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The Shortest Possible Game of Monopoly (2010)

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158 points by ksangeelee 5 years ago · 147 comments

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CapriciousCptl 5 years ago

If you drop some presumptions about the players you can go even faster--

Player 1: Roll a 3, 5, 6, 8, 9, 11 or 12. Don't purchase, so it goes to auction. In auction player 2 buys for 100% of their cash.

Player 2: Rolls a 4, lands on income tax. Game over.

  • Someone 5 years ago

    You don’t even need that second roll. If, in that auction, a player bids more than the cash they have, they go bankrupt immediately (https://www.hasbro.com/common/instruct/monins.pdf doesn’t say such bids are disallowed, and does say “The buyer pays the Bank the amount of the bid in cash” and “You are declared bankrupt if you owe more than you can pay either to another player or to the Bank.”)

    This can happen after the first player rolled a double, so the first player’s turn doesn’t even have to be over for a player to go bankrupt.

    • impendia 5 years ago

      You don't need the first roll either.

      At the very beginning of the game, offer your opponent $1,600 in return for a 50% stake in all the rents they collect for the rest of the game.

      Your opponent accepts, and you can't pay. Game over.

      • pwillia7 5 years ago

        You don't even have to play. Just declare you win and if the other person agrees it's game over.

      • travisjungroth 5 years ago

        These deals aren't allowed by the rules.

        • SamBam 5 years ago

          As far as I can tell, they aren't explicitly disallowed. The rules do disallow lending to another player:

          > MISCELLANEOUS… No player may borrow from or lend money to another player. [1]

          I could see two arguments: First, board games rules generally do not need to contain a list of everything not allowed. In Risk you are not allowed to gift your tanks to another power in exchange for them not attacking you. By this logic, you're right, such deals are not allowed.

          On the other hand, most players I've met treat Monopoly as "anything goes" in terms of between-player business deals, so long as they are not restricted by the rules. The fact that the rules explicitly disallow lending, but not any other deals, could point to other deals being allowed.

          ...I expect you're right, making deals is not allowed in the rules. But disallowing them would certainly turn a dull game into an even duller game.

          1. https://www.hasbro.com/common/instruct/monins.pdf

          • indrax 5 years ago

            Any sufficiently advanced game of monopoly is a violation of SEC rules.

          • lmm 5 years ago

            > The fact that the rules explicitly disallow lending, but not any other deals, could point to other deals being allowed.

            The rules explicitly allow particular kinds of deals and not others:

                Unimproved properties, railroads and
                utilities (but not buildings) may be sold to any player as a private
                transaction for any amount the owner can get; however, no property
                can be sold to another player if buildings are standing on any
                properties of that color-group.
          • MrKristopher 5 years ago

            The PDF doesn't mention trading rules. You can refer to tournament rules or Monopoly computer games for what is or is not allowed -- and these types of trades are not allowed.

      • runawaybottle 5 years ago

        I thought I was the only psycho that played Monopoly with ad-hoc negotiations (literally, everything is a negotiation).

  • koolba 5 years ago

    You’d be surprised how few people know about the rule for auctioning property that is not purchased. I’m guessing most people learned to play without reading the actual rules. It’s just passed down by copying the actions of your older siblings.

    • vmception 5 years ago

      As someone's thats read the many country's and state's constitutions, all major holy books and heavily weighted side-books for different sects

      Its surprising I haven't thought to read the rules for Monopoly yet

      Could be an onion headline. Constitutional lawyer has never read the Monopoly(R) official rules.

    • dillondoyle 5 years ago

      I didn't! And it's interesting I just read the 1st player who declines to buy can participate in the auction.

      How often would an opponent be willing to pay more than list price? I guess to secure like the 2nd blue property. Otherwise it seems like should always just decline to buy and hope for good auction outcome.

      And if your opponent good to auction too. Though maybe mortgaging properties if you have a good opportunity is worth it.

      What other rules make the game more interesting/complex that the 'young kid' version might not know?

      • aidenn0 5 years ago

        You don't get any reward for landing on "free parking.". Rewards for landing on that spot are a common house rule that makes the game worse; injecting money into the game slows it down greatly.

