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Summer Afternoon – A WebGL Experiment

summer-afternoon.vlucendo.com

930 points by jaden 3 years ago · 204 comments

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EarthLaunch 3 years ago

I looove this. I agree with the other commenters that this has a special feeling. And that the future for web games is bright. (For as long as Google is spearheading features with Chrome.)

I guarantee this game wasn't built with Unity: 1) Unity bad for building WebGL games. It does multiple conversions to make a WebGL build. Unity offers live editing in its application, but that doesn't apply to web; whereas modern threejs/babylonjs systems offer hot reloads. 2) And Unity is just unpleasant and bloated generally, for the last few years.

Plug for my game[0] if someone wants to see another WebGL experiment (that I devoted 10 years to...better not to ask lol). PS - WebGL supports WebXR, I've been in my world in VR!

0: earth.suncapped.com

  • mertens 3 years ago

    So happy to read in a top comment on HN that the future for web games is bright :-) We've been betting on it for a while[0] and it should only get better with WebGPU.

    Unity has issues indeed, unfortunately. The developer experience is shit. If you want to mitigate the user experience, you can use our open-source optimization package: https://github.com/CrazyGamesCom/unity-optimizations-package (feedback welcome!)

    [0]: https://www.crazygames.com/

    • fulafel 3 years ago

      WebGL2 has just recently become production quality on all browsers, take all the WebGPU talk with a pinch of salt if you're interested shipping sometihng in the next few years.

      (Practically, both are low level APIs and you'll probably be using something that can reasonably easily switch between WebGL2 and possible future WebGPU backends once they finish the spec and implementations start shipping and stabilizing and waiting for Safari)

      • paulgb 3 years ago

        If you look at it from the perspective of “when will I be able to support 99% of users”, it will absolutely take a few years, but from the perspective of “when will a WebGPU game have distribution to more people than a Steam game”, it could be a lot sooner. Gamers generally aren't the same people stuck on enterprise-pinned old browser versions, so once Chrome + Firefox have support the chances of someone in the target audience for a 3D game having a WebGPU-supporting browser on their system are pretty high.

        (I’m assuming you’re talking about distribution rather than tooling, but I acknowledge the tooling will take a few years to catch up.)

  • jimmySixDOF 3 years ago

    WebXR is going to take off behind these advances in WebGL like WebGPU is supported on Chromium 113 in the next few months and there are claims of 3x and higher perf. Its big draw card is supporting desktop/mobile/XR all at the same time so if you can work within its limits then definitely the way to go however you choose to get there (Unity or Three/Babylon or Wonderland or xyz).

  • svantana 3 years ago

    > I guarantee this game wasn't built with Unity

    It looks like you're right - the announcement tweet credits threejs and houdini [1]. I measured 13MB downloaded, of which most are fairly bloated "assets" (here's a 3MB blurry png, for some reason [2]), so the "engine" itself looks to be less than 1MB.

    [1] https://twitter.com/vlucendo/status/1614983883866390530 [2] https://summer-afternoon.vlucendo.com/assets/images/clouds_t...

    • throwbadubadu 3 years ago

      > here's a 3MB blurry png, for some reason [2])

      That blurry png may be the terrain, height map?

      • kqr 3 years ago

        The filename says "clouds" but either way, whatever it's used for, the information in it really doesn't need 3 MB of pixels.

  • anand 3 years ago

    Agree that close to the metal threeJS gets you best performance but don’t sleep on Unity WebGL.

    They announced at their Unite conference a few months ago they were gonna add proper mobile support for it. Nice to see them investing.

    Also shameless plug for [https://spatial.io]. With Unity’s URP we can get near AAA visual quality in the browser. Plus hosted multiplayer, chat, native web/mobile/vr apps, etc.

    The future is bright for web and no install! And with App Store’s 30% cut the economic winds are at our back!

    [https://spatial.io/toolkit]

    • moron4hire 3 years ago

      They've been saying they'll improve the WebGL experience for as long as I can remember.

