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Bevy 0.14 – Data driven game engine

bevyengine.org

59 points by tbillington a year ago · 49 comments

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sapein a year ago

The states improvements are definitely nice, and I did run into the whole "Unable to transition into current state" issue, as I was using it for a respawn. I ended up just making a "Respawn" state, and then quickly switch out of it to reset back to the original.

With this being in it definitely would make things a lot cleaner in some ways, as I can at least get the whole "Re-enter State" a bit easier.

Also the Observers and Hooks are really nice and will allow me to more cleanly implement a feature that I've been needing (Optional Components).

_cart a year ago

Bevy's creator and project lead here. Feel free to ask me anything!

  • _cart a year ago

    Noteworthy: this was our first release that used our new Release Candidate (RC) process and automation to facilitate collaboration on the release blog post. Both of which were a great success! The quality bar of the release has been raised significantly: expect fewer bugs and faster 3rd party plugin updates!

  • mahulst a year ago

    I know the latest UI update/plan is not released yet, but do you feel like you’ve discovered the way forward in that area? Or are there still lots of unknowns?

    • _cart a year ago

      Yup! I've had 95% of the new design written out for weeks now. The last unresolved questions revolved around some scene inheritance details, which I've largely sorted. I've been distracted by release prep, but now that its out I should have this ready in short order. I'll note that the primary focus is rolling out the new scene system / format. This enables and improves UI use cases, but the reactivity bits are still being investigated (ex: check out the bevy_quill and bevy_reactor experiments).

      • mahulst a year ago

        Thanks for replying! I’ve gone to a bunch of bevy ui third party crates. Can’t really try quill yet I think.

        Currently haalka is and sickle is looking excellent. Really looking forward to the official deal though!

    • alice-i-cecile a year ago

      Outside of the core reactivity and scenes work, I'm really excited about the improvements in both text rendering and picking. I think both of those will make a huge difference in terms of usability and correctness.

      Once those are a bit more stable, I'd like to target a focus system for UI, to enable good keyboard and gamepad menu navigation and to hook up to screen readers.

  • victorbjorklund a year ago

    Probably been answered already (feel free to point me there) but how does Bevy compare with Godot (other than one might prefer Rust)? What type of game/situations would Bevy be much more performant where it matters?

    • alice-i-cecile a year ago

      Bevy makes it much easier to write reasonably fast, easily maintained, refactorable code. It's great for situations where you have a lot of complex logic, want to do something particularly weird, or require a lot of non-rendering performance (Unreal still crushes us on rendering performance due to several decades and billions of dollars of investment).

      Factory builder and simulation games are the classic example of "when should you use Bevy". You should absolutely pick Godot right now for games that are more content-focused that need a lot of level design: puzzle games, platformers, walking simulators...

      • victorbjorklund a year ago

        That makes sense. So Bevy would be a good choice is you want to example build a Hearts of Iron clone where rendering (i guess) isnt the heavy part but instead simulationg alot of events and complex AI actions. Thanks!

  • chrisjj a year ago

    Any idea why the WASM+WebGL examples fail on Android Chrome?

practicalrs a year ago

Thanks to the whole Bevy team for their hard work on this release!

mrtracy a year ago

This release has Observer and Hooks which in my opinion really elevate the ability to express complex, reusable structures in the ECS.

For example, one of the well-known challenges in the paradigm is working with hierarchies or graphs - observers are a powerful tool for communicating between specific entities, and should make this a lot easier to express.

Hooks offer the ability to enforce cross-component consistency in a way that wasn’t previously available.

troydavis a year ago

Effectively a dupe - this just got attention 3 months ago (https://news.ycombinator.com/item?id=39672947, https://news.ycombinator.com/item?id=39677009) and 8 months ago (https://news.ycombinator.com/item?id=38144417).

Once a year has been suggested as the typical maximum frequency: https://news.ycombinator.com/item?id=9775868 . Consider reposting in 2025.

Also, coordinating comments and upvotes won’t do you any favors. It’s an easy way to get all submissions banned.

  • _cart a year ago

    This is _not_ a repost from our perspective. This is a massive new chunk of features and content (993 pull requests from 256 contributors) including new hot-topic features like Virtual Geometry.

  • tbillingtonOP a year ago

    > to qualify as a new Show HN there needs to be some major new development, not just a new feature

    One could argue a major version qualifies. Apart from the genuine dupe 3 months ago all of these are separate stories.

    dang's comment also specifically covers "show hn" posts which this is not. Some clarification from dang would be helpful though.