      • bombcar 5 years ago

        Often the “lesser” properties go to auction and it can be worth trying to get them for less than the mortgage value.

        If you land on a high-value property you want to buy it outright mainly to deny the monopoly possibilities to others (high value being the orange, etc).

    • memco 5 years ago

      Or, due to how tedious the game can sometimes be people ignore it because it’s too mouth work.

      • thaumasiotes 5 years ago

        > due to how tedious the game can sometimes be people ignore it because it’s too [much] work.

        The view that the game is tedious is directly caused by not reading the rules.

        Monopoly is in an odd position where everyone is convinced they know what it's like, and yet nobody knows how to play it. Turns out, if you play it according to the rules, it is not at all similar to the version with rules you made up.

        • cm2012 5 years ago

          It still is not fun as a game though.

          - For people uncomfortable with cut throat competition, this game is winner take all.

          - For competitive people, victory is 90% luck and therefore unsatisfying.

          - The game is decided halfway through the game time, the rest is the inevitable victory of the leading player.

          • stevage 5 years ago

            The worst thing is it is a knock-out format, which is inherently anti-social.

          • rascul 5 years ago

            I've played the game a number of times as a deployed troop just for something to pass the time which can also be mildly entertaining for some people.

            • koolba 5 years ago

              Our customized house rules are quite fun and move the game along faster as well:

              * Eight players setup as four joint ventures.

              * Joint ventures share cash and properties, but have two separate tokens on the board.

              * No rent collection while in jail to dissuade camping out.

              The end game becomes tense as your team has back to back rolls.

              • lliamander 5 years ago

                So the venture can't collect money if either partner is in jail?

                • koolba 5 years ago

                  Yes. Legal fees tend to scale to what ever you can afford so it seemed like a fair rule.

          • PhilipTai 5 years ago

            Seems like an accurate emulation of the real capitalism, as intended by the game creator.

      • Symbiote 5 years ago

        I think the typical house rules (no auctions, cash on free parking) are to make the game more tolerable for younger children.

        Auctions are complicated, and a child with little money is angered when their sibling gets the property they landed on for a discount.

        Income tax is tough, but there's a chance of getting it back, so please pay Billy.

    • dec0dedab0de 5 years ago

      skipping auctions, and having money in free parking are why most people think monopoly takes a long time to play. It's like playing musical chairs but not removing any.

      • Buttons840 5 years ago

        In part, but it still takes a while to play, and the outcome is obvious long before the end, leading to an anti-climatic slog at the end. This happens even if you play by all the rules.

        "I got 6 hotels and half your properties are mortgaged. Let's play for another 15 turns until you happen to land on my hotel, then I will win."

        • aidenn0 5 years ago

          I have often had uncertain outcomes at the end. For example, I had orange and red Monopoly with houses; the only other Monopoly with houses was green. Advantage was clearly to me. The third opponent bankrupted on green, I got the real estate tax card, forcing me to sell three houses right before my lone remaining opponent ran my gauntlet, then I hit green, jail, green again.

        • dec0dedab0de 5 years ago

          Sure, but thats like an extra 25 minutes instead of an extra 4 hours.

    • lliamander 5 years ago

      My wife and I decided out of the blue to play monopoly today. As it had been so long I had to read the instructions and found that out. We were both quite surprised!

    • vincentmarle 5 years ago

      > I’m guessing most people learned to play without reading the actual rules.

      Wait, Monopoly has rules?

    • Cyykratahk 5 years ago

      Exactly, even this run is using house rules, as the official rules state that you are required to own all properties of the same colour before building, and also that houses must be built evenly on each property.

      • juped 5 years ago

        this isn't true about either the blog post (buys boardwalk and park place, purchases houses evenly on this complete property group) or the comment above (no houses or hotels are involved)

        • Cyykratahk 5 years ago

          You are correct, I guess my reading comprehension isn't what it used to be. I thought I saw an error and got blinded by the rush of posting a correction.

      • cortesoft 5 years ago

        The blog buys both BW and PP, and buys houses evenly.

  • ludocode 5 years ago

    I think the idea is that this is the shortest game where the loser makes no mistakes. The four turn game in TFA has the loser making no decisions whatsoever.

