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Show HN: NativeVision, helping React Native devs to build XR apps for any device

github.com

49 points by cjcassar 2 years ago · 26 comments · 1 min read

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Hello everyone,

We've discovered an open source library named Viro that hadn't been updated in over two years. We've revitalized the library, enabling the creation of XR apps on the latest iOS and Android platforms. Our goal is to transform NativeVision into a versatile library that can be used across various XR devices, including Apple Vision Pro and Meta Quest.

Our aim is to make it easy for React developers to start working on XR projects using React Native or Expo, much like how they would for iOS or Android apps.

If you have any feedback please share as it helps a lot!

doublerebel 2 years ago

Great to see more open cross-platform efforts to help with reactive development in XR. When I started building for Hololens (2016), I had to architect such a thing nearly from scratch.

How does this compare to existing efforts? such as:

- Babylon React Native (supported by Microsoft)

- VisionOS support being added to React Native (supported by Callstack)

  • cjcassarOP 2 years ago

    Both very good projects

    The overarching goal for us is to foster a comprehensive ecosystem around the NativeVision framework. This would not only simplify the development process for non-gaming XR projects but also enhance the scalability and adaptability of these applications. The idea is akin to how Vercel supports Next.js, offering various tools and integrations to streamline development and deployment processes.

    • jimmySixDOF 2 years ago

      React-Three-Fiber is quite popular too and has an active development community more around 3D less XR but not impossible and people are working on it. Triplex is an R3F editor I have not looked at lately but was adding features last time I did. Good luck with this I think everything Immersive Web is going to just get more important as the optics we have access to keep getting better faster stronger cheaper !

kristianp 2 years ago

What's the difference between XR and AR? It's the first time I've seen XR used.

  • mellosouls 2 years ago

    XR is short for the umbrella term "eXtended Reality", though I suspect (without proof) the latter started as a backronym, with the X perhaps originally meaning the traditional placeholder "whatever" for "Augmented", "Virtual", "Mixed" etc, which "Extended Reality" encompasses.

    Eg.

    https://en.wikipedia.org/wiki/Extended_reality

    • cjcassarOP 2 years ago

      Yes, exactly the above. Except it doesn’t replace Spatial computing conveniently

  • nwienert 2 years ago

    Many will say otherwise but the most accurate answer is that it’s short for “Xtreme Reality” - for example, if you look at a car, it will add flames to the side. Look at your dad - bleached blonde tips. Stuff like that.

    • dangrover 2 years ago

      Also, other characters in XR have predilection to say stuff like "You can't make it spicy enough for me!" and “Holy moly, Stromboli!”

    • mellosouls 2 years ago

      That's not the most accurate answer, though perhaps it has some usage in that sense; it's not what it means in the context here.

  • refulgentis 2 years ago

    It means VR and AR in one device (i.e. reality can be completely occluded if desired)

bilalq 2 years ago

Always exciting to see abandoned OSS projects get new life breathed into them. One of the biggest issues around React Native's ecosystem is how quickly some libs get abandoned. Props to you all for reviving this.

cjcassarOP 2 years ago

If anyone wants to DM about how we can improve , please email me here: christopherjcassar@gmail.com

bmikaili 2 years ago

Did ViroReact get revived? I really wanted to use it because Unity‘s dev experience sucks hard, but last I checked it was abandoned.

  • cjcassarOP 2 years ago

    Yes! We’re reviving it and pushing forward with building an ecosystem of tools around it.

    • bmikaili 2 years ago

      Is that going to be open source? Would love to contribute, was thinking myself that this is a niche that desperately needs to be filled.

      • cjcassarOP 2 years ago

        Yes it is open source! Check out our full github on the link about to explore some of the other tools we're building

galuggus 2 years ago

Great work!

Will this work in Expo without ejecting?

cwbuilds 2 years ago

This is awesome. Any plans to add Apple Vision Pro?

  • cjcassarOP 2 years ago

    Yes, this is on our roadmap for release by early March! After which we will add openXR support for the other major devices.

ilaksh 2 years ago

Nice. But I thought Apple Vision Pro was not an XR device but instead "spatial computing". /s

  • cjcassarOP 2 years ago

    Their marketing team wants us to call it this. Let’s just pretend SP is under the XR umbrella ;)

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