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Lou's Pseudo 3d Page

extentofthejam.com

115 points by jonathanhefner 9 years ago · 12 comments

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sehugg 9 years ago

One very early pseudo-3D game (perhaps the first?) was Sega's Fonz, which drew a not-really-perspective-corrected road using discrete logic. AFAIK it hasn't even been emulated by MAME yet.

Oh yeah, and shameless plug for my 6502 IDE which draws a pseudo-3D road on the Atari 2600 :) http://8bitworkshop.com/?platform=vcs&file=examples%2Froad

probably_wrong 9 years ago

This website again... every time I see it, I get an irresistible urge to write my own old-school racing game in Javascript (it's been done, I know, but not by me).

I'd better get away from it before I "forget" that I have deadlines to stick to.

  • usernam 9 years ago

    Lou's page is one of the reposts that I'm always happy to look at. And it has been reposted frequently.

  • richforrester 9 years ago

    Same plans, different game type for me. Anything old-school that has been built in a nifty way makes me want to build something from scratch :)

    Love the thought of it, doubt I'll ever.

jonathanhefnerOP 9 years ago

I love the cleverness of old games and the tricks used to produce compelling effects on underpowered hardware.

errozero 9 years ago

I've read through this page a few times in the past and still find it difficult to get my head around the math involved.

  • khedoros1 9 years ago

    For me, the math is always easier when I'm writing something myself, than when I'm reading about how someone else did it. Rather than just a description of something that someone else tells you works, you've got lists of approaches that you came up with, your own opinions of positives and negatives of each, and an intuitive grasp of why you do something a specific way.

    Work your way into a problem until you don't know the answer to something. Then keep experimenting with half-ideas and hunches. If you're still stuck, read some about how someone else did it; the math will be easier to tie into your own experiences, and you'll get more out of it.

  • striking 9 years ago

    Try writing some code samples in a language that's familiar to you. Keep trying until it works.

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