      • kthakore 3 years ago

        Agreed. Not only that loading textures etc the whole pipeline is insanely complex.

    • kthakore 3 years ago

      Unity is useless for web games. Period. I have the scar tissue to prove it. The whole asset management pipeline is just insanely hard to use. Can’t collaborate or even source version control across devs. Compilations suck. The whole box in a box is dumb. It wastes real estate. So much insane friction. Just because of 3d artists and fan boys the whole eco system is a waste of time. Open web tools with hot loading for devs is yeaaars ahead of Unity. And their performance will always suck.

  • smooth__ 3 years ago

    I'll plug mine too, it's got multiplayer/deathmatch etc, and I recently fixed multitouch and a lot of WebGL performance issues.

    I can concur with other comments in this thread that there is something strange going on with iOS and WebGL. Just checking now though, and it does seem to run a little better after the iOS 16 update.

    https://spectre3d.com/web-alpha/

  • adastra22 3 years ago

    If you like this, you should probably try out Alba.

  • skocznymroczny 3 years ago

    > Unity offers live editing in its application, but that doesn't apply to web; whereas modern threejs/babylonjs systems offer hot reloads.

    It doesn't have to. The idea is that you'll develop the game as a desktop target, with all goodness such as live editing, and then just export the game to WebGL as a final step.

Wowfunhappy 3 years ago

My Intel i7-4790K is able to run this at 1080p and 30 fps (specifically 60 with drops to 30), on a build of Chromium that has hardware acceleration disabled.

I don't know if this is thanks to the speed of the app or Chromium's software renderer or just (semi-)modern CPUs, but I am super impressed. I had no idea you could do something like this without a GPU!

Edit: Whoops, I lied! I knew something had to be wrong here, so I checked. GPU Compositing is disabled. However, chrome://gpu reads "WebGL2: Hardware accelerated but at reduced performance" (whatever that means).

When I fully disable hardware acceleration, performance dips to something in the range of 1 fps. So, basically what you'd expect, and a lot less interesting!

gl-prod 3 years ago

> threejs, gsap, svelte and houdini mostly @vlucendo

https://twitter.com/vlucendo/status/1615099156451758082

myth_drannon 3 years ago

Looks better than Meta's metaverse.

  • robotburrito 3 years ago

    It does, I love the peaceful vibe it has. But to be fair this is conveying a lot less information about the individual players than Meta does. A "metaverse" is much harder problem than people imagine.

    • NemoNobody 3 years ago

      Kids in Roblox, Fortnite and Minecraft have all built a better metaverse than Zuck.

      I've had more fun playing super basic Roblox games with my nephews than I can imagine myself ever having with meta.

      Zuck's metaverse feels like the Doctors Office equivalent of a nightclub.

      • elcritch 3 years ago

        I think Zuckerberg is right about the metaverse. Unfortunately (fortunately?) Meta likely won't be where the metaverse develops, unless they can purchase it.

        I still use and like Instagram, so they appear to be capable of keeping them alive. But the established industry players, including the Zuck subsidized ones, largely don't seem positioned to "get" VR/AR. I don't know what it is, but I know it's not what they have so far.

        Outside of fitness apps the Qwest world is still just a fancy store interface. I use it because it's still among the best, but it certainly doesn't give me the feel of it becoming a "verse" of any sort. I really want it to be, but the folks working at Meta largely don't seem to be the sort of creative non-conformists it'll take to crack that nut.

    • jojobas 3 years ago

      It's a non-problem that's very hard to solve indeed.

    • tiborsaas 3 years ago

      > A "metaverse" is much harder problem than people imagine.

      I agree that it's complex, but probably not that complex not to have legs :)

  • troymc 3 years ago

    Yeah, the characters have legs!

    • andybak 3 years ago

      If I implemented avatars in social VR I would also avoid legs. No legs is better than bad legs and good legs is very hard to achieve.

