : F<    F- 0< SWAP DROP ;
    ( FLOATING POINT INPUT/OUTPUT ) DECIMAL
    CREATE PL 3 , HERE  ,001 , ,   ,010 , ,
              ,100 , ,            1,000 , ,
            10,000 , ,          100,000 , ,
         1,000,000 , ,       10,000,000 , ,
       100,000,000 , ,    1,000,000,000 , ,
    : TENS  2* 2* LITERAL + 2@ ;     HEX
    : PLACES PL ! ;
    : SHIFTS FABS 4010 - DUP 0< NOT
            ABORT" TOO BIG" NEGATE ;
    : F#    >R PL @ TENS DROP UM* R> SHIFTS
            RALIGN PL @ ?DUP IF 0 DO # LOOP
            ". HOLD THEN #S ROT SIGN ;
    : TUCK  SWAP OVER ;
    : F.    TUCK <# F# #> TYPE SPACE ;
    : DFLOAT 4020 FSIGN NORM ;
    : F     DFLOAT POINT TENS DFLOAT F/ ;
    : FCONSTANT F 2CONSTANT ;
    : FLOAT DUP 0< DFLOAT ;
    : -+    DROP SWAP 0< IF NEGATE THEN ;
    : FIX   TUCK 0 SWAP SHIFTS RALIGN -+ ;
    : INT   TUCK 0 SWAP SHIFTS  ALIGN -+ ;
    1.      FCONSTANT ONE DECIMAL
    34.6680 FCONSTANT X1
    -57828. FCONSTANT X2
    2001.18 FCONSTANT X3
    1.4427  FCONSTANT X4
    : EXP   2DUP INT DUP >R FLOAT F-
            F2* X2 2OVER FSQ X3 F+ F/
            2OVER F2/ F-     X1 F+ F/
            ONE F+ FSQ R> + ;
    : FEXP  X4 F* EXP ;
    : GET   BL WORD DUP 1+ C@ "- = TUCK -
            0 0 ROT CONVERT DROP -+ ;
    : E     F GET >R R@ ABS 13301 4004 */MOD
            >R FLOAT 4004 FLOAT F/ EXP R> +
            R> 0< IF F/ ELSE F* THEN ;
    : E.    TUCK FABS 16384 TUCK -
            4004 13301 */MOD >R
            FLOAT 4004 FLOAT F/ EXP F*
            2DUP ONE F<
            IF 10 FLOAT F* R> 1- >R THEN
            <# R@ ABS 0 #S R> SIGN 2DROP
            "E HOLD F# #>     TYPE SPACE ;
the float abs function it's literally the same, operating over the same bits.

On the lack of floating point on some arch, Forth itself (even ANS Forth) encourages you to follow a fixed point philosophy unless it's absolutely neccesary, because you can always scale up the magnitudes on big 32 bit machines.

And Pi can be prise enough by using scaling with 'double' (for 16 bit machines) numbers:

100.000 355 113 m*/ d. 314159 ok