    Of course it ignores the auction rule, but it could be amended to say the loser buys each auctioned property for a dollar (or whatever amount.) The only decisions the loser makes in this case are their bid prices which are irrelevant. The outcome is the same.

    Edit: Actually it's a bit more complicated than this, as buying all of the auctioned properties and mortgaging them would give Player 2 enough money to afford the rent on Boardwalk. Player 1 would have to bid close to the mortgage price for each property. That way if they win the auction they can mortgage it to get their money back to afford houses, and if they lose the auction it doesn't help Player 2 afford rent on Boardwalk.

  • stevage 5 years ago

    This isn't right. After turn 1, player 2 has say $200 worth of assets (depending on what they buy). They can mortgage that for $100. Then they need to pay 10% income tax on their assets ($20). No problem.

  • cortesoft 5 years ago

    You would pay 10% of your wealth for income tax, so you could always mortgage your one property and pay the 10% of the mortgage value.

    • aidenn0 5 years ago

      Newer editions remove the 10% option

      [edit] Per the Monopoly Wikia the British edition was always a fixed amount and the US edition as well since 2008.

      • bombcar 5 years ago

        Wait whaaaaat how come nobody told me monopoly went to flat tax!

        • KMag 5 years ago

          Technically, the old system was a flat tax. The new system is a tax that's a flat fee. Flat tax almost always refers to a flat rate, not a flat fee.

  • Jyaif 5 years ago

    Well played! And this strategy is actually easy to execute.

    The probability for executing this strategy is: P(3)+P(5)+P(6)+P(8)+P(9)+P(11)+P(12) * P(4).

    Plug in the numbers from https://statweb.stanford.edu/~susan/courses/s60/split/node65...

    (0.0556+0.1111+0.1389+0.1389+0.1111+0.0556+0.278)*0.0833 = 0.07407036

    So 7.4%.

  • gabereiser 5 years ago

    Wait... if you land on a property and don’t buy it it goes to auction where other players can bid (and start a bidding war)? My childhood has been shattered.

    • bombcar 5 years ago

      Real monopoly dissolves down to a cutthroat game of diplomacy around the auctions and trying to trade for a monopoly.

      It’s brutal and not at all kid friendly unless you like making children cry.

  • vmception 5 years ago

    whaaat? I never knew there were auctions if another player didn't purchase. does it occur when a player doesn't have the money to purchase yet too?

    the fandom wikipedia page says "Interestingly, this is one of the most-often overlooked aspects of the game." ya don't say.

    • voidfunc 5 years ago

      The problem is the auction mechanic is too complex for young kids so it rarely gets taught.

      The second problem is young kids make dumb moves causing themselves to go bankrupt really quickly which causes crying/tantrums/etc so parents and older siblings do everything possible to make the game eat up as much time as possible (e.g. house rule - giving out cash on free parking)

      • aspaceman 5 years ago

        With full auctions and adults going at it, Monopoly is brutal, mean and not really fun for kids.

        As a kid I would get knocked out super quick by my uncle, who would then typically have a 6 hour non-stop Monopoly throwdown with my mother after they eliminate the casuals.

        Everyone else who played would get their feelings hurt but those two were absolutely brutal with each other and loved it.

        • dragonwriter 5 years ago

          > With full auctions and adults going at it, Monopoly is brutal, mean and not really fun for kids.

          Monopoly is, by design, brutal, mean, and not fun.

          That it somehow became popular entertainment anyway is...well, I’m not sure what it is. But something.

        • travisjungroth 5 years ago

          If they're playing for six hours after other people have been eliminated, either they're also casuals or they have house rules that are keeping money in the economy.

        • TylerE 5 years ago

          That's kinda the point. It's really a game about the evils of capitalism.

    • dragonwriter 5 years ago

      > does it occur when a player doesn't have the money to purchase yet too?

      It happens when the player doesn’t buy, whether by choice or lack of cash. Technically, “yet” isn’t right, though, it’s always “any more” since starting cash is (far) more than the most expensive property on the board.

    • tapland 5 years ago

      I read the rules of the Swedish version again.

      It's very specific in that if it isn't bought, it HAS to be auctioned and it HAS to be sold and that any amount can be bid.