      So the "no legs" thing is the correct design decision in many cases.

      • andsoitis 3 years ago

        > No legs is better than bad legs and good legs is very hard to achieve.

        What do you think of the leg quality in this game?

        • andybak 3 years ago

          That's an entirely different problem to the one faced with VR avatars. You can make in leg position. With VR avatars, you're trying to infer leg movement to the head and hands movement of a human in 3d space.

  • trowt 3 years ago

    "Stop chatting and start buying things!"

throw101010 3 years ago

I love the color palette and music, really relaxing and it was a nice surprise to see it is multiplayer

Works really well on Firefox for Android too!

  • ryandrake 3 years ago

    No sound or music for me on mobile Safari (iPhone) but rendering is smooth.

    • jurmous 3 years ago

      I had music on my iPhone in mobile Safari. But the ringer switch had to be on and I had to press the top right sound button.

      • hamburglar 3 years ago

        I had sound on iPhone until I unplugged my headphones, then I couldn’t figure out how to turn it back on.

  • BuckyBeaver 3 years ago

    Works great on desktop Safari, too!

adenozine 3 years ago

Insanely cool demo. I’m amazed I can open this and it run at 60fps within a ~~second~~ on my iPhone. Crazy the power that I have with it, when it spends most of its time in my pocket or playing music.

I wish we could show some of the early computer engineers some of this kind of thing.

  • karlshea 3 years ago

    > I wish we could show some of the early computer engineers some of this kind of thing.

    I often fantasize about this, just knowing even what 10-year-old me would have thought about it.

    • Antrikshy 3 years ago

      The 80s is the perfect sweet spot for my go-back-in-time-and-share-modern-tech fantasies. It's recent enough for people to know about computers but just barely enough that they'd be absolutely blown away.

  • n1b0m 3 years ago

    I’m curious, how can you tell it runs at 60fps? Is there some debugging that can be turned on?

  • arendtio 3 years ago

    They would be amazed by what is possible and appalled by the things we do with all that power.

  • bjelkeman-again 3 years ago

    It crashed the browser or the os on my iPad. I was back to login screen.

  • slim 3 years ago

    most of early computer engineers are alive and doing well

bennyp101 3 years ago

Love how smooth this is, even on a phone! Really well done, not just from a technical point of view, but aesthetically as well.

As I ran through the trees, with the sunlight changing, it brought back some little flashbacks of me doing exactly that when I was that height! Very cool!

chmod775 3 years ago

That we could only communicate with each other by excitedly jumping around - and still managed to explore together - reminded me of childhood memories playing with other kids in Sweden as a tourist who didn't speak their language.

lairv 3 years ago

After 15 minutes of trying I managed to reach the roof of the house you can climb, and managed to take a cool screenshot :) https://imgur.com/Vq8i8Yz

Underrated thing that I haven't seen mentioned is how great the gameplay is, I was able to play without a mouse using only arrows and space bar, and the camera never felt clunky, which is rare for a 3d game. Haven't tried on mobile though

  • dodslaser 3 years ago

    Neat. I got up there too, and after a while someone noticed me and climbed it too.

    Also, if you jump onto the clothes rack thing on the same building and go as far towards the road as you can you will get stuck in the falling animation.

  • Sharlin 3 years ago

    It works pretty great on mobile too!

kibwen 3 years ago

I saw a distant figure running straight towards me through the woods and thought this might be one of those secret horror games, until I realized it was multiplayer. :P

  • ge96 3 years ago

    yeah I thought it was a hint lol, cool

    had to watch the motions to realize it wasn't scripted

hrkucuk 3 years ago

Very soothing somehow. It is interesting to see other players around as well. I wish I could send twitter-like shout messages.

