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Reinventing Feathering for the Vectorian Era

rive.app

70 points by interpol_p 9 months ago · 11 comments

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tobr 9 months ago

Right about when I’d expect it to get into the interesting technical details, the article pivots to marketing fluff. Hoping for a follow-up that dives in.

rikroots 9 months ago

You can achieve a gaussian blur effect using an infinite impulse response thing[1]. Some very clever people at IBM came up with the idea, and some other very clever people translated that code to Javascript and stuck it on GitHub for the rest of the world to use[2].

[1] - https://en.wikipedia.org/wiki/Infinite_impulse_response

[2] - https://github.com/nodeca/glur

cjbgkagh 9 months ago

The 2D Gaussian blur is separable into 2 1D convolutions which is much faster than the 2D version so less of a performance issue.

ajb 9 months ago

Not completely buying this. He's claiming that it's better to do vector based feathering, but it's not at all clear that his approach isn't just as computationally expensive, or more. Filters do require a lot of calculations, but they are embarrassingly parallel and also you get help from the Convolution Theorem.

  • The5thElephant 9 months ago

    Looking at the performance it's quite clearly much faster than equivalent effects done in traditional web browser rendering or in design tools.

B1FF_PSUVM 9 months ago

I'm a bad person who read too many old comics - I thought this was a Victorian history snippet about tar-less "tarring & feathering", perhaps with honey for a gourmet twist ...

zokier 9 months ago

I'm confused, can't you accomplish the same effect with simple gradient (+ offset)?

  • tobr 9 months ago

    What do you mean with a ”simple” gradient? The difficult part is that it has to follow not just the outline of the shape, but also the average color of the shape around a certain point. That must get very tricky with arbitrary shapes.

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