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The Xylophone Maze: Screen-free coding for children

20y.hu

298 points by b6dybuyv 2 years ago · 59 comments

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mdonahoe 2 years ago

My daughter and I play "dadbot" where I'm the robot and she has to give me clear instructions on what I should do. It started after I showed her https://lightbot.com/ but we like the "screen-free" nature of dadbot better.

Eventually she jumps on my back and the game doesn't last much longer because dadbot gets tired.

  • ygra 2 years ago

    Sounds like it could devolve similarly to what's being done here: https://www.youtube.com/watch?v=cDA3_5982h8

    I sometimes try with my children. Having one on my shoulder and pulling either the left or the right ear to tell me where to go. The way home from kindergarten can then take a while, depending on how attentive they are. Of course, parent stumbling into hedges makes for a good laugh, so that may also sometimes be intentional.

  • throwaway89201 2 years ago

    The first (Flash) version is playable here: https://dagobah.net/flash/light-bot.swf

    It has a pretty steep learning curve if you're not experienced with building a program step-by-step from another perspective and you're only able to run it. The mobile version is a lot more gentle and has more content, but I think less challenging and less fun.

    • mdonahoe 2 years ago

      Yeah she and I prefer the flash version too.

      The music is great, and sitting together at a computer is a better collaborating experience than the mobile app.

      Unless you're on a roadtrip.

  • defaultcompany 2 years ago

    Sounds great. I was playing a lot of Exapunks[1] when my son was little and we started playing a game in real life where I would use the Exapunks commands to tell him what to do. Like

    LINK HALLWAY GRAB BALL LINK BEDROOM DROP BALL

    etc... Then he would tell me what to do. It was fun.

    1: https://store.steampowered.com/app/716490/EXAPUNKS/

zoomablemind 2 years ago

Fun idea! Clear objectives and simple tools. It's also a remote control example.

I find that "algorithmic thinking" is too artificial for young kids. They are very versatile in a richer set of methods, which often are mutually conflicting yet lead to desired result.

Once we played with a programmable mouse that needs to find cheese. Very predictably, the most used button was "do a trick", which makes mouse make funny noise without moving further... Sweet times for the kid, doomed moments for the teacher.

  • xyzzy_plugh 2 years ago

    I would argue young kids are very good at logic and reasoning, but they lack self moderation controls and the context of The Real World.

    For example:

    Parent: "We're not going to have ice cream today."

    3yo: "If we don't have ice cream today, can we have ice cream tomorrow?"

    Or, more commonly:

    3yo: "What if we have ice cream today and no ice cream tomorrow?"

    • TeMPOraL 2 years ago

      Or, even more commonly:

      3yo: "What if we have ice cream today and ice cream tomorrow too?". Because small children know better than to constrain themselves to artificially restricted choices offered by parents.

      Source: experience from navigating such negotiations for the past 1.5 year with my now almost-5 daughter.

      • ca_tech 2 years ago

        I wish I could find the source, but I'll relay it less eloquently. Children have a remarkable ability to ask for things they know they can't have. Their innocence gives them the audacity to ask for the impossible.

        This always stuck with me. I sometimes catch myself when I self-curate questions to eliminate what I "know" will be impossible.

        It also has led me to sometimes just say "yes" when I get those questions, just to impart a bit of expanded possibility into their life.

        • hahajk 2 years ago

          I wonder if it's because the average parent is not a very sophisticated bureaucrat. We get tired and just say yes because we need to survive. As children get older and interface with more institutions that have teams of people to tell you no (or no process to even ask), we enter a learned helplessness: a no today is almost certainly a no tomorrow.

_spduchamp 2 years ago

This is an excellent activity in that it has multiple modalities for tacit learning. Keep in mind that when you are playing with young children, it is the time you are spending together that is most important, so if they want to not follow the rules, make up new games, or just bang away on that xylophone, let them, and enjoy the time you have.

  • epage 2 years ago

    To add: make sure you include unstructured play where the kid leads out without any structure from the parent (rules, etc). Instead, play with and have them lead you.

  • sgt 2 years ago

    My first thought as well... it's so unlikely my kid would respect the rules at all.

darepublic 2 years ago

First off I love this analog programming idea. I have young children who I would love to try this out with.

