Experiments in NES JIT Compilation
bheisler.github.ioFor anyone who hasn't written a JIT I'd recommend writing a Brainfuck runtime one day. It's a tractable and strait forward project that will teach you how to do all of this. Start with implementing a direct interpreter and think of ways to make it faster.
Studying this amazing work of art is also recommended: https://news.ycombinator.com/item?id=8746054
I've been meaning to do something similar, except by generating C code which is compiled JIT. This way the compiler can optimize blocks of 6502 in more efficient ways than just a direct mapping between opcodes and registers. Of course there's no real purpose to doing this, but it's on my backlog of "projects to do if I'm ever really bored" - one of my first ever C++ projects was writing a dynamic recompiler for 6502, nearly 20 years ago.
I think the common way to do something like this these days would be to generate LLVM IR.
> Broadly speaking, a JIT (or just-in-time) compiler is a piece of code that translates some kind of program code into machine instructions for the host CPU.
No, that's a compiler.
It's almost like JIT is short for "just-in-time compiler" or something.
The author goes on to clarify right in the next sentence...
I love the idea that someone got this far into the article, then stopped in a furious rage to fire off a missive to the HN collective. If only they had read on just One. More. Line!
compilers can be used to make machine instructions for a none host CPU. he just missed out the runtime part for a jit.
Except he didn't, it's in the very next sentence.