Settings

Theme

Game Off 2017 winners

github.com

70 points by indescions_2017 8 years ago · 9 comments

Reader

satysin 8 years ago

It is interesting to see no games were developed using C, C++ or Java and outside of JS for web games it is all C# and Unity.

I don't really follow game dev, is C# popular in the industry then? I know a couple of popular indie games were developed using C# and Unity but has it made its way into the bigger studios?

  • cgijoe 8 years ago

    As I understand it, Unity is crazy gargantuan huge, and C# basically came along for the ride. Many extremely popular recent games were made in Unity, including Cuphead, Kerbal Space Program, Cities Skylines, Firewatch, Monument Valley, Ori and the Blind Forest, Superhot, and more.

    • GuiA 8 years ago

      Yeah, I remember playing around with Unity when their main selling point was being a game engine for the Mac. It’s insane how they went from niche novelty to utterly dominating an industry.

    • fnayr 8 years ago

      Super Mario Run, Pokemon GO, and Hearthstone are also made with Unity.

    • scrollaway 8 years ago

      On top of this, Unity is fantastic for prototyping, making it much better suited for game jams than most other engines.

  • redka 8 years ago

    Both "Overall Winner" and "Best innovation" were written in Godot with GDScript

  • Thaxll 8 years ago

    Major "AAA" games are C++, C# is used because of Unity but behind the scene it's C++. Also Unity is popular in mobile but not that much in console games.

    • vvanders 8 years ago

      Yup, pretty much any modern game is going to have a scripting/rapid prototype layer at the top. Unity's just happens to be C#.

RyanRies 8 years ago

I'm guessing that the time-crunch of being a "game jam" drove most of the participant's decisions to use Unity and C#.

Keyboard Shortcuts

j
Next item
k
Previous item
o / Enter
Open selected item
?
Show this help
Esc
Close modal / clear selection