    • troydavis a year ago

      Your quote omits the portion where Dan explicitly addressed that case. It needs to be one year since it received “significant attention,” and also major new development. Dan’s post could be worded more clearly, though.

      (We’re pretty far in the weeds here, but as long as we’re here – for all intents and purposes, this is a show HN.)

      • johnnyanmac a year ago

        >for all intents and purposes, this is a show HN

        I don't really see how. Is it a Show HN because Bevy isn't a trillion dollar corporation making the news every other day?

      • mrtracy a year ago

        It appears that Show HN has special algorithmic handling, which is why you would expect stricter rules.

  • CooCooCaCha a year ago

    What a bad faith comment. How is a new version announcement a dupe? If you don’t care then you don’t have to comment.

    • pvg a year ago

      How is a new version announcement a dupe?

      Lengthy explainer here https://news.ycombinator.com/item?id=23071428

      • littlestymaar a year ago

        According to this, the submission is fine: it's a major version announcement, unlike the examples given in the post, with significant changes, which rule out the “the diff between Foo 1.3.3 and the last time Foo came out is not enough to support an interestingly different discussion”

        • pvg a year ago

          'Major' to the developers and users but the focus is on the total HN audience to whom it's neither major nor minor, it's simply another Bevy release post and there have been several of these very recently. It's a pretty straightforward release dupe, all sorts of seemingly 'major' releases from huge projects get categorized and moderated like that all the time. E.g.

          https://hn.algolia.com/?dateRange=pastYear&page=0&prefix=tru...

          The brief frontpage life of a couple of the highly upvoted ones:

          https://hnrankings.info/37701860/

          https://hnrankings.info/37889790/

          • littlestymaar a year ago

            Then why are you linking to a post where dang spends lots of tome explaining how the criteria is “Whether or not it contains significant new information (SNI)” if you believe this criteria isn't relevant?

            Because there's absolutely zero doubt that this release matches this criteria.

            • pvg a year ago

              I didn't say anything of the sort so I don't understand the question. The post looks like a completely routine release dupe to me and you can check that yourself by searching for your favourite projects with the search box at the bottom of the page. Both of the things you pasted say exactly the opposite of what you're implying, when read in their context

              Here's "SNI":

              That's one reason I'm using a silly acronym: SNI! — to convey that it's a specialized use of those words. When we say things like "this is not significant new information, so we're treating this post as a dupe", or even the gentlest, most watered-down and tiptoey version of that language, there are always people who feel aggrieved on the project's behalf, as if we're putting it down or belittling the hard work of its devs. This explanation is for those readers.

              It's a made up term because it's a weird, made-up local meaning, it doesn't mean 'someone who uses the project might think it's significant'. So that's why I'm linking it, because it matches this submission very well.

              • littlestymaar a year ago

                > The post looks like a completely routine release dupe to me

                It may looks like dupe to you, but it definitely doesn't fit the description of dupe given in the comment you linked to.

                > It's a made up term because it's a weird, made-up local meaning, it doesn't mean 'someone who uses the project might think it's significant'.

                Please re-read the comment you linked to, because it indeed defines what constitute SNI in a pretty clear fashion, and by this definition the aforementioned post definitely contains SNI.

                Or maybe you didn't even both reading the actual post you are commenting, and because of that you fail to see how a “Bevy 0.14” post could contain SNI.

                Now that I'm thinking about it, it's the most likely answer because I don't see how someone who's read the post could claim in good faith that it doesn't fit the description of SNI. Even just the implementation of Unreal Nanite in Bevy by itself is well beyond this bar, and it's only a fraction of the diff that the post is talking about.

    • troydavis a year ago

      Don’t rely on my assessment, go read https://news.ycombinator.com/item?id=9775868. If you disagree, don’t tell me, suggest an improvement to Dan.

      • littlestymaar a year ago

        You've pointing a a “Show HN”, it obviously doesn't apply to other kinds of posts (or are you gonna limit OpenAI's announcement links to once a year too ? ;)

      • CooCooCaCha a year ago

        These are different articles being posted, not dupes.

      • timeon a year ago

        > don’t tell me

        You are the one initiative here.

  • littlestymaar a year ago

    > Effectively a dupe - this just got attention 3 months ago

    Wait until you realize Rust new version makes it to the front page every 6 weeks… (It's a bit less true these days because Rust release are much more boring than they used to, but it was definitely the case just a couple years back)

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