Why the Internet Today Isn’t Built for the Billions of Gamers of Tomorrow
subspace.com> Like Waze for the Internet, Subspace gives the Internet a GPS of sorts, finding the absolute fastest and most secure and consistent path for real-time data to travel from endpoint to endpoint. As a result, latency and lag are reduced, and real-time applications reach their full potential.
Article kinda focuses on speed/latency but the “security” aspect is interesting too. I am not a network engineer, but I anecdotally would think additional security / privacy comes with a trade-off of latency (like SSL/TLS negotiation). Is subspace network more secure? Do you see a relationship or tradeoff in latency/security?
That's a great point about the usual trade off between speed and security that exists for many applications. Subspace has innovated on some technology that enables us to move many security features 'in-line' while we're reducing the latency significantly. That's a good topic that I'll follow up on in more depth soon.
Security is a pretty broad topic, with many risk vectors involved. Subspace is building new versions of existing protections that no longer include the latency cost, as well as providing new tools to Security Teams at game publishers to help better secure and protect the experience of the community.
I'm curious what game security topics come to mind for the HN community.
I see this issue on voice and video calls with both the frozen screens as well as people talking over one another. Would be great to see the issue resolved for games and other real time apps.
How do I get this for my games?
Right now the product is built so that it is super easy for game publishers to use. There isn't 'yet' a way for end gamers to turn this on for their games.
Which games did you have in mind? There is a non-zero chance that it's already enabled.
Can't read, eyes hurt.
Thanks for the feedback. Would a selectable theme help? Would you use a feature that switched away from a dark theme to a light theme?