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Simple Physics-based Flight Simulation with C++

jakobmaier.at

163 points by quintussss 3 years ago · 18 comments

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trynewideas 3 years ago

One of the citations is brihernandez/SimpleWings; Hernandez is better known as indie dev Why485, creator of Tiny Combat Arena, a throwback flight sim to the A-10 Cuba era. (Of course the reborn MicroProse picked it up.) https://store.steampowered.com/app/1347550/Tiny_Combat_Arena...

Why's GitHub repo is full of useful things for game devs, especially Unity but also C++. https://github.com/brihernandez/Ergo is maybe most relevant to this post for being a C++ implementation of a basic 3D space shooter engine built on raylib.

jahnu 3 years ago

Nice!

Reminds me of this amazing (for the time) book which taught me a ton about the topic when I was in my first year at uni learning c++

https://books.google.at/books/about/Flights_of_Fantasy.html?...

  • wanderingmoose 3 years ago

    Wow. "Using Borland C++ compiler and BASM assembler as a programming platform". I had to get this just to see what the code was like back in 1993... Luckily/unluckily I got started on silicon graphics machines, so never needed to perform the heroic hoop-jumping that 3d engines needed on pcs at the time.

    This will go nicely with "Methods of Orbit Determination for the Micro Computer" (1991) which published by AFIT and has some incredibly useful simulation content...with examples in BASIC

  • pcestrada 3 years ago

    This was a wonderful book, it really helped lift the veil on how more complicated things were written in code for me. Also, I remember I was at the mall with my uncle and he offered to buy me a gift. I went straight to the bookstore and picked out this book. He was surprised that I picked out a book on programming, and rewarded me with some extra cash after purchasing the book.

  • atan2 3 years ago

    True. There was another book called "Build your own Flight Sim in C++" by Michael Radtke and Christopher Lampton, but I personally like "Flights of Fantasy" better.

  • royjacobs 3 years ago

    The same author has another book from around the same time called "Gardens of Imagination" which explains how to write a Wolfenstein 3d-style raycaster. I can highly recommend that book as well.

    • mysterydip 3 years ago

      Great book! Helped me finally understand how to implement variable height walls in the raycaster for my current game.

  • homarp 3 years ago

    the book can be borrowed at the Internet Archive: https://archive.org/details/flightsoffantasy00lamp

quintussssOP 3 years ago

How to create simple but realistic looking flight simulation from scratch with C++.

teo_zero 3 years ago

I struggled to understand the coordinate system, probably because he puts the ailerons in front of the wings!

  • quintussssOP 3 years ago

    You are right, the ailerons are really in front of the wings, which if of course wrong. I will update this and add some info on the coordinate system!

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