      • bluGill 5 years ago

        A very useful thing if you know everyone else is low on cash. More than once I've landed on an expensive property I wanted, but sent it up for auction knowing that nobody else could afford to bid up to face value.

        • vmception 5 years ago

          Wait the person that landed on it can also participate in the auction!?

          Wwwhat I need to see experienced people playing this game by the official rules or whatever the consensus is, since official seems to change over time too

          • bombcar 5 years ago

            Yes, everyone can bid. You can use this to get properties for less than the mortgage value and then immediately mortgage it.

          • Symbiote 5 years ago

            That's been the rules for decades in the British edition (my family's older copy is from the 1950s).

h2odragon 5 years ago

The essence of the game is to show how important it is to be the one making up (or interpreting) the rules. Thus everyone has their own. The best rules include "take a shot whenever you roll dice, 2 if you get doubles" and "articles of clothing are negotiable instruments of exchange".

  • whycombagator 5 years ago

    The only memories of playing monopoly I have are with family.

    I hope that’s not the same for you

    • KMag 5 years ago

      > The only memories of playing monopoly I have are with family.

      It sounds like the GP may have played with non-family members, but not retained the memories. The Monopoly games you don't remember are the ones you really need to worry about.

cryptoz 5 years ago

My favorite monopoly games are those where the players have played together before, and agree on a set of custom rules to the game in advance, and are fast-paced. I remember having rules added like loans and interest, and effectively unlimited freedom to make deals with players. Deals logged on paper, loan interest measured in turns and percentages, so much...fun. Actual fun though.

A game like this can even go fast paced where the next player is making their turn while you're still interacting with the bank from your turn, while someone else is calculating interest.

Doesn't sound fun typing it out but it was a blast.

  • Stratoscope 5 years ago

    Many years ago I was at a church singles retreat, and someone suggested playing Monopoly. At 11:30 at night. With an early worship service scheduled the next morning.

    A couple of people groaned about the late hour and how long the game would take.

    So I suggested some simple rule changes that make for a faster game.

    The pastor's daughter said "we can't do that." She pulled out the Monopoly rules, pointed to the relevant chapter and verse, and said "Look. It Is Written."

    People drifted off to do other things or just call it a night.

    In hindsight, maybe I should have gone along with her literal interpretation of the rules. After everyone else gave up, it would have been just her and me playing until the wee hours. That might have been nice!

  • xahrepap 5 years ago

    My favorite variation included these rules:

    1 - Double 1s or double 6s: steal any property from any player. 2 - you can build on any property you own. You’re not forced to build evenly and you’re not forced to own a monopoly on that color.

    A 2 player game would last an hour, maybe 2 tops. 4 player still took some time but was still fun and exciting :P

    Also, with these rules the balance of the game shifted. BW/PP are good, but not the best. Utilities and railroads are pretty lame. The winning properties seemed to me to be, from best to less best: Orange, Red, Pink, Yellow, Green. Orange and red because they’re properties most likely to be landed on after leaving jail. :)

Sniffnoy 5 years ago

This isn't a legal Monopoly game at all. When you land on an unowned property you have to buy it or auction it. "No action" is not a legal option.

  • SamBam 5 years ago

    No one is required to purchase during an auction, everyone could pass.

    Simply insert in the directions in the appropriate places "...put the property up for auction and everyone passes immediately."

    • Sniffnoy 5 years ago

      Well, OK, here we run into a bit of a problem, in that the rules don't actually specify how the auction is conducted, so what happens if everybody passes is kind of just undefined. What you say is one reasonable interpretation. However, there is no interpretation that leaves these games as the shortest.

      • mikkelam 5 years ago

        https://www.officialgamerules.org/monopoly

        If you do not wish to buy the property, the Bank sells it at through an auction to the highest bidder. The high bidder pays the Bank the amount of the bid in cash and receives the Title Deed card for that property. Any player, including the one who declined the option to buy it at the printed price, may bid. Bidding may start at any price

        So in this case the highest bidder is no one. As a result, no one will get the property.

      • SamBam 5 years ago

        What would you imagine happens if everyone passes? It would be absurd for the rules to require a player to bid who does not want to bid, particularly if they did not write that out.

