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Show HN: Impossible Solitaire

martinmakesgames.itch.io

3 points by martinmakesgame 4 years ago · 5 comments

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martinmakesgameOP 4 years ago

Hello Everyone,

I was playing a game of solitaire one afternoon and got very close to sorting all of the suits. When I play solitaire I think about how the game is an elaborate kind of sorting algorithm and I think about what the conditions may be that place the game into a deadlocked state.

I wanted to share my experience of playing this particular game of solitaire with others. I've included a secret in the game that represents what happened in the actual game I was playing.

I ended up laughing after realising what had happened.

I've designed Impossible Solitaire for practising a particular skill. That skill is enjoying the process rather than focusing on the end goal. I feel it's important to remember to enjoy what happens regardless of what the outcome is and I wanted to share an opportunity to practise this in the form of a game.

Thanks

josephcsible 4 years ago

This game needs to run as an application with the full privileges of my user account, rather than in a browser or something else safe, I can't audit it since it isn't open source, and you don't seem established enough to have a reputation. Why would I trust this?

  • martinmakesgameOP 4 years ago

    Hi and thanks for the question.

    I can think of several reasons why it is possible to trust software that may need to be run with full privileges.

    The game is hosted on itch.io and they do have some backend checking for malware that is hosted on their website. There are many games that are released on itch.io by unknown developers.

    If you download the game and look at the package contents you can see both the jars and the jre that are used to run the game. The mp3spi.jar also has the source code supplied because it is a requirement of the Lesser GLP 2.1.

    Also another way to gauge trust is to look at the previous software I have made before also released on itch.io. For Peace Of Mind there is a detailed set of developer logs and the process I have used is similar for Impossible Solitaire.

    I also have a YouTube account where you can see the devlogs and gameplay trailers.

    https://www.youtube.com/channel/UCB2MvX-C5XAms8JRVmY6JCw

    Thanks for the question. I hope that by looking at my previous games and devlogs that you feel able to give Impossible Solitaire a go. Thanks.

    Lastly, the HN forum is of a high standard and it would be strange if projects on ShowHN were not able to be trusted.

sova 4 years ago

nice but why comic sans

  • martinmakesgameOP 4 years ago

    The two fonts I've used in the game are Hezaedrus and Redkost Comic. I selected both of these because they are available under the OFL (SIL Open Font License). For parts where readability in the game are important I've used Hezaedrus because it is sans serif.

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