Introducing VR view: embed immersive content into your apps and websites
developers.googleblog.comI read the blog post and the docs linked from github and I didn't see anything about support for VR headsets on the PC. I take it this is VR only when using Cardboard on a phone?
That would fit with Google's approach to VR so far. Cardboard is a neat idea but a pretty bad headset experience compared to Gear VR or the desktop headsets. It would be nice to see Google's VR efforts playing nice with the rest of the VR ecosystem rather than them only supporting Cardboard.
Unfortunately right now the only way to do WebVR is Firefox Nightly with about:config changes[1] or a special build of Chromium[1]. Hopefully this does support better HMDs once those are shipping, but if you do want to try WebVR now, there are a bunch of three.js demos that have already been ported over (for various values of "ported").
[2] https://drive.google.com/folderview?id=0BzudLt22BqGRbW9WTHMt...
WebVR works on Chrome for Android too, it's just gated behind chrome://flags
Interesting idea but I really don't like the user experience. As I'm reading the post on my phone I notice that the image is wiggling slightly. Try to drag it around with my finger. No dice. Then start waving my phone around and realize what's happening. No, thank you; although it makes sense for someone with the goggles to be able to experience this in VR, I don't think it makes any sense for normal mobile users.
Pretty cool that a desktop PC gets mouse drag, a phone gets physical rotation and a phone in cardboard gets stereo. Nice.
Reminds me of ipix 360. I remember trying to pirate it when i was in highschool. I guess its cool that we no longer need Java Applets to do these things.
This has been possible with ThreeJS for quite a while.