The masters of Commodore 64 games

spillhistorie.no

109 points by Retrogamingpap 4 months ago


TMWNN - 4 months ago

Clarification siince the author does not mention this specifically: Disk drives dominated the C64 storage market in the US, Canada, and Germany, while cassette dominated the UK and elsewhere. Thus, US Gold had to convert US disk games to cassette for the UK market; I presume that the rushed jobs the article mentions were for especially popular games, or when there was an unusually short contractual deadline for delivery. Given how slow the native Commodore disk drive is, one can imagine how much more painful loading a designed-for-disk game from cassette. Games were often abridged to fit.

That said, this meant that slow disk transfer was not a handicap for C64 in the UK. Since tape was the medium of choice for ZX Spectrum and other rivals, C64 was on a level playing field. If anything C64 still had the advantage, because the Commodore Datasette is a digital format and very reliable, while Spectrum and US rivals like Apple and TRS-80 use analog formats and are incredibly unreliable that made people cry, groan, moan, and curse. Apple II's tape storage is also analog, but Disk II caused the Apple market to very soon move to disk-only (and Disk II is perhaps the greatest of Woz's many late-1970s engineering triumphs) so it didn't matter.

Three things I am unclear on:

* The extent of the above-mentioned abridgement process. My understanding is that both cosmetic things like loading screens, and sometimes entire portions like (say) a couple of the sports in the Epyx Games series, were removed. I don't know if there is a compendium of the abridgements; I don't see the information at Lemon64, but perhaps I missed it.

* Why software crackers had to crack cassette games in the first place, given that they can be duplicated with any dual-bay tape deck. Was there a reason other than to say they could do it (see next point), and perhaps to allow for cheating?

* The extent of crack intros for cassette games. In the US, crackers (then and now) put small animations before loading to announce themselves send greetings to friends and rivals. I'm sure this happened in the UK but the medium no doubt restricted the intros' size.

rmb177 - 4 months ago

Spelunker, M.U.L.E, Seven Cities of Gold, Up N Down, Moon Patrol, Raid on Bungeling Bay, Blue Max

I could go on and on...

finchisko - 4 months ago

Oh this bring back memories. As during communist era, there were no extra money or even stores where to buy. So we copied casettes. First load game then save on blank cassete. This worked for almost all games, but one. That one instead of waiting for run or save command, started game immediately. So only way to copy was using double decker. But most of double deckers were shitty. Adding so much noise, that copy didn’t work. I remember visiting one friend that has high quality deck, that was able to make a workable copy.

ryandrake - 4 months ago

The part about the "copy protection" schemes was sad/amusing. So much work put into cracking and anti-cracking, and even cracking for the purpose of legitimate distribution, and wasting memory on profanity-soaked rants to the hackers... Everyone involved in the story looks back at it as "fun" and "challenging" but all I see is wasted time on everyone's part and software that is more difficult to use. Here we are, 40 years later, and DRM is still with us and they're still hopelessly trying.

fodi - 4 months ago

For anyone else feeling a good hit of nostalgia, I highly recommend this excellent site with C64 games playable in the browser - and with netplay too! https://c64.krissz.hu/online-playable-games/

aSithLord - 4 months ago

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JohnKemeny - 4 months ago

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gdedhitchhiker - 4 months ago

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