2.5D Rendering on PlayDate

ligeiagames.com

35 points by todsacerdoti 19 hours ago


zuluonezero - 6 hours ago

Good article and interesting technical description. Stays on the side of "proud developer keen to share details others would find interesting" and away from the "I made a game and here is my blog to advertise it". I do like hearing about Playdate development and wish I had one. There is lots of other Doom-like games out there with decent descriptions of the ray casting algorithm but the additional tweaks you made for the platform are fascinating.

DerekL - 15 hours ago

Title is incorrectly capitalized, should say “Playdate”.

Jyaif - 6 hours ago

Considering that it only updates 1/6th of the screen, the game is really running at 8 FPS. Still looks great though!

And I really like the "two complete rendering engines working in tandem".