Show HN: Balloons – A clicker game generated by OpenAI Codex
shawnmatthewcrawford.comToday, it’s a toy. In ten years, it will be writing far more sophisticated code and replacing cheap coding shops. I don’t think senior engineering roles are at risk, but if you’re making low dollars writing bullshit code, your job is at risk.
I think it might give the low/no code industry a bit of a scare too.
I think they might have a really big opportunity here. They just need to replace/augment the drag-and-drop interface with a conversational interface.
This is really cool, but maybe not super useful. English isn't a good language at all to describe control flow or business logic, and while this can make programming more intuitive for speakers of English, it lacks the fidelity that an actual programming language would provide, resulting in code that doesn't necessarily work how you would want it to.
Product managers communicate to programmers what they want, and programmers (sometimes) manage to figure it out and implement it. This is analogous.
Nice, but rather unbalanced. Once you get to a certain amount of helium you can just click the helium button repeatedly until you're gaining balloons fast enough to switch to the cart button and you'll be a billionaire are in no time. I currently have 1.7 billion dollars. If only it was that easy IRL...
Welp, that's it, we're all about to be replaced.
Yes, and we will need someone to write the specification of the program. To program, the AI.
How ironic would programming getting automated before truck driving be?
Does that mean it'll actually take AI to create automated driving? Does the system have to become self aware before it's good enough to drive? Does the system learn to drive before realizing humans are a problem?
I guess we will all have to learn how to drive trucks then!
All those good paying cookie clicker jobs are toast.
I'm able to get my first employee at around 2m30s. The trick is to blow balloons as fast as possible until you can afford helium, then alternate between blowing balloons and trading them for helium until you're producing balloons so fast that you can just keep clicking on helium, then click on helium until you have about 37,000 balloons / 800 helium, then stop clicking helium, wait to hit 45,000, sell all the balloons, and buy the employee.