I found the sloth secret literally by mistake, that one was pretty difficult

  • agolio 3 years ago

    I am guessing they are not other players live but probably recordings of older sessions, I did try to follow a few people and jump around to communicate but couldn't verify any response... quite a beautiful project in any case

intrasight 3 years ago

Has the seeds of a place that I'd like to keep visiting. I've already returned twice. First time I visited, I started posting here interesting things I found. But then realized these are secrets that visitors should stumble upon on their own so I deleted those comments.

Grow this into a more interesting place and many will come and visit. Or buy beachfront.

fruit2020 3 years ago

Can anyone recommend some chill games like this one, seems like an ok game for a kid to play. I remember the adventure game from the 90s where I was playing a little dog.

whatgoodisaroad 3 years ago

This is clearly much more impressive technically since it runs seamlessly on my browser, but visually and tonally it reminds me of a peaceful game called Alba that I played recently.

zengid 3 years ago

This is beautiful, and I think I made a friend in there. Amazing that this works on mobile (safari). Any notes on how it was made? Unity?

  • sosodev 3 years ago

    Safari got WebGL 2 support not long ago :) the future of web gaming is very bright

  • friedman23 3 years ago

    Threejs apparently

    • flohofwoe 3 years ago

      There's a lot of WASM in GUID-named binary blobs though (most of those have one JS file and one WASM file included, some only a JS file).

      Does three.js make heavy use of WASM and bundle them in blobs with GUID names?

      PS: yes it appears to be three.js, looking at other three.js demos they also have those blobs with one JS and one WASM file in them. I'm surprised three.js uses so much WASM!

      • dm33tri 3 years ago

        I think three.js is pure JavaScript, it may be some physics engine that uses WASM (like Rapier)

superpope99 3 years ago

Love this.

Reminds me of "Short Trip" https://alexanderperrin.com.au/paper/shorttrip/

HN Discussion from 2017 - posted as "Scenic Tram Ride" https://news.ycombinator.com/item?id=15324954

porbelm 3 years ago

Oh my, WebGL has come a long way since the late '90s

I think I mean VRML but you know that don't you, you old farts you

  • moralestapia 3 years ago

    Hehe, you're one of those "Senior WebGL developers with 30 years of experience".

  • pjmlp 3 years ago

    WebGL is stuck in 2011 hardware capabilities.

    What matters is what people are able to do with its features, basically something like a PlayStation 3.

    By the way, I might have some VRML book lost somewhere on my university boxes.

    • flohofwoe 3 years ago

      AAA games are way deep into diminishing returns for the last 10 years when it comes to rendering. A 2010 game with good art style can still look great if you run it on a high resolution display, while other games with much more impressive 2010-era rendering technology but poor art style have aged badly.

      It makes little sense to reduce the quality of games to their rendering technology and 3D API of choice.

      • bcrosby95 3 years ago

        I unironically prefer Valheim's graphics to any AAA game I've played. The scenes it sets are just perfect. I really enjoy the art style in the OP too.

        • pjmlp 3 years ago

          Looking at its 3D requirements I doubt it would be playable in WebGL 2.0.

      • pjmlp 3 years ago

        Except I am yet to see any Web based game with PlayStation 3 like graphics, or to make it even more clear, Infinity Blade.

        After a decade of WebGL existence.

        • brown 3 years ago

          I think that's more about asset sizes and loading times than rendering capabilities.

bbbobbb 3 years ago

Opening this in Brave on an iPad immediately crashed and rebooted the device. I don't think that has ever happened to it.

  • kevincox 3 years ago

    Might want to reach out to a security researcher. It could be an exploitable bug.

  • numlock86 3 years ago

    An iOS device crashing and rebooting because of something you open in your browser? Now that's something completely new and unheard of. /s

    • omeid2 3 years ago

      It is indeed very rare. Can you please explain the sarcasm with some examples?

  • buggyipadmettoo 3 years ago

    I made an account just to say me too. (Safari, iPad) never seen that before

  • speleding 3 years ago

    Can confirm, opening it in Safari on iPad consistently crashes the device too.

monkeydust 3 years ago

Really nice.

