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Graph visualization on the web with Gephi and Seadragon

gephi.org

20 points by mbastian 15 years ago · 7 comments

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olegk 15 years ago

That's horrible. Instead of drawing graphs on the client side, you're pushing insanely large number of images to the browser. It makes sense for google maps, not for graphs.

Plus you can't do any animation, changes to the graphs on the fly.

  • sesqu 15 years ago

    Yes and no. It's a sensible way to represent very large pictures, and many interesting graphs are unreasonably large. Large interactive graphs can also strain an interactive viewer more than seadragon, result in incosistent views, and require some amount of interface and filter design.

    On the flipside, interactivity and animation can be very welcome, and can work well even when offline.

  • _delirium 15 years ago

    I've had bad luck trying to draw large graphs client-side, though I'm admittedly not an expert on optimizing such things. But once you're trying to push 10,000-node graphs to the client, browsers tend to explode. Much easier to rasterize them first and push image tiles.

macca321 15 years ago

The idea that Seadragon is a platform that can be compared with Flash and Canvas is such crap. Its just a library for zoomable maps (which you've been able to create for years with the google maps API since 2005 or something).

  • mbastianOP 15 years ago

    I disagree, Flash and Canvas are not suitable for displaying large number of objets. Using zoomable maps is a good workaround for that.

    Google Maps needs an API key, whereas Seadragon doesn't and its a simple JS file < 100ko.

    • macca321 15 years ago

      Seadragon could be implemented on Flash or Canvas. It's a library, not a platform. It's like comparing The Wire and a camcorder.

franckcuny 15 years ago

another example: http://cpan-explorer.org/2009/07/28/version-of-the-authors-g...

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