        • Sniffnoy 5 years ago

          Well, you're assuming that passing is an option. One possibility would be that if you're bidding first, since there's no prior bid to pass to, you must bid; you can bid 0, but you can't pass. The rules just say it's an auction; they don't even say that you take turns making bids (or that this occurs in the usual turn order, or who starts), rather than it being more of a free-for-all! Like I said, it's all kind of undefined.

          EDIT: Actually, a better answer for how to interpret it -- all players passing is impossible, because if all but the last player passes, then the last player has won the auction (for $0) by virtue of everyone else having passed; they don't get to a chance to pass, because they win the auction before it'd ever be their turn to pass! This is actually a pretty natural intepretation and I think how some of the video game adaptations handle it.

          • SamBam 5 years ago

            The rules specifically say "Any player, including the one who declined the option to buy it at the printed price, may bid."

            May bid. No player is required to bid.

            Assuming that, while the rules don't say so explicitly, what they really mean is that the last player in the circle is forced to take the property is unreasonable. That's a fairly complicated rules. If that's what they meant, they'd have said it, not left it up to the players to work out.

            Sine they didn't say it, it's much more reasonable to think that they just assumed everyone knows how an auction works in real life. No one is forced to bid on a Picasso when it goes on the block. It doesn't get foisted on the last person on the bidding bench who makes no bid.

        • ludocode 5 years ago

          Why would it be absurd for the game to require that? It could just require that the person landing on it bid $1 as penalty for landing there. Seems perfectly reasonable to me.

          Besides, you can always immediately mortgage a property so it's always worth buying it for less than the mortgage price. The only situation I could imagine where everyone would pass is if everyone has exactly zero dollars, no houses and no unmortgaged properties, so nobody can afford to buy it for a dollar. In that extremely rare event, triggering bankruptcy of whoever landed on the property seems more reasonable to me than "nothing happens" because at least it advances the game.

          • SamBam 5 years ago

            No, it could require that, but it doesn't.

            That's what I'm saying. If the rules don't say what happens if everyone passes, assuming that no one gets the property is a very reasonable assumption. Assuming that we're requiring people to make $1 bids, or that the landing player has a "penalty," is an unreasonable assumption if the rules don't say that explicitly.

dang 5 years ago

Discussed at the time:

The Shortest Possible Game of Monopoly: 21 Seconds - https://news.ycombinator.com/item?id=1408549 - June 2010 (26 comments)

tobyhinloopen 5 years ago

Neat.

The longest possible game is playing with family that don’t like or don’t know the rules and like to put money on free parking.

  • dylan604 5 years ago

    That's when you sneeze or find some other reason to bump the table hard enough to lose the places of all of the pieces. "Ooops, I guess we'll have to pick this game up later"

    • function_seven 5 years ago

      Be the banker, embezzle the hell out of the bank, never worry about making rent. Eventually you’ll be discovered: “Hey! You’re cheating!”

      “Huh? I thought that’s what this game was about. Y’all started it with that Free Parking nonsense.”

      • thakoppno 5 years ago

        There is an actual official version of “Cheaters Monopoly.”

        The rules are beyond convoluted, likely encouraging second derivative cheating.

        • dylan604 5 years ago

          What about the Lehman Brothers version instead of the one from Parker Brothers? That one has mortgage securities and toxic properties and the goal is to sell off as many properties as you can before someone calls time. The one with the least properties wins.

        • toast0 5 years ago

          I (unfortunately) have a copy of that. It much more quickly results in tables being flipped; which I guess is good?

  • chapium 5 years ago

    For families I recommend Monopoly Deal since the games are quicker and the theme is similar.

  • rufus_foreman 5 years ago

    I played that version, for real. The lawyers got all the money and now everybody in the family hates each other. It took years.

jdwyah 5 years ago

Monopoly simulator is a fun little project. I had a very strange reason to build one once upon a time because a chef was doing a monopoly themed dinner and needed to know how much food for each square. http://blog.jdwyah.com/2013/08/the-statistics-of-monopoly-wi...

charles_f 5 years ago

Turns out that the fastest game of monopoly is also the best

nojs 5 years ago

> Roll: 2-2, Lands on: Income Tax Action: Pay $200 (now has $1300), Doubles therefore rolls again

Wait, doesn’t doubles prevent the default action?

