A Python Guide for the Ages
gto76.github.ioI'm surprised to see mutable default values not mentioned. It's bitten me more than once to discover that:
def f(xs = []):
xs.append(5)
return xs
print(f())
print(f())
will print: [5]
[5,5]
and I love python despite this horrendous decision, but it should be mentioned more often in beginner resources.edit: thanks for the downvote? I've answered on the order of dozens of questions about this very mechanic on SO, via IRC, and more... it's a well-known confusing factor
Don't let it get to you. If you're critical of something, someone will always downvote.
On the other hand this behavior means that the default value will only get computed once, so I guess Guido thought it's useful if that value comes e.g. from an expensive function.
On the other other hand you could achieve that latter behavior with a lazy function even if the arguments were reevaluated every time you call the function.
What do others like Common Lisp and Ruby do here?
In Common Lisp, default values of optional parameters are evaluated each time (only when the argument is not given of course). They can even reference other arguments that come earlier.
Default values for keywords are saved as part of the function signature itself, at function definition time.
Without this it’s not clear how you’d introspect the default kwarg values of a function? Would they be computed every time the function is inspected? If they are lazy then what if the default value is expensive to compute or has side effects?
So I would not say it’s a horrendous decision, it’s a clear trade off that IMO fits quite well in the Python ethos - everything is an object, and everything can be introspected.
It might be confusing as it is different from some other languages, such as C++ and JavaScript. They both evaluate default parameter when the function are called.
The difference is neither of these can introspect a functions arguments at runtime. C++ probably doesn’t need to, as it can do it at compile time with templates, but therein lies the difference.
Not to say that it can’t is not confusing (at least to begin with), but it’s not an oversight. It’s a conscious choice and I think the only safe one you can make.
Woah TIL. That does seem like a very strange decision.
Use a linter. Almost all of them warn about this footgun.
The best cheatsheet which I have ever seen (besides maybe cheats.rs) is this Python cheatsheet by Laurent Pointal, absolutely outstanding in many ways:
https://perso.limsi.fr/pointal/_media/python:cours:mementopy...
Adding to the list, this clojure cheat sheet is always a good resource: https://clojure.org/api/cheatsheet
It's good, although doesn't mention f-strings, which makes string manipulation in python next-level.
Yeah, unfortunately it hasn't been updated in a few years. Real bummer.
Previous substantial discussion: https://news.ycombinator.com/item?id=19075325 (Feb 4, 2019 | 81 comments)
Other cheatsheets (excluding learnxinyminutes already mentioned in another comment)
* Python Crash Course: https://ehmatthes.github.io/pcc_2e/cheat_sheets/cheat_sheets...
* Scientific Python: https://ipgp.github.io/scientific_python_cheat_sheet/
There are a couple of language features in Python that I thought were cool when I discovered them, but actually have never ever find a need for them in my code. The first is using an "else" clause in a "for" loop, and the second is returning a value from a generator. Curious whether anybody actually uses either of those.
I've used both, for with else more often. It avoided some booleans and if's that would have been much less clear/easy to get wrong.
I'd like a different name for for "for's" else.
I've been using method/function redefinition in place of conditionals related to initialization.
Raymond Hettinger has a good section on this, tracing it back Knuth's discourse on structured programming in the face of 'goto'. He suggests calling the keyword 'nobreak', rather than 'else'.
Inside any loop are a conditional and a jump. In pseudocode:
If we 'break' in the body of the loop for some reason, we will never hit the 'else' in this chunk of code. As Mr. Hettinger explains, this is obvious to anyone reading Knuth or coming from a 'goto' style of control flow. This is not an insult, but an observation. (Un)Fortunately, structured programming is the absolute norm now, and we learn looping constructs directly, rather than learning 'goto' and then building to looping constructs. Especially in a language with rich iteration protocols, such as Python, it is very much unapparent that the looping constructs are fancy wrappers around 'goto'.if not <loop end condition> then <do loop things> <jump to top of loop> else //loop is done <do things in the case that the loop has terminated naturally>Link to the talk: https://youtu.be/OSGv2VnC0go?t=948
From Python docs (https://docs.python.org/3/tutorial/controlflow.html#break-an...):
>When used with a loop, the else clause has more in common with the else clause of a try statement than it does with that of if statements: a try statement’s else clause runs when no exception occurs, and a loop’s else clause runs when no break occurs.