Maybe missed something in skimming through the blog post but seems like primarily it's simulating doing up/down/left/right and navigating a character through a maze. For some reason this seems to be the most popular approach for apps that teach kids programming.

i.e. https://kodable.com, which one of my kids is into and https://codecombat.com, which has been around for a while now.

I think this paradigm (navigating a character using "move" function invocations) is good but kind of exhausts its usefulness after a while. I question whether my daughter learns coding this way or just is playing a turn based top down platformer. The most code like thing is when you use 'loops' to have characters repeat sequences of moves. I think when kids grok these things these apps become just types of glofiried education flavoured video games. There are a lot of things in kodable for instance that I feel are just basic web games with coding terms slapped on it.

https://scratch.mit.edu/ is more like 'programming' imo, even at the level of the objective -- having a blank canvas to create something. It seems a little advanced for my kids right now though.

dcsommer 2 years ago

I love this idea! I can't wait to try it with my son when he gets a couple months older. By the way, what you have there is a glockenspiel. A xylophone is made with wooden bars, not metal as you have. It's a common mistake!

  • samatman 2 years ago

    I'm aware of what the xylo- in xylophone means. But words mean what we use them to mean, not what pedants insist upon, and in vernacular, you're wrong, not him: the meaning of xylophone includes metallic instruments in the same style.

    In musicology, sure, these distinctions are useful there. But what I want to stress is that you are wrong in this context. Not technically correct: wrong. The only mistake was you choosing to reply the way you did. It is, to be fair... a common mistake. Around here at least.

    • Symbiote 2 years ago

      I knew both words when I was about 5, as we had both instruments at the back of the classroom.

      Your approach leads to calling them all sticks.

      • hn_acker 2 years ago

        > Your approach leads to calling them all sticks.

        No, it leads to calling them all xylophones. Or calling the metal ones metal xylophones (which I do only if I remember that "xylophone" is the wrong term) and the wooden ones wooden xylophones (which I don't want to do but am stupid enough to do).

        > I knew both words when I was about 5, as we had both instruments at the back of the classroom.

        Even so, remembering that different words can exist for different instruments with the same general shape but differing other characteristics (wood vs. metal bar material, in this case) is a waste of mental effort for people who have reliable eyes (like me) and don't practice those instruments (also me).

        I call the piano the "piano", even though the more functionally accurate term (also more historically accurate) is pianoforte. Even though I know this, I'm still going to call the piano a piano, because I don't want to bother to remember that the word "pianoforte" exists until someone asks me "why is it called piano?" As for tomato, I've learned to accept that a tomato can be a "fruit" in some contexts and a "vegetable" in some contexts (not mutually exclusive).

    • neilkk 2 years ago

      No, you are wrong and the GP is right.

alaintno 2 years ago

It's an amazing idea! I'm always looking for screen-free activities related to problem solving with my daughter. By the way, if someone happens to have other examples, it would be great to share!

SamBam 2 years ago

I played Robot Turtles [1] with my kids, a boardgame with a similar idea: The kid can lay out cards that define what the turtle should do, and the adult moves the turtle exactly as instructed. Slightly different because, like in the original Logo, you can say "turn left" or "turn right," and it can be hard for the kids to remember that left and right are from the perspective of the turtle, whichever way they are currently facing.

By about age 7 or 8 it stopped being fun, because the kids could pretty much lay out an entire one-shot sequence of cards that solved the maze. (We never really got into trying to code "functions," it never quite seemed to be intuitive in the context of the game.)

1. http://www.robotturtles.com/

pulkitsh1234 2 years ago

> The robot must not look at what color bar was hit but rather carefully listen to the sound only.

Nice recipe for developing perfect pitch :-)

  • o11c 2 years ago

    Hm, is perfect pitch stable across puberty?

    One of my observations is that humming a note within my valid vocal range has "feeling" differences even within the hard cutoffs (usually about 2 octaves for most people). But those cutoffs (and presumably the feelings) move between childhood and adulthood.

    (As an adult, my perfect pitch is not completely stable - if I don't use/tune it regularly, it can drift up to 2 semitones, but no further regardless of how long between tunings. Unfortunately I never did tests as a child.)

sam_goody 2 years ago

In my mind, all of programming can be reduced to the following 4 concepts.

- variables - conditions - loops - functions

If there was a way to teach those concepts screen-free, even to adults, I would really love to know it.

ThinkFun has a game CodeMaster that teaches loops and conditionals, but my kids found it way to tedious to play. It is better than nothing.

