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Godot Engine GPT

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22 points by alexissantos 2 years ago · 14 comments

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alexissantosOP 2 years ago

A friend of mine made a Godot Engine assistant, and I can't help but feel like "talking to/with the docs" is going to be a super helpful new paradigm.

  • pixelbyindex 2 years ago

    D̶o̶e̶s̶ ̶t̶h̶e̶ ̶a̶s̶s̶i̶s̶t̶a̶n̶t̶ ̶h̶a̶v̶e̶ ̶a̶ ̶l̶i̶n̶k̶?̶ ̶W̶o̶u̶l̶d̶ ̶l̶o̶v̶e̶ ̶t̶o̶ ̶u̶s̶e̶ ̶i̶t̶ ̶i̶f̶ ̶i̶t̶ ̶i̶s̶ ̶p̶u̶b̶l̶i̶c̶ Disregard, did not realize it was this post

SeanAnderson 2 years ago

This link just continually prompts me to Sign Up for GPT even though I'm already signed in? Are OpenAI sessions broken currently or am I doing something wrong?

Are others upvoting this without confirming it works? Or is it working for others?

porl 2 years ago

For someone who doesn't have an openai account, what can this do?

pixelbyindex 2 years ago

I don't have any insight into training GPTs, so I have to ask, what was this assistant trained on? I could imagine any combination of

- Official documentation

- Official Source code

- Repositories on Github/other VCS solutions

- Blogs / Tutorials

Also, does it emphasize GDScript vs C# or is it intended to be impartial?

I have really been wanting to train one myself but haven't had the time to look into how these specific GPTs are trained

  • SushiHippie 2 years ago

    You don't train GPTs, you basically give it a few files and it can "decide" through embeddings, which files (or parts of files) are relevant for your question/query/prompt.

    I asked it what the knowledge base provided consists of:

    > Understood. My knowledge base consists of comprehensive and detailed documentation related to the Godot game engine. This includes, but is not limited to:

    > 1. *General Overview and Features of Godot*: Information about the engine's capabilities, architecture, and general use cases. 2. *Programming in Godot*: Guidance on scripting, including GDScript, C#, and visual scripting. 3. *Scene and Node System*: Details on how Godot's scene and node architecture works. 4. *2D and 3D Development*: Specifics on creating and managing both 2D and 3D games. 5. *User Interface Design*: Information on designing UIs within the Godot engine. 6. *Animation and Sound*: Details on implementing animations and sound in games. 7. *Physics and Collisions*: Information on physics engines and collision detection. 8. *Optimization and Performance*: Best practices for optimizing game performance. 9. *Exporting and Publishing Games*: Steps and considerations for exporting games to various platforms.

    > If your question relates to any of these areas or anything specific to the Godot engine, feel free to ask!

para_parolu 2 years ago

I made a similar one https://chat.openai.com/g/g-OTqSYCpL5

The main issue is it pretty hard to make it stop giving docs for v3. And since API changed (methods and node names) it often gives frustrating answers

TulliusCicero 2 years ago

Nice, will this work for C# code too, or just GDScript?

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