  • bombcar 5 years ago

    No doubles just means the player rolls again after resolving the action.

SamLL 5 years ago

Speedrun - Monopoly 0:21 (Any%, RNG manipulation, glitchless)

simlevesque 5 years ago

The Youtube comment are saying that this requires players to make completely irrational moves and I agree

  • onychomys 5 years ago

    The comments of the article are full of people coming up with ways to play entirely rationally and still end the game in 8 moves, they're worth reading.

  • insickness 5 years ago

    There's nothing irrational about this. Choosing not to buy properties is not irrational. Choosing to buy Park Place and Boardwalk and then put houses on it as soon as possible is not irrational. In fact, my strategy when I play is to get a color set as quick as possible while saving my money by buying as few other properties as possible, then spending all that money on houses/hotels for those few properties I have.

    • systoll 5 years ago

      Properties go up for auction if the player that lands on them chooses not to buy.

      The losing player had the option to bid a total of $4 and get Electric company, Illinois Avenue, Pennsylvania Rail Road, and Baltic Avenue.

      Mortgaging those properties would give them enough money to afford rent, and having a mortgaged property is still better than not having the property at all.

      It is irrational to not bid up to the mortgage price.

      • insickness 5 years ago

        The winning player can still bid to raise the cost to the losing player without winning the bid. In other words, the winning player can bid $100 for Electric Company, forcing the losing player to bid and pay $110 for Electric Company.

        • systoll 5 years ago

          Right… but neither player made any bids, because doing so would make the game longer.

          If we don’t care about players conspiring to shorten the game, player 2 can go bankrupt before making a move.

          Player 1 lands on any property, and puts it up for auction.

          Player 2 immediately bids $2000.

          Player 2 wins the auction and bankrupts themselves.

    • Kranar 5 years ago

      It's irrational not to buy properties for less than the mortgage price M (half the sticker price). You can buy a property at auction for Y <= M and immediately mortgage it to profit M - Y.

  • tobyhinloopen 5 years ago

    I also agree but it’s still _possible_ in theory

awb 5 years ago

Anyone want to roughly calculate the odds of this actually happening?

  • whatshisface 5 years ago

    The specific sequence of rolls has 5 doubles (which can only occur one way) and 4 unequal pairs (which can occur two ways). Each double has a 1/36 chance of happening while the unequal pairs have a 1/18 chance. So that's 1/36^5 * 1/18^4 = 1/6,347,497,291,776 or about 1.5 times ten to the minus thirteen.

    It's interesting that the last four digits of the denominator of the probability of the shortest game of Monopoly are 1776. I'm sure that has some kind of cosmic significance.

    • awb 5 years ago

      And don’t forget that Player 2 most also pick an “advance to Boardwalk” card out of a shuffled deck.

      • 988747 5 years ago

        And the Player 1 has to get “Bank error in your favor, Collect $200" in their first turn, otherwise they will lack $50 to buy 5 houses in turn 2 (which I assume is significant in raising rent for Boardwalk to $1400)

      • choeger 5 years ago

        According to the law of cosmic improbabilities, it just has to happen in that Case.

        To quote Terry Pratchett:

        > Scientists have calculated that the chances of something so patently absurd actually existing are millions to one. But magicians have calculated that million-to-one chances crop up nine times out of ten.

    • tobyhinloopen 5 years ago

      Nice, thanks

  • tobyhinloopen 5 years ago

    0 in practice, who decides to buy nothing? And even if player one declines to buy, player two can buy it via the auction.

    • dorkwood 5 years ago

      My sister often buys nothing. She has this weird idea that certain colors and utilities aren't worth buying. I beat her every time with my "buy literally everything" strategy.

      • ALittleLight 5 years ago

        A good change in rules is prohibiting people from buying with the purchasing price - i.e. every property is sold at auction. Best to also do a single round silent auction where the winner pays second place's bid (e.g. I bid 200, you bid 100, so I get it for 100).

        With these rules you will quickly establish that some properties are not worth buying. These rules also have the benefit of making games ~30 minutes long because people run out of money extremely fast.

