Deterministic Lockstep Multiplayer Games with Rollback for the Web
quickga.meHey HN! This post details the ridiculous journey of building a deterministic lockstep multiplayer game engine for the web, with all the painful decisions involved. Building the quickga.me web based editor was a monster with a ton of novel problems that needed to be solved and im trying to go through and document as many as possible so others can learn from them.
Let me know if there's any more detail you would like me to provide!