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The Sword of Kumdor

lynn.github.io

177 points by meatjuice 2 years ago · 23 comments

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jhoh 2 years ago

Reminds me of https://vim-adventures.com/. Playing that game made me become very proficient with VIM. I can recommend it to anyone who wants to get started with it.

ethbr1 2 years ago

>> F walks forward and Space turns you 90° clockwise. You get used to it, sorta.

It's stuff like this that makes me love early games.

Things that seem bizarre now, but at the time were "Sure, that more or less works!"

psini 2 years ago

What a cute and charming game! Love the aesthetic of 90s Japan-only PC market. Looks so familiar and foreign at the same time, some type of electronic alternative-history; only it is conventional-history for so many :-). Thanks to the author of the patch (and description page, which is equally charming). Her homepage highlights many other "quirky" projects which I will enjoy taking a look at!

chordbug 2 years ago

Thank you all for your comments and for reading about this weird little game :) I've disabled `-webkit-font-smoothing: none;` on the page.

orliesaurus 2 years ago

This requires https://gang-fight.com/projects/98faq/ which in itself is a work of art

moxvallix 2 years ago

What is wrong with the font? the site is nearly unreadable.

The font seems to fix itself when zooming in a bunch.

__jonas 2 years ago

I'm curious: Did they add a latin font to the game then?

Or did the game font somehow already support latin characters?

Or is the font provided by the platform (PC-98) in this case?

The game looks gorgeous.

Edit: I figured it out myself, the font is provided by the platform but is commonly patched:

https://gang-fight.com/projects/98faq/#changeFont

I wonder what font the author used in their screenshots, definitely not the default one from that emulator and doesn't really look like the one from that link either.

  • chordbug 2 years ago

    Hi! The "real" PC-98 font (FONT.ROM) is different from the font bitmap that often ships with emulators. Kumdor comes with its own font data, though. My patch changes its single-quote character to look more like an actual apostrophe.

    The PC-98 actually comes with a "kanji ROM" chip, that you poll 16x16 characters from one at a time. FONT.ROM is the data used to emulate this chip. Loading an entire font into RAM was not practical on old Japanese PCs. The earliest models, like the MSX, had 64kB of RAM, which was no match for the 3000×16×16 bits = 96kB of font data! (On the PC-98, it's something like 282kB of font data that would eat up half the available 640kB of RAM.)

    I've seen games that have their own font data for drawing stylish hiragana/katakana/Latin characters but fall back to the "kanji ROM" for kanji. Kumdor's custom font only covers Latin characters. The typing tests in the game progress from QWERTY nonsense (sdfjkl jklsdf) to little texts in English and rōmaji. My translation patch leaves them perfectly untouched :)

    • __jonas 2 years ago

      Oh that's amazing that this is the original font from the game, it looks so good.

      And great work on translating the game and writing about it!

tveita 2 years ago

The combat reminds me of https://en.wikipedia.org/wiki/The_Typing_of_the_Dead, a touch-typing game that plays the cheesy zombie genre oddly straight.

aloisdg 2 years ago

Upvote for Lynn. She is incredible in codegolfing

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