Godot Engine GPT
chat.openai.comA friend of mine made a Godot Engine assistant, and I can't help but feel like "talking to/with the docs" is going to be a super helpful new paradigm.
D̶o̶e̶s̶ ̶t̶h̶e̶ ̶a̶s̶s̶i̶s̶t̶a̶n̶t̶ ̶h̶a̶v̶e̶ ̶a̶ ̶l̶i̶n̶k̶?̶ ̶W̶o̶u̶l̶d̶ ̶l̶o̶v̶e̶ ̶t̶o̶ ̶u̶s̶e̶ ̶i̶t̶ ̶i̶f̶ ̶i̶t̶ ̶i̶s̶ ̶p̶u̶b̶l̶i̶c̶ Disregard, did not realize it was this post
The person you're responding to is OP. The link is this thread.
This link just continually prompts me to Sign Up for GPT even though I'm already signed in? Are OpenAI sessions broken currently or am I doing something wrong?
Are others upvoting this without confirming it works? Or is it working for others?
I had to go to the ChatGPT main interface and then back to the Godot GPT; and then it picked up my login.
I ended up having to edit the url to https://chat.openai.com/g/g-0e9nkbuRV
Thanks, that worked.
It’s working for me on mobile
For someone who doesn't have an openai account, what can this do?
I don't have any insight into training GPTs, so I have to ask, what was this assistant trained on? I could imagine any combination of
- Official documentation
- Official Source code
- Repositories on Github/other VCS solutions
- Blogs / Tutorials
Also, does it emphasize GDScript vs C# or is it intended to be impartial?
I have really been wanting to train one myself but haven't had the time to look into how these specific GPTs are trained
You don't train GPTs, you basically give it a few files and it can "decide" through embeddings, which files (or parts of files) are relevant for your question/query/prompt.
I asked it what the knowledge base provided consists of:
> Understood. My knowledge base consists of comprehensive and detailed documentation related to the Godot game engine. This includes, but is not limited to:
> 1. *General Overview and Features of Godot*: Information about the engine's capabilities, architecture, and general use cases. 2. *Programming in Godot*: Guidance on scripting, including GDScript, C#, and visual scripting. 3. *Scene and Node System*: Details on how Godot's scene and node architecture works. 4. *2D and 3D Development*: Specifics on creating and managing both 2D and 3D games. 5. *User Interface Design*: Information on designing UIs within the Godot engine. 6. *Animation and Sound*: Details on implementing animations and sound in games. 7. *Physics and Collisions*: Information on physics engines and collision detection. 8. *Optimization and Performance*: Best practices for optimizing game performance. 9. *Exporting and Publishing Games*: Steps and considerations for exporting games to various platforms.
> If your question relates to any of these areas or anything specific to the Godot engine, feel free to ask!
I made a similar one https://chat.openai.com/g/g-OTqSYCpL5
The main issue is it pretty hard to make it stop giving docs for v3. And since API changed (methods and node names) it often gives frustrating answers
Nice, will this work for C# code too, or just GDScript?
Yes it works for C#!