Find it interesting this was posted on HN 4 days ago with no comments now it's top at time of writing. I guess talks to merit of allowing reposts as I would have missed this.

  • kqr 3 years ago

    It may well have entered the second chance pool, rather than been reposted.

gpderetta 3 years ago

Very beautiful art style (that matches the evocative title) and works wonderfully on my potato of a phone.

Please make something out if this .

  • robga 3 years ago

    The art style reminded me instantly of Alba: A Wildlife Game, available on most platforms.

jadenOP 3 years ago

I'm amazed how well it works on mobile. So smooth!

  • epolanski 3 years ago

    Don't be surprised at how powerful modern mobile devices are.

    • gofreddygo 3 years ago

      I am surprised especially in contrast to many other "native" apps on my powerful device.

    • dorkwood 3 years ago

      There are a lot of WebGL sites that don’t run nearly as good as this one. It’s not just the device!

    • NemoNobody 3 years ago

      My 2017 PH-1 running vanilla Android 9 played this without a single issue. Not only new phones - feels future to me

surfpel 3 years ago

This has a very similar feel to games from thatgamecompany* who made Journey and Flower.

Love it!

* - https://thatgamecompany.com/

20after4 3 years ago

Very nicely done. I really like the stylized graphics and performance seems pretty good.

c_s_guy 3 years ago

Secret hints:

1. Animal on roof

2. Animal on tree

3. Large object in trees

4. Beach goer

5. Small wooden fence room

  • spuz 3 years ago

    I couldn't find the animal on the roof until I saw another player and thought "how did they get up there?". Great example of how being multiplayer improves the experience.

  • zxcvbn4038 3 years ago

    Animal on tree has me stuimped, I think I'm looking for a sloth someplace but not seeing it.

    • genezeta 3 years ago

      The sloth is fairly small compared to some other secrets. It's also the same colour of the tree's trunk so it's kind of hard to see for afar.

  • linsomniac 3 years ago

    Thanks for the hints, animal on the roof had me stumped.

  • neophyt3 3 years ago

    Sloth cats alien ufo some alien objects

    • jq-r 3 years ago

      Those alien objects are actually objects from a Zelda game.

ge96 3 years ago

Wow that's great. Nice color palette. Ran on Android Chrome

jamestimmins 3 years ago

Really lovely. Reminds me of the Studio Ghibli films.

ChrisMarshallNY 3 years ago

It’s very cool.

However, it crashed my iPad Safari, the first time I ran it (worked the second time, though).

ohthatsnotright 3 years ago

I was so hoping when I hopped from the railing by the cats to the roof I found a secret :(

LoganDark 3 years ago

> Seems like WebGL2 is not supported by you browser Please update it to access the experience.

This.. is incorrect. If I go to chrome://gpu (I'm using Chrome on Windows!) it says "WebGL2: Hardware accelerated". I have an RTX 3060. There is no reason this shouldn't work.

There's no error in the console for me to go off of, and the source code is packed/obfuscated, so I can't tell what the problem is. I can't tell if it's pre-emptively refusing to run because I'm not on a whitelist, or running into some sort of error.

  • qxxx 3 years ago

    it works for me, I also have RTX 3060, if I open chrome://gpu I see this:

    Canvas: Hardware accelerated Canvas out-of-process rasterization: Disabled Direct Rendering Display Compositor: Disabled Compositing: Hardware accelerated Multiple Raster Threads: Enabled OpenGL: Enabled Rasterization: Hardware accelerated Raw Draw: Disabled Video Decode: Hardware accelerated Video Encode: Hardware accelerated Vulkan: Disabled WebGL: Hardware accelerated WebGL2: Hardware accelerated WebGPU: Hardware accelerated

NemoNobody 3 years ago

This is great - so simple but I played for awhile. Love the Straw Hat

I was just checking this on my PH-1 from 2017 and it played very well. I was running around for a bit before I realized how amazing that was.