Maybe some HN'er has an idea how to create some game for all these concepts?

(And, if there is any other core concept I am missing, I would love to hear that too.)

  • ebcode 2 years ago

    >> (And, if there is any other core concept I am missing, I would love to hear that too.)

    When you get into parallel programming, I think you'll need more than just those 4. But I'm not sure what the reduction is. Something akin to forking and joining.

    • sam_goody 2 years ago

      Of course! There is another one that is really difficult enough to earn it's own pace on the list:

      - naming variables.

NateEag 2 years ago

See also Turing Tumble, a screenless, mechanical, gravity-powered computer for kids:

https://upperstory.com/turingtumble/

My sons (7 and 9) love it, and both have some grasp of binary thanks to it.

  • ddol 2 years ago

    Upper Story’s Turing Tumble and Spintronics are solid favourites in our house too. Weaving a graphic novel into the instruction / tutorial book is a brilliant tactic which really helped my eldest grasp the concepts covered.

    Spintronics also helped give me a new perspective on electrical current, current division and capacitance. Seeing and feeling resistance in the chain, how little/no load results in high current (chain link throughput) was more valuable than the “water in a hosepipe” analogies I learnt in my University EE classes. Really looking forward to induction in the expansion set.

    I was curious about the company, and discovered that the co-founders are a husband and wife couple who were in engineering and education respectively before starting the company. I’m glad to see they are able to operate profitably without listing on Amazon, and hope they continue to release more excellent educational engineering toys that I can explore with my kids.

  • zwily 2 years ago

    My kids also love Turing Tumble. (Me too!) Highly recommended.

water-data-dude 2 years ago

I don’t have any kids, but this is a great idea for a D&D puzzle!

cameldrv 2 years ago

I started doing Turing Tumble with my kids. It gets to be quite a bit more advanced than something like the Xylophone Maze, but also zero screens. It's been fun.

PebblesRox 2 years ago

This is a great new addition to my collection of low-budget screen-free ways to teach programming concepts to little kids.[0]

We don't have a xylophone but I might just have to get one so we can try out this game - I love it!

[0]https://twitter.com/CBancos/status/1581662053189574656

dylan604 2 years ago

How is this programming rather than just learning how to recognize musical notes. Also, would this then start to associate these colors with these notes in any weird ways later in life? I'm not talking synesthesia or anything, but I can remember the music I was listening to at the time of reading a book or think of the book when I hear the music. Unless, that's the programming

  • pkoiralap 2 years ago

    Here are my two cents on why this is programming.

    1 cent: Every hit is an atomic action that is causing the robot to take a certain action. Furthermore, all points in that maze has a decision (from at most 4 different choices) to make. So, hitting on a note (making a choice) is like writing an if statement. Furthermore, you can ask them to come up with the color combinations to hit before hand and try to run it all at once. If it fails, you do it again.

    2 cents: Since this is designed for 2-3 year olds, if statements make a good basis for starting programming or logic in general. As they grow older, we can introduce loops and functions.

    Moving on to the next question about starting to associate colors with notes although avoidable by randomly assigning colors to the notes (glue and paper), is possible like you said. However, I would like to claim that it will only stick (no pun intended) if the same colors play the same notes for years, if not months. Which given how two year olds are, is highly unlikely. They are done with a toy in about a week or two, max a month, give or take.

    • dylan604 2 years ago

      > if the same colors play the same notes for years, if not months.

      I wouldn't be so sure. As I stated, I have an association between book<=>music which was made within the days it took to read said book

xyzzy_plugh 2 years ago

This is wonderful.

There's a market for a pre-built set like this, with preplanned mazes to produce popular children's songs.

  • ghostpepper 2 years ago

    Just make sure your xylophone is actually in tune. Its sad how many cheap kids toys look like musical instruments but don’t sound correct

pimlottc 2 years ago

This is cool, just be aware it could be frustrating if a child has any sort of colorblindness, particularly since the Duplo blocks are different shades than the xylophone. It would help if the blocks had letters on them to match the notes as well.

ribs 2 years ago

This is a wonderful idea, and although I don’t have kids, I think I want to have the pieces to put it together for when there’s one to play with.

lsc4719 2 years ago

If there are more than one color-matched blocks, then where the player move to? Just random?

Pete-Codes 2 years ago

Nice idea for something without screens

thih9 2 years ago

I like the sneaky missing block.

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