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Stereo Separation, Subwoofers, and Headphones (2008)

alienryderflex.com

22 points by Pistos2 10 years ago · 11 comments

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arielweisberg 10 years ago

Thousands of dollars on speakers and a clean listening environment with one sweet spot. Or a few hundred on headphones and an amp.

I know which I picked. The author doesn't include listening environment in the analysis. It is insightful to point out that the degree of separation provided by headphones is extreme and there is a conflict there between how audio is mastered and how it is delivered. Not sure how much of that can be fixed at the point of delivery.

When I seriously did multiplayer FPS gaming I always used headphones. The original Unreal engine had excellent spatial positioning, but didn't seem to implement much in the way of occlusion. Felt good being accused of using a radar.

  • FuriouslyAdrift 10 years ago

    While I love my headphone listening (I have become addicted to the Grado sound), if I ever go back to being a homeowner I'm going down the route of linear array speakers. The whole room is the sweet spot. It's really creepy / fun.

alricb 10 years ago

Nitpick: often we refer to "omnidirectional" bass because, given that subwoofers are usually much smaller than bass wavelengths (around 16 ft at 60 Hz), they have an omnidirectional radiating pattern.

Live sound is usually highly artifical, with the heavy use of compression, EQ, effects, and a very exagerrated bass. For instance, all reverb is usually digital, because instruments and singers have to be close-miked to avoid feedback. Also, past a certain venue size, it's better to mike guitar amplifiers rather than make them louder or add more of them, since their radiation pattern gets very narrow at high frequencies, resulting in a "pick to the forehead" effect for the people standing directly on-axis and a muffled sound for the rest of the audience.

  • simoncion 10 years ago

    My brain's probably just not working correctly today, but:

    > Also, past a certain venue size, it's better to mike guitar amplifiers rather than make them louder or add more of them...

    By "guitar amplifiers" do you mean "loudspeakers being fed the signal from a guitar and amp"? Also, I assume that miking the amps would let you feed that signal into your master sound system where you could mix it and distribute it across the venue's loudspeakers as required? (Whereas adding more amps would just mean more speakers on stage?)

    • earlz 10 years ago

      uhh.. yes. You don't normally hook the guitar amp directly up to the loudspeakers of the venue because the speaker cabinet hooked to an amp imparts almost as much tone and color as the amp itself. (if you've ever used headphones hooked directly up to a guitar amp, it's quite painful and harsh because of this)

  • ArkyBeagle 10 years ago

    You still want stage level to be consistent between instruments. Open-back guitar cabinets are less beamy than closed-back cabinets, and have less acoustic suspension fake bass to boot.

    Live sound does not have to be particularly artificial at all so long as the venue has decent acoustics. You probably don't need the reverb or compression, and EQ is really only any good as a mixing tool.

  • sp332 10 years ago

    Daniel Bernard Roumain, a violinist, played at my college a couple of times. He has a small amp on stage and a mic on a tiny tripod jammed right up against it. That mic went to the PA system in the auditorium. I thought it was a cool idea, and it worked great.

frankus 10 years ago

The author doesn't really address one of the most important mechanisms that human ears use to determine direction: the delay between a sound wave reaching the "near" and "far" ear.

You can try this with headphones, by playing an identical recording in both ears, but delaying one by about 1 millisecond (I set this up back in college on my BeBox).

You'll perceive the sound as coming entirely from the non-delayed ear, at least until you take that side of the headphones off, at which point you can once again perceive that it's also playing in the delayed ear.

matthewmcg 10 years ago

Certain recordings seem to have too much stereo separation on headphones and they sound unnatural (this effect is discussed in the article). There are a variety of analog and digital methods for adding in a small amount of "crossfeed"[1] to reduce this effect and make headphone listening more comfortable.

[1]

mschuster91 10 years ago

> To make a truly “natural” live recording, it might be necessary to use two microphones mounted on opposite sides of a roundish, human-head-sized, sound-dampening object.

Not exactly, you will want 3d-modeled earlobes as only the reflections, delays and echos caused by them allow proper omnidirectional (front-behind) hearing.

edit: also, sound-dampening the head, e.g. making it out of foam, will diminish a natural reception as a part of our sound reception is that soundwaves from one ear get transmitted by our head bones and "material", as well as through vibration via the ground and the bones of the legs. A truly natural recording is very difficult.

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