Ran it right from HN

ElFitz 3 years ago

I wonder.

Since this runs in the browser, does it mean that we could dynamically use different assets based on device and bandwidth?

Or start with lower res assets and progressively get better ones, like jpeg progressive downloads?

  • nirui 3 years ago

    Don't stop there. You can also dynamically update the game program by sending WASM/JavaScripts via WebSocket/WebTransport.

    WebGL games will have a bright future.

    Also, this game is very well designed, I found all 5 secrets and I loved the process :)

    • ElFitz 3 years ago

      Oh! I like the way you think. And you could also only load assets as needed (or, ideally, preload them intelligently).

    • pjmlp 3 years ago

      No they won't, as native and streaming provide much better tooling and access to modern hardware features.

      All Flash indie games moved away from the browser, and don't have any reason to come back.

      Examples like this one are the exception.

      • nirui 3 years ago

        A good developer knows how to utilize the features provided by the tools while endure it's limitations.

        Tooling grow as the ecosystem grow, and modern hardware features don't necessarily give you a good game. There are many good games out there don't rely on modern hardware, and yet they are still fun to play.

        It eventually comes down to how smart the developers are, not how many modern features gets utilized.

        Plus, with help of game engines, a game can run on multiple platforms, including both native and WebGL. Some company might be interested in expanding into this territory.

      • chongli 3 years ago

        Yeah. There were so many great indie flash games on sites like Newgrounds. Quite sad that it’s all gone away. I wish flash had been open-sourced rather than just killed off.

  • greggman3 3 years ago

    Of course, why not?

    • ElFitz 3 years ago

      Neat!

      I’ve never done any WebGL so far, hence the question. I’m even more interested now.

      Thanks!

bluSCALE4 3 years ago

This was pretty nice. Went into it blindly, figured it out, then helped someone else find a few things. Felt kinda like a kid for a few minutes.

  • Seb-C 3 years ago

    Nice, I just followed someone and it helped me find a statue in some kind of ruins. I wonder if it was you :)

The_SamminAter 3 years ago

This runs pretty well on iOS, and looks amazing.

Just one bug I found: after running it for a few minutes, the sound started to distort and eventually all sound came out as static.

Other than that, it’s quite amazing, and I look forward to poking around on it again on my computer.

modal-soul 3 years ago

I made friends with someone else who kept circling around. The look of it reminds me of Boku no Natsuyasumi.

honkler 3 years ago

I saw another player perhaps (with the same hat and clothes as mine). is this a multiplayer thing?

ajnin 3 years ago

Firefox developer edition, Linux - I can't give any input. Moving the mouse pointer moves the camera POV slightly, so that it can end up below the ground, but apart from that no keys or clicks are registered.

karlshea 3 years ago

This is the cutest thing ever

danhau 3 years ago

I've managed to get up on the red roof :)

https://imgur.com/a/0uZHhwg

Topgamer7 3 years ago

I'm just stuck in the floor on firefox and can't do anything

  • teraflop 3 years ago

    I had the same issue when I tried at first (on Firefox), but I waited a while and when I tried again, it worked correctly and gave me a controllable character. Not sure if something failed to load the first time or what.

    • Crespyl 3 years ago

      I was a little surprised, but it also worked fine on FF mobile, after ~15-20 seconds loading.

  • diimdeep 3 years ago

    Same, but works in private(no extensions) mode

kylehotchkiss 3 years ago

Really cool experiment. Runs remarkably well on Safari on M2 Air.

alvarlagerlof 3 years ago

Pleasantly surprised how well this runs on my phone.

spacemaiv 3 years ago

This is beautiful.

Fun challenge: Get on top of the red roof behind the planters.

29athrowaway 3 years ago

Perhaps it's try to recreate this in WebGL

https://www.youtube.com/watch?v=1j4gO9sR7zs

hem777 3 years ago

This is beautiful!

