Show HN: HTML5 MMORPG – almost 7 years in the making
data.mo.eeI like the game and it is very impressive from a development perspective, but the amount of chat moderation combined with the slow (by design, probably) pace of the game made me stop playing. Might pick it up again, however.
Thank you for trying! We do offer different public chat channels that have different rules, channel 18 has quite relaxed rules compared to other channels. If you are willing to spend 5$ once you can get your own private channel where you can decide the rules and invite who you like and make them moderators etc.
Do you mind sharing the technology stack used? It's very inspiring.
Frontend is mostly custom made things, but we do use handlebars templates for views.
Backend is node.js based.
Looks like that was a lot of work. Will try more later.
It has been, we are still very actively doing updates. Small team of 2 people.
Very reminiscent of RuneScape.