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Unity and IronSource’s $4.4B merger is now complete

techcrunch.com

22 points by pestkranker 3 years ago · 12 comments

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fxtentacle 3 years ago

Unity + IronSource is the perfect toolkit for mass-made low-effort mobile apps targeting children who are into gambling and monetized with a slightly predatory in-app subscription...

Apart from that, it appears everyone in the game industry is now running towards Unreal Engine as fast as they can. But since UE is a bit more effort, I'm 100% sure that ultra-low-effort mobile "games" will remain loyal to Unity. Because otherwise, they'll need to purchase new templates to reskin.

In case you don't know what I'm talking about, it's these game templates: https://www.sellmyapp.com/downloads/dentist-doctor-games/ They can be profitable with cheap Indian outsourcing on Fiverr https://www.fiverr.com/wajidali892/reskin-unity-3d-or-unity-... and enough SEO skills ... and they're all pure Unity, with most of them already using IronSource for monetization before the merger.

stuckinhell 3 years ago

Is Unity still worth learning after this ?

  • Mountain_Skies 3 years ago

    For the average developer, Unity still has the best balance between simplicity and resources (learning, assets, community) but looking forward, if I was starting out today, I'd go with Godot for indy games. When to go with Unreal is a whole different matter, but for the beginning, Unity is losing its luster.

    • TillE 3 years ago

      Unreal has been the best choice for high-end 3D games, and will likely remain so.

      For every other type of game, I would at least check out Godot 4 once it's had a stable 4.0 release. It's easy to learn, supports .NET, and it's actually not hard at all to modify and extend if you know C++. It even compiles from scratch relatively quickly.

      Unity's biggest advantage is the Asset Store. If you want a bunch of third-party plugins to make your life easier, Godot has a long way to go.

  • bitwize 3 years ago

    Unequivocally, yes.

    Unless you are a massive AAA shop with oodles of time and resources to devote to a bespoke engine, if you are writing a game you want to use either Unreal or Unity. It instantly gets you onto every PC, mobile, and major console, and there are lots of programmers and designers out there with skills specifically in those engines.

    Maybe if things get really bad, Godot or something will overtake Unity someday, but that day is not today.

    • TillE 3 years ago

      Unity has only been a serious game engine for about eight years. I remember it was a really big deal when Blizzard used it for Hearthstone.

      Yeah, Unity will stick around for a while. But things do change.

  • jakearmitage 3 years ago

    There are too many great open-source engines out there to even consider Unity, before or after this.

    There are great options for different games, teams and markets. Godot. Urho3D. O3DE. Harfang. Stride. Flax.

  • Tiktaalik 3 years ago

    Console industry is overwhelmingly shifting to Unreal, but as far as I know Unreal is still lousier than Unity for mobile dev, and Unity remains the preference for that platform.

  • gamblor956 3 years ago

    Are you targeting only Windows PCs? Then go with Godot.

    Do you have a AA or AAA budget? Go with Unreal.

    Otherwise, go with Unity.

    • jakearmitage 3 years ago

      > Are you targeting only Windows PCs? Then go with Godot.

      Godot supports Windows, Mac and Linux. For mobile, it supports Android and iOS. You can export to HTML5.

      • bitwize 3 years ago

        Yes, but nobody actually develops games for Mac and Linux. They target Windows and then build against Winelib if they're countenancing a SteamOS release.

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