I wanted to talk with the other kids, I wanted to go over that hill. I wanted to feel the end of the day and the sunset. I feel the sea is somewhere near.

schaefer 3 years ago

I’d love to learn more about the tooling used to make this.

ArekDymalski 3 years ago

The world and music are so beautiful, relaxing, inviting to explore at your own pace. I'd be happy to play it as a full fledged game.

meling 3 years ago

Crashed both Safari and Chrome on iPad Pro 3rd gen :(

  • r2vcap 3 years ago

    Webkit is the only browser engine allowed on iOS. Chrome and Firefox use the same engine as Safari, so blame Safari and Apple. Apple doesn't want browsers to be as powerful as native apps on iOS.

nemo44x 3 years ago

Yeah it’s great. Mix this kind of thing with the advances in AI and we are seeing the beginning of our next tech bull market.

anotheryou 3 years ago

Super cute.

In my firefox I can only jump once though -_-. Clicking out- and inside again let's me do another hop.

cdaringe 3 years ago

I enjoyed finding the secrets. My gf said “this person gets up” after finding a specific “rocky” secret

hi_hello 3 years ago

Wonderfully rendered, in all senses

ozten 3 years ago

Very cool experience!

Firefox. Not sure how to select my audio out device. I think it used the wrong one.

dusted 3 years ago

That was a lovely experience, I didn't spend too long find the secrets :)

nxpnsv 3 years ago

My iphone 11 runs this super smooth… even the touch ui is good, i love it!

peteforde 3 years ago

Is the code posted for this?

lampe3 3 years ago

This is how the new Pokemon games should have looked like :D

I really like the art style!

foobarbecue 3 years ago

Is this multiplayer? Or are the other "people" NPCs?

Edit: wow, multiplayer.

kmos17 3 years ago

wonderful! such elegant simplicity of design and crazy that this can load so fast on a mobile phone browser and is multiplayer too! works flawlessly on firefox on ios Found the ufo :)

mwidell 3 years ago

The incredible smoothness / high framerate is so soothing :)

123pie123 3 years ago

this is great

the ability to send a message to other players would awesome

  • andai 3 years ago

    Jump in morse code :)

    • neatze 3 years ago

      --. .-. . .- - / .. -.. . .- --..-- / -... ..- - / -.. --- ..- -... - / .- -. -.-- / --- -. . / .-- .. .-.. .-.. / ..- -. -.. . .-. ... - .- -. -.. .-.-.-

nojs 3 years ago

This is magic, and works beautifully on my phone!

tunnuz 3 years ago

What a lovely atmosphere <3 this is beautiful.

picklelo 3 years ago

This is awesome the graphics are very relaxing

cush 3 years ago

This is delightful. So smooth on ios safari

antegamisou 3 years ago

This is beautiful!

Sprinting is a bit too slow though.

pkdpic 3 years ago

Seriously beautiful, well done.

misterti 3 years ago

Runs smoothly on Galaxy S8

lonk 3 years ago

Where is the fifth secret?

  • ikt 3 years ago

    you found the cats that you have to jump up the rocks next to the house to get to?

None4U 3 years ago

This feels a lot like Alba

souvlakee 3 years ago

First webgl without lags.

uni_baconcat 3 years ago

This is impressive!

FpUser 3 years ago

Beautiful graphics.

hestefisk 3 years ago

Very very cool!

FailMore 3 years ago

Bravo!!

Mikeb85 3 years ago

Runs very nicely on Android Chrome. Also nice controls. Floating joystick and tap anywhere to jump.

And nice art style. It has good vibes for sure.

posterboy 3 years ago

This is nice vut not impressuve. We have had Quake Live on the browser years ago.

  • parasti 3 years ago

    Quake Live was a browser plugin that you had to install to play the game. This game is built with web APIs, and runs on any device that has a WebGL-capable browser. It's a zero-install, no-setup, click-to-play game in the literal sense, without any marketing hype.

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