It’s consistent with try…else and if…else so I actually think it’s ok.
"else" usually means "instead of" or "otherwise" in those patterns. If the original case doesn't run, then the else case runs instead.
In a for loop, the else clause only runs if the loop successfully completes (isn't broken), so the else in for-else means the total opposite of what it means in every other pattern.
I think it would make a lot more sense if it were replaced with "done" or "upon" or something else that communicates how it works.
It depends on whether you think of the break as success or failure. When I write a loop with a break it's usually some kind of search where the break happens once you've found something, and in that case the break is more of a success.
The way you describe is how it worked in zope templates (allowing a 'no items here' text if there was nothing to iterate over in a list) - it was frustrating that the later python implementation was different.
You could read it as "either process all of these elements, or otherwise do this other thing". If we break, we're not processing all of the elements (the normal case), so we do the "else" part instead.
Edit: This is wrong. See replies.
That would make total sense if it were correct. That's exactly how I think most people would intuit it
However, that's exactly how it doesn't work and that's my point. The else clause is only ran if the loop DOESN'T break.
Hmm! Yes, you're right. Even though I knew exactly how it works and I sometimes use it, I still got confused, so maybe it is a confusing feature after all. :)
I actually saw someone use that for-else pattern in advent of code earlier this month. I believe the consensus was that it was definitely the perfect choice for the given use case, but neither he nor I would ever dare use it in production because nobody knows about it and it's super unintuitive.
I think the idea is cool (albeit rarely useful), but a different word than "else" for the same functionality would go a long way.
Instead of avoiding it in production code, it's better to understand that it's the perfect place for a comment. For example:
for ...: ... else: # loop ended, no positions found return ...I used it a bunch in Advent of Code as well. It’s very useful for “search” loops, which should break on finding the target, or do something else if it isn’t found.
Generator return, on the other hand, is something I didn’t even know about (basically, return X in a generator raises StopIteration(X)). I don’t think it’s super useful because even inspecting the arguments to an exception tends to be uncommon practice in most code I’ve seen (more frequently, you just want to report or suppress the error depending on its type). I’m sure there’s a niche use for it somewhere though!
Use with a short comment:
I typically make it even shorter, but this is probably the most readable.for … : … else: # break didn’t occur …
I find generators useful when working with very large data structures because generators can be pretty efficient. You can also use them to write little helper functions. Have a look at this package and its source [0]. Oh, and don't feel bad if you never have a need for generators! For the longest time I felt like a steal for rarely using classes but I am over it now :)
They didn't say they hadn't used generators at all. They said they hadn't made use of "returning a value from a generator" which is different from the usual method of yielding from them.
If you use that generator in a for loop then it will only put 1 and 2 into the iterator variable. You have to use the generator in a more direct way to get access to the 3.def my_generator(): yield 1 yield 2 return 3I haven't made use of return values from generators in my code either, but I believe they're used under the hood in coroutines in async code.
I used generators with return values once when writing a lexer. I had generators for each of a bunch of different states of the lexer (e.g. skipping over whitespace, reading a numeric literal, reading a string literal, etc.). Each generator would yielded the tokens that it could and then either return one of the other generators (if a state transition was required) or None (if it reached the end of the input and the state was one where this wasn't an error condition). The whole thing was tied together with this function:
It wasn't particularly essential to use the return value from the generator here, as I could have just made the state variable available in the scope of the state functions for them to mutate, but this seemed like a cleaner way to do it as it enforced the idea that each new state corresponded to a new function.def lex(src): state = skip_whitespace while state is not None: state = yield from state()
I prefer using the else clause to maintaining an "is_found" flag. Although this is lesser known syntax so I probably wouldn't use it when multiple developers are involved.
Yeah, the biggest risk with for-else is that some inexperienced dev comes along and misreads the else as belonging to an if statement inside the for (or, worse, attempting to “fix” it). I’ve seen this happen more than once…
Yes I always comment on it for this reason, sometimes (if I know the code will be maintained by someone with less python experience) with a link to the standard doc.
It's actually a super useful pattern for any kind of search iteration. I've used it many times.
for/else is actually super useful for searching through a sequence or for iterating with a possible failure. Something like,
It reduces the need for an additional flag. More importantly it makes it easier to ensure that the break condition is satisfied such that the loop variable can be used properly later on. Personally, I think an else condition should almost always be there for loops that gets broken early, similarly to always finishing if else chain with a final else.for i in range(n): if search(i) == val: break else: raise KeyError("not found") found_index = iETA: Another pattern where it's really useful is to replace
with a safer guaranteed terminating loop,while True:for i in range(MAX_ITER): ... else: raise RuntimeError("exceeded max iterations")What's the advantage over the following?:
for i in range(n): if search(i) == val: break raise KeyError("not found") found_index = iThat version doesn't work. It raises KeyError on the first iteration if the if statement is false.
The point of the for / else is that the else only gets evaluated when the for terminates without a break. So in the example you only get a KeyError if the search() never returns val.
Part of the confusion I guess is that the else: in my example is paired with for, not with if, Python indentation being significant etc.
Aha, thank you. Yes, it's plausible that my brain did pair the `else` with the `if`, even though it knew it was supposed to be paired with the `for`.
Before being introduced to `for`/`else`, I'd have written the example you gave as:
result = None for i in range(n): if search(i) == val: result = i if not result: raise KeyError("not found")
I think this snippet would raise a KeyError whenever the index you're searching for is greater than 0.
for/else is unfortunately named (although makes sense if you think about the hidden if/else in a loop). It is essentially use to distinguish between "this loop ended naturally" (the else condition) or "this loop was broken".
I used it recently in some mutating code in which I wanted to make a change, and also know if it did actually make a change. If the routine gets to the end of the loop without finding a place to make a change, it hits the "else" and returns False.
Walrus operator.
I don't think I've seen it in the wild either. Perhaps too new?
It’s used a lot in simple situations. However never seen it used for multiple values, which was the reason given for using := instead of the “as” keyword used elsewhere. So I cringe every time I use it.
I like this.
For those of you for whom this list is too terse, check out the excellent LearnXinYminutes site at https://learnxinyminutes.com/docs/python/
Great site. Discussed the other day here:
To the downvoter(s): yeah I know we shouldn't comment on them, but you made me smile at the gesture today, take it steady. Merry Xmas!
I'm missing type annotations but I think it's aa cool cheat sheet.
These thing are useful for me who uses python every couple of months. Not often enough to remember it, so I need some reference to refresh my memory.
Thanks for whoever did this, a nice resource! I have been forced to use Python for many years because I am mostly payed to do deep learning. I really enjoyed carefully reading through this. Good job.
Very nice detailed cheatsheet thank you! Every programming language should have similar cheatsheet.
Does someone know similar guide for javascript/node.js or its a good thing to start one?
https://learnxinyminutes.com/docs/javascript/ might help (there's further reading links at the end as well)
I love that it is easily printable from the browser, just CTRL+P.
does anyone have recommendations for a good ruby cheatsheet?
Integral?
"For the ages". Or at least until they release Python 4
I’ve seen it said multiple times that it’s very likely that there will not be a Python 4.
https://www.techrepublic.com/article/programming-languages-w...
That was a joke about Python 3.