Ask HN: Parser for the vdata format used in the Source 2 engine?
Hi, I'm a self-taught junior programmer and I've never written a parser. I was wondering if anyone knew of a parser for the vdata format (example below) used in the Source 2 engine? I want to get character data for this game to make an app, but I've not found any parsers for this weird data format, so I figured I'd have to write one myself before I even got started on my app. Also, any advice on writing a parser? This seems difficult to get right.
.vdata format:
<!-- kv3 encoding:text:version{e21c7f3c-8a33-41c5-9977-a76d3a32aa0d} format:generic:version{7412167c-06e9-4698-aff2-e63eb59037e7} -->
{
key = "value"
key =
{
key = "value"
key2 = "value2"
"1" = "value"
}
key_array =
{
[
1,
2,
3,
]
}
} Maybe https://github.com/ValveResourceFormat/ValveResourceFormat?t... ?
Maybe it's the "keyvalues3" format. The test for it seems to be here: https://github.com/ValveResourceFormat/ValveResourceFormat/b...
I'll check this out, thank you!