      • nend 5 years ago

        She might not be wrong. Some properties are landed on more frequently than others, and some give better rents for their purchase price then others. Properties and sets don't all have the same game value.

        You obviously have to balance that though, can't just buy nothing.

        • JoshTriplett 5 years ago

          It's still almost always worth buying one property of each color, to prevent other players from building a group.

        • aidenn0 5 years ago

          Remember that a property is still worth its mortgage price, so all properties should go for no less than that value at auction.

      • pbhjpbhj 5 years ago

        Maybe your sister doesn't like playing and/or wants the game to end quickly.

    • awb 5 years ago

      Sure for Player 1, but if Player 2 reduces their cash by buying properties that still results in a loss. The premise is creating so much rent on Boardwalk that player 2 can’t afford it.

  • lysozyme 5 years ago

    If we say it’s nine rolls of two dice, and the probability of getting any particular pair of numbers in each roll is 1/36 (underestimate since we sometimes only care about the sum), then getting any specified sequence would be like (1/36)^9, around 1e-14. Of course then we’d have to get the gameplay right too

867-5309 5 years ago

I'd be interested to see / write an algorithm for this

newobj 5 years ago

TIL games of Monopoly have a formal ending

uptown 5 years ago

Very timely. I just finished a four-day game of Monopoly this afternoon, winning by having hotels on Boardwalk, Park Place and the green properties.

  • jedberg 5 years ago

    You most likely weren't following all the rules. Monopoly shouldn't take more than about 45 minutes of game play if you follow all the rules.

    • uptown 5 years ago

      Cool. I'll let my 7 year old and 5 year old know.

      • Symbiote 5 years ago

        You could look for a different game, which would probably be shorter, and hopefully also less frustrating.

        There are plenty of lists of "board games for children" etc, but I recommend ignoring any list that promotes games with dated mechanics, like Monopoly, Battleship, Ludo. (Monopoly has a very long losing phase, when it's clear who will win but the other players must wait to be made bankrupt. Battleship is almost entirely luck-based, Ludo even more so.)

        I won't assume I can give a recommendation myself, as I don't have children.

        (Except I see original Azul recommended, and I like that myself. And Indian Summer. And Copenhagen. And Kingdomino. And Santorini. I'm not sure about a 5 year old playing these though.)

        https://www.goodhousekeeping.com/childrens-products/board-ga... maybe, though I haven't heard of any of them (and they stick in Monopoly at the very end).

        https://boardgamegeek.com/thread/2337832/game-where-5-year-o... / https://boardgamegeek.com/forum/34/bgg/gaming-kids

  • jacquesm 5 years ago

    For once: very apt username :) And congratulations. Not sure if I would have the patience for that.

    • uptown 5 years ago

      A rainy weekend with a couple young kids. I normally wouldn't either, but I remember "being them" as a kid -- asking my parents/grandparents to play Monopoly whenever possible, so I try not to resist despite the time commitment the game requires.

      • johannes1234321 5 years ago

        Check you are using proper rules. There are many house rules prolonging the game (no auction, money collected on free parking, uneven house building, limiting numbers of houses in the game, ...)

        After reading the rules you can use the time they save arguing rules and why some wants to use house rules ...

        • jedberg 5 years ago

          The limited number of houses is part of the official rules and also a key strategy. If you get a few monopolies and build them all to four houses, you block everyone else from building houses.

        • blendergeek 5 years ago

          Houses and hotels are limited by the official rules. There are 32 houses and 12 hotels.

      • dopidopHN 5 years ago

        That’s commitment!

        I would rather drive them to the nearest board game shop, have them pick any other game :)

trackofalljades 5 years ago

I thought Monopoly only used a single six-sided die, why are they rolling two of them?

  • kgermino 5 years ago

    Because your understanding is wrong. The game uses 2 dice.

  • newobj 5 years ago

    lol we find the person with the worst monopoly family rules of all time

  • dylan604 5 years ago

    You can't roll doubles to get another roll with a single die

    • snypher 5 years ago

      You could roll it twice and compare the two results.

      • dylan604 5 years ago

        You're second roll "trying" for doubles just meant you took a second turn, so you've sort of turned it into bowling style scoring. Pick up the spare, and get another roll.

jaredsohn 